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Greetings,

The short: players are about to be caught breaking and entering into a noble's house, how much trouble should I put them in?
I'm thinking hefty fine and pay to repair damages.

The long:
I'm running rise of the runelords for a group of mostly true neutral to chaotic good players. One ranger, one warrior, one magus, one druid.
We're on chapter 2, the skinsaw murders.
I may have laid it on too thick and they now believe that Titus Scarnetti is behind the murders at the mill.

The ranger takes 20 to lock pick and takes 20 to sneak. There's no rush, so I allow it. I rolled perception for Titus every 15 minutes he's in the house.

Well, the Magus likes to be in the spotlight and decides to try to sneak into the house, I tell him to roll move silently, bam, natural 1.
I explain he trips over the step into the front, the door slams open, Titus is aroused from his slumber and comes out to investigate.

The druid decides to summon creature and places a boar inside the front door.
At this point, I'm adlibbing the layout of the house, deciding there's a foyer that overlooks the entry way. The magus decides he's going to play it off like he was tracking the boar and it broke into Titus' house.

It's a new group of players, I'm very generous when it comes to meta-gaming and out of character talk. They convince the magus that's a bad idea. He decides to run, but not before Titus is able to catch a glimpse of someone.
The ranger, meanwhile, is remaining hidden in the deepest darkest corner her can find, basically afraid to move.

Advancing to the point, the boar dashes outside into the forest before the summon expires, Titus goes outside in a robe, sword, and shield searching for the intruder.
The magus reveals himself, tries to sell the 'I'm hunting at 3am and a boar managed to lock pick and trash your entryway'.

Titus escorts the magus to the sheriff. Sheriff is en route to the house to further investigate to try to decide who's story is less outlandish.
It was late, I ended the game there.

In an effort to add believability to the story, after Titus left, the ranger kicks in the front door to simulate the boar smashing his way in. What he failed to realize is that Mrs. Titus locked herself in the upstairs bedroom. Surely she heard the crash after Titus left for the sheriff.

I figure, as long as the players don't say anything stupid; the sheriff still needs these adventurers to help keep the town safe, he'll fine them a decent amount of gold, give them a good scolding, and make them pay for a new door.

Your thoughts?


Greetings,

Not real sure where this post is appropriate, my apologies.

I had an idea and was curious on general consensus.
Has there ever been a character back story collection? Where players can post the history of various characters they've made through the ages.

Posters could request evaluation on any number of criteria; feasibility, creativity, grammar, etc., or post just to encourage inspiration to other players looking to make a new character.

I've got a couple that I'm fairly fond of but given my minimal writing experience, I'm skeptical on quality.

Comments, criticisms, critiques?

Cheers,


Greetings.

First time reader, long time poster. Seeking some advice for a Pathfinder Adventure Path I'm running for a mish-mash of players.

There are 5 players, 3 of which are brand new, one played AD&D in college some years ago and the last hasn't played until recently, but reads all the books for fun.

I am much more of a player than a DM or ST, but I've played more consistently than anyone in my group. However, my experience is mainly from the World of Darkness games, Vampire the Masquerade/Requiem, Werewolf, etc.

We just finished an fairly hardcore 10 hour session of Rise of the Runelords on Saturday.
This is our third gaming session, the first two sessions were one-shot adventures I made up. Typical save the princess type thing.

RotRL went well and everyone, for the most part, enjoyed the game.
One player, however, expressed some boredom throughout the game, he tussled with town guards, spent his 'downtime' in the brothel, gambled and was rude to NPCs. Not a big deal to me since they're NPCs. I didn't pick up on any incredible frustration from the other PCs, so I didn't do much to stop it.

The whole group works at the same place, so I was approached by our bored player, we will call him Andy. Andy said he's upset that gold is split 5 ways and wants a higher cut of the loot.
Right now, I simply read off what players find and they have a little auction and give out who needs vs. who wants then evenly divide the coin.
Andy wants to be able to earn more than everyone else, when I asked why, he simply said so he can buy more women and gamble. Lame reasoning to me, but, it's all about the players having fun IMO.

I informed him of this option (which I made up on the fly, this might not even be the best system).
Right before I announce giving out loot, he could wink and smile at me or whatever to indicate he wants to try to pocket more coin. I would then announce for everyone to roll perception checks. Which everyone does, except for Andy, he rolls a sleight of hand. If his SoH is higher than everyone's Perception, then no one notices anything. I read the amount of gold a few coins fewer, and Andy gets his higher cut later when I tell him.

However, if someone rolls higher than him, they're going to notice something fishy.
My fear is the social aspect of the game, am I potentially ruining a joyful/blissful experience for our little clique, or am I incorporating a realism of the game? You can't trust everyone.

TL;DR
One player wants to start stealing treasure from the group, should I let him and potentially ruin the trusting/happy nature of the group? Or should I say no and force him to continue being bored with his hack/slash fighter?

Any words of wisdom are greatly appreciated.