Dark Ice Brownie

Eapheu Damira's page

21 posts. Alias of Bobson.


Full Name

Eapheu Damira

Race

Vyslon

Classes/Levels

Gunslinger (Pistolero) 5

Gender

Male

Size

Tiny

About Eapheu Damira

Vyslon, 30-point race:

Type: Fey (2 points)
Size: Tiny (4 points)
Speed: Slow (-1 point)
Languages: Standard (0 points)
Racial Language: Sylvan

Ability Scores: Advanced (4 points) -> +4 Dex, -2 Con, +2 Int, +2 Wis, +2 Cha
Final ability scores: -2 Str, +10 Dex, -2 Con, +2 Int, +2 Wis, +2 Cha

Traits:
Advanced Dexterity (x2) (4+5=9 points)
Flight (x3) (4+2+2 = 10 points) -> 50' fly speed (average maneuverability)
Low-Light Vision (Innate to fey)
Breeze-Kissed (3 points)
Static Bonus Feat (Point Blank Shot) (2 points) (Quasi-justified as this race using anything except ranged weapons is just silly)
Vulnerable to Sunlight (-2 points)

Description:
Typically standing just over a foot tall, a Vyslon looks like a washed-out version of a Solvyn. Their skin is so pale as to be nearly transparent, with a faint bluish tinge conveyed by the blood moving under it. Rather than vibrant purple hair, their hair is a pale lavender or a nearby shade. Their translucent wings have just a tinge of purple to them, and would otherwise be colorless.

Eapheu Damira
Male Vyslon Gunslinger (Pistolero) 5
CG Tiny Fey
Init +11; Senses low-light vision; Perception +13
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Defense
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AC 22, touch 22, flat-footed 12 (+9 Dex, +2 size, +1 dodge), +2 vs non-magic ranged attacks
hp 37 (5d10+5)
Fort +4, Ref +13, Will +5
Defensive Abilities breeze-kissed
Weakness vulnerable to sunlight
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Offense
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Speed 20 ft., flight (50 feet, average)
Ranged +1 Double-barreled pistol +13 (1d4+10/x4) and
. . Masterwork Double-barreled pistol +13 (1d4+9/x4)
Ranged Dragon pistol +16 (1d3+9/x4)
Ranged +1 Double-barreled pistol +17 (1d4+10/x4)
[ooc]Ranged Options
. . Rapid Shot: One extra shot, -2 to all attacks
. . Point Blank Shot: +1 attack and damage to all attacks
. . Up Close and Deadly: +2d6 damage for 1 grit, half that on miss
. . fire both barrels at the same target in the same action for two attacks at -4 each
Melee Pistol Whip w/+1 pistol +8 (1d3+1/x2), costs 1 grit, free knock-prone roll on hit
Space 2.5 ft.; Reach 0 ft.
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Statistics
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Str 10, Dex 28, Con 10, Int 12, Wis 18, Cha 10
Base Atk +5; CMB +12; CMD 23
Feats Flyby Attack, Gunsmithing, Point Blank Shot, Precise Shot, Rapid Shot, Two-weapon Fighting
Traits Black Powder Bravado (1/day), Seeker
Skills Acrobatics +9 (+5 jump), Craft (firearms) +7, Fly +21, Knowledge (engineering) +9, Perception +13, Stealth +22
Languages Common, Elven, Sylvan
SQ deed: gunslinger initiative, deed: gunslinger's dodge (+2 ac), deed: pistol-whip, deed: quick clear, deed: utility shot, grit, gun training +9 (pistol), pistol training (+9, misfire value -2), up close and deadly +2d6
Other Gear +1 Double-barreled pistol, Alchemical cartridge (dragon's breath) (15), Alchemical cartridge (entangling shot) (10), Alchemical cartridge (flare) (20), Alchemical cartridge (paper) (80), Black powder (10), Black powder (200), Black powder (10), Black powder (10), Dragon pistol, Firearm bullet (200), Masterwork Double-barreled pistol, Pellets (100), Beneficial bandolier (400 @ 0.334 lbs), Endless bandolier (226 @ 0.3 lbs), Powder horn (10 @ 0 lbs), Powder horn (10 @ 0 lbs), Powder horn (10 @ 0 lbs), Weapon cord (x2), 760.8 GP
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Special Abilities
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Beneficial bandolier (400 @ 0.334 lbs) Teleport bullet/powder into gun as swift action.
Black Powder Bravado (1/day) When attacking as part of a deed, you can reroll but must take the 2nd result.
Breeze-Kissed (1/day) (Su) +2 to AC vs non-magic ranged attacks, can expend to bull rush/trip foe in 30 ft.
Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Pistol-Whip (Ex) Use 1 grit, melee attack with firearm gains enh. bonus and free CMB check to knock prone.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Utility Shot While have grit, gain a variety of useful tricks with a firearm.
Flight (50 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gun Training +9 (Pistol) (Ex) On a misfire with chosen firearm type, misfire value only increase by 2 (instead of 4).
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pistol Training (+9, misfire value -2) (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Up Close and Deadly +2d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the
Vulnerable to Sunlight (Ex) Take 1 Con damage each hour exposed to sunlight.[/spoiler]