Full Name |
Eamae Toslandren |
Classes/Levels |
Female angel-blooded Aasimar (angelkin, scion of humanity) Cleric 1 | HP: 10/10 | AC:17/FF:15/T:12 | F:+3* R:+2* W:+6* | Init: +4 | Perc: +9 | Resists: A/C/E:5 | Darkvision: 30' |
Strength |
12 |
Dexterity |
14 |
Constitution |
13 |
Intelligence |
12 |
Wisdom |
18 |
Charisma |
16 |
About Eamae Toslandren
Eamae "Em" Toslandren
Female angel-blooded aasimar (angelkin) cleric of Ragathiel 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Bestiary 7)
LN Medium outsider (human, native)
Hero Points 1
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +6; +1 trait bonus vs. illusion effects
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bastard sword +1 (1d10+1/19-20) or
. . unarmed strike +1 (1d3+1 nonlethal)
Special Attacks channel positive energy 6/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—inspiring word (1 round), touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, protection from evil[D], shield of faith
. . 0 (at will)—create water, enhanced diplomacy, stabilize
. . D Domain spell; Domains Good, Nobility (Martyr subdomain)
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Statistics
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Str 12, Dex 14, Con 13, Int 12, Wis 18, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Selective Channeling
Traits faith healer, pattern speaker, reactionary
Skills Acrobatics -1 (-5 to jump), Diplomacy +7, Disguise +2, Heal +11, Perception +9; Racial Modifiers +2 Heal
Languages Common, Infernal
SQ hero points, scion of humanity, variant channeling (weapons variant channeling[UM])
Other Gear chain shirt, light steel shield, bastard sword, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (2), trail rations (5), waterskin, wooden holy symbol of Ragathiel, 32 gp, 1 sp, 8 cp
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Tracked Resources
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Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) - 0/6
Inspiring Word (7/day) (Sp) - 0/7
Torch - 0/2
Touch of Good +1 (7/day) (Sp) - 0/7
Trail rations - 0/5
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Special Abilities
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Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Martyr)
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Inspiring Word (7/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws for 1 rds.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Good +1 (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.
Weapons Variant Channeling (±1 Sacred) Attack bonus with favored weapon/Attack penalty