Spell Sovereign

Dzae Shadowalker's page

63 posts. Alias of Amazing Gypsy.


About Dzae Shadowalker

Personal Notes for Easy Reference:

Spells Per Day / Ability Usages Per Day:

Character Information (Name, Race, Ect):

Name: Dzae Shadowalker
Race: Elf (Gnome by adoption)
Size: Medium
Gender: Male
Age: 128 (approximately)
Height: 6'1
Weight: 120lbs
Hair: Black
Eyes: Green
Languages: Common, Elven, Celestial, Gnomish, Orc

Class: Rogue (Swashbuckler Archetype)
Level: 1
Experience Points: 0
Money: 60gp

Alignment: CN
Homeland: None
Deity: Although not a true follower of any god, I do tend to pray to Desna when situations seem a bit tight or I just feel the need for a little more luck.
STR: 12 +1
DEX: 18 +4
CON: 10 +0
INT: 16 +3
WIS: 7 -2
CHA: 14 +3

Background/History/Appearence:

History:

I don't know much of my origins. I vaguely remember that my family and I were part of a tribe or village of Elves. Truly I no longer even remember my parents names or our family name if we had one. I believe some sort of tragedy befell my people, but I have no memory of it until the moment when the Circus caravan came upon me on that lonely road. I am told my clothes were torn and scorched, and I had wounds that suggested that somehow, at the age of eighteen, I had fought off one or more attackers. Zarzuket and Neji saw my condition and took me in. They were a husband and wife team who had their own show. They raised me as their son. Thus I really do think of myself as a gnome. My gnome father, Zarzuket, and my gnome mother,Neji, were very passionate and loved me deeply. I learned many of my skills through the circus and performed as an acrobat, juggler, knife thrower and escape artist. Zarzuket taught me the skill and love of gambling. During my time there a duergar blacksmith named Khun-duhn joined the circus. Over time he became close not only to me but my parents as well. He is a dear friend. He forged my four daggers. When he left us it was a sad parting. His last gift to me was a custom forged left handed rapier.

Neji (at the age of 348) and Zarzuket (at the age of 422) died on the same day three hours apart. I stayed barely a week to say goodbye and resolve my affairs with the circus. Before leaving I dispersed most of my parents possessions keeping little for myself. Among what I kept were my father's dice and deck of cards, the purple sling my mother had made me and an earring she gave me as well. I also took with me, of course, the weapons Khun-duhn had forged for me years before. The day I left was exactly five years ago. Since then I have traveled far and applied my skills to various tasks. Whenever possible I use my skill at gambling professionally, but I certainly enjoy exercising others skills as well.

I had heard that Riddlesport was a city full of scoundrels, gamblers and theives and was a dangerous place to visit. Meaning, of course, it is my kind of town. I was certain my skills would be lucrative there. Upon arriving in Riddlesport, I heard of the gambling tournament at the Gold Goblin. I expect to win the tournament, but should I not, I am certain its owner, Saul Vancaskerkin, will have need of my skills.

Appearence:

I am quite tall for a gnome. I tend to wear brown and green except for a shiny purple bandana I wear around my nexk to honor my gnome parents. I wear my Dark hair long and my beard neat and well trimmed.

Combat Statistics (HP, AC, Ect):

HP (D8): 8
Speed: 30
BAB +0

Defenses / Saves:

(Total) / Armor / Shield / Dex / Nat Armor / Misc / Base
AC: (18) +3 / +1 / +4 / 0 / 0 / 10
Touch: (14)
Flatfooted: (14)

(Total) / Base / Mod / Special
Fort: (+0) +0 / +0
Ref: (+6) +2 / +4
Will: (-2) +0 / -2

Initiative Bonus: +5
Combat Maneuvers:

(Total) / BAB / Str Mod / Size Mod / Dex Mod / Base
CMB: (+1) +0 / +1 / +0
CMD: (15) +0 / +1 / +0 / +4 / 10

Weapons and Armor:

Weapons:
Name / ATK Bonus / Crit Range / Type / Range / Damage / Special notes
Rapier: +4 / 18-20 x2 / P / Melee / 1d6+1
Scizore: +1 / x2 / S / Melee / 1d10+1 / +1 to Shield AC when not being used, cannot use this hand as long as its equipped
Sling: +4 / x2 / B / 50' / 1d4+1 /10 bullets
Dagger: +4 / 19-20 x2 / P / 10' / 1d4+1 /4 daggers
Shortbow: +4 / x2 / P / 10' / 1d6 / 40 standard arrows

Armor Items:
Name / Bonus / Type / Check Penalty
Studded Leather: +3 / Light

Feats:

Weapon Finesse: Use Dex Mod instead of Str Mod for attacks with light weapons / rapiers

Traits/Class Features/Special Abilities:

Proficient with: Longbows, Shortbows, Rapiers, Longswords, Scizore, Hand Crossbows, Shortswords, Simple Weapon, Light Armor
Trait - Rapscallion (Adopted):Raised by gnomes. I gain a +1 trait bonus on Escape Artist checks and a +1 trait bonus on Initiative checks.
Trait - Looking For Work:Professional Gambler.
Low Light Vision: Can see twice as far in low light then humans
Elven Immunities: Immune to magical sleep effects / +2 vs Enchantment Spells and Effects
Keen Senses: +2 to PerceptioN Checks
Sneak Attack: Deals an addition 1d6 damage to targets who are denied their dex mod to AC / caught flatfooted
Martial Weapon Training (Scizore): Replaces Trapfinding. Gain proficiency in 1 martial weapon. Can also take the Combat Trick talent 2 times instead of once.

Skills (11 Ranks Per Level):

Class Skill List: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession, Gambler (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

(Total Bonus)Name / Ability / Ranks / Trained / Mod Bonus

(+8) Acrobatics Dex / 1 / +3 / +4
(+6) Bluff Cha / 1 / +3 / +2
(+5) Climb Str / 1 / +3 / +1
(+9) Escape Artist Dex / 1 / +3 / +4 / +1
(+6) Intimidate Cha / 1 / +3 / +2
(+7) Knowledge Local Int / 1 / +3 / +3
(+4) Perception Wis / 1 / +3 / -2 / +2 (Special Racial)
(+3) Prof: Gambler Wis / 1 / +3 / -2 / +1
(+8) Sleight of Hand Dex / 1 / +3 / +4
(+8) Stealth Dex / 1 / +3 / +4
(+5) Swim Str / 1 / +3 / +1
(+6) Use Magic Device Cha / 1 / +3 / +2

Gear / Inventory / Equipment:

Backpack
Waterskin
10 trail rations
Flint & steel
1 pair of dice (loaded)
1 deck of playing cards (marked)
2 belt pouches

Creation Notes and Favored Class Bonuses (Stats, GP):

Favored Class Bonus (+1 HP or +1 Skill Point):
Level 1 - +1 Skill Point