Gunslinger

Dysphoria Blues's page

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Hey, Everyone:

Apologies for another thread asking for advice on what should I do next with my character :3 Thank you for your time, help, and patience! (I believe in the Oxford Comma!)

My group recently started Crypt of the Everflame, which will then lead into other Pathfinder RPG modules creating a hodgepodge campaign of sorts. Anyway, this is my first time playing in years (as I'm the resident DM), plus this is my first time playing a full-caster as a PC.

If it affects any advice here is our party composition: Human 2H-Melee Inquisitor, Human Undead Lord Cleric, Half-Elf Sniper Rogue, and a Human Morningstar-wielding Medium. I am an Arctic Elf Conjurer with the Teleportation subschool. (The "Arctic Elf" bit is just some alternative racials and aesthetic retoolings I picked up from the srd and some of my splat books.)

Here she is!

ZAY, Female Elf Conjurer:

ZAY
female elf conjurer (teleportation) 2
NG medium humanoid (elf)
Height 6’ 4”; Hair shock-white; Eyes azure blue Skin slight bluish hue
Init +9; Senses darkvision 60ft.; perception +11

DEFENSE
AC 13 (flat-footed 10; touch 13)
hp 19 (2d6 +2 con +2 favored class +3 toughness)
Fort +1, Ref +3, Will +4 (+2 vs. fear)
Special Resist: Cold/5

OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6 -1)
Ranged mwk. light crossbow +5 (1d8)

Spells
1st (4/day) – snowball (DC 16), grease (DC 16), mage armor, stumble gap (DC 16)
0th (at will) – acid splash, detect magic, mage hand, open/close

STATISTICS
Str 8, Dex 17, Con 12, Int 18, Wis 12, Cha 8
Base Atk +1; CMB +0; CMD 13
Feats Spell Focus (Conjuration), Toughness, Scribe Scroll, Alertness
Skills Acrobatics +5, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +8, Knowledge (History) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Linguistic +9, Perception +11, Spellcraft +8

Traits Courageous (combat), Paragon of Speed (regional), Seeker (social)

Drawback Overprotective

Languages Common, Elven, Draconic, Abyssal, Infernal, Celestial, Orc, Sylvan

School Abilities: Conjuration: Summoner’s Charm (+1 round), Shift (5ft.) 7/day
Opposition Schools: Necromancy, Enchantment

Racials: Arctic Elf: darkvision 60ft. (replaces low-light vision), elemental resistance 5 (cold) (replaces elven immunities), keen senses, overwhelming magic (free Spell Focus feat) (replaces elven magic and weapon familiarity)

Spellbook 1st – burning hands, color spray, enlarge person, obscuring mist, grease, mage armor, magic missile, snowball, stumble gap

WALTER (Familiar - Arctic Hare)
N Tiny animal
Init +3; Senses low-light vision; Perception +8

Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 natural)
hp 9 (half my HP)
Fort +1, Ref +5, Will +1
Special Improved Evasion

Offense
Speed 50 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft., Reach 0 ft.

Statistics
Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +4; CMD 10 (15 vs. trip)
Feats Run, Alertness
Skills Acrobatics +8 (+16 to jump), Perception +8, Stealth +16 (+20 in snow); Racial Modifiers +8 Acrobatics when jumping, +4 Stealth in snow
Familiar Bonus: +4 to master’s initiative checks

What should the map of my character look like? What kind of feat-path would be advantageous for her? I'm not sure where to go with her, but I am having a blast playing a Wizard - I really enjoy her :)

Thanks again for the advice, time, and help!


Hey, Everyone:

I've posted a few times on the boards, but this is the first thread I've ever created (I felt I should reply to other posts, before creating my own thread, out of courtesy).

Anyway, I'm my group's DM, but as luck would have it, my buddy wants to give me a break so I can finally play (we've been playing together for nine years at this point). Now, this same buddy introduced me to Fullmetal Alchemist: Brotherhood not too long ago. I've never been keen on anime, but I really enjoyed the show. Since it's my buddy's favorite show, I figured I'd honor him by trying to create an Edward Elric-type character. I was thinking of choosing a Transmutation Wizard (our group of five currently has no arcane caster), or perhaps choosing an actual Alchemist?

If you don't know the show, the character is essentially a Wizard-Fighter-Monk-type (you know how crazy those animes get haha) that can alter the physical world around him (i.e. Transmutation) to create weapons and walls and such. He has some martial capabilities that enhance his arcane abilities (I apologize to any fans for this gross oversimplification haha).

Here is what we're working with: we're using 20 point-buy; we're only using Pathfinder published material (so no 3PP); and we're only using Core Races (i.e. Dwarf, Elf, Gnome, Half-Elf, Halfling, Half-Orc, or Human; all the alternate racials and such are fair game, though).

I'm very fond of the idea (if I go the Transmutation Wizard-route) of going into the Eldritch Knight PrC to attain some of that arcane-martial balance that Edward displays in the show. That's just a kernel of an idea, though, so if anyone has some thoughts on possible builds that would be lovely!

Thanks, in advance, for all your time and help. I greatly appreciate it!

Cheers!