Paladin

Durin von Helsingr's page

44 posts. Organized Play character for The.Dragon.Reborn.


Full Name

Durin von Helsingr 147934-15

Race

N Dwarf |

Classes/Levels

Cleric 1 | Warhammer +1; 1d8+1 (x3) | sheet

Gender

HP 11/11 | AC19 T12 FF17 | Init +2 Perc +9 (+2 Stone) CMB +1 CMD 13 | F+4 R+2 W+6 (+2 Poison, Spells) |

About Durin von Helsingr

Male dwarf cleric of Pharasma 1
N Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee spear +1 (1d8+1/×3) or
. . warhammer +1 (1d8+1/×3)
Special Attacks channel positive energy 2/day (DC 9, 1d6), hatred
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . At will—lore keeper (20)
. . 7/day—rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, comprehend languages[D], magic weapon
. . 0 (at will)—detect poison, light, read magic
. . D Domain spell; Domains Healing, Knowledge
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 14, Int 10, Wis 18, Cha 9
Base Atk +0; CMB +1; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Turn Undead
Traits armor expert, tomb raider
Skills Acrobatics -3 (-7 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Diplomacy +3, Perception +9 (+11 to notice unusual stonework);
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear oil; Other Gear scale mail, heavy wooden shield, spear (4), warhammer, backpack, belt pouch, hooded lantern, scroll case, spell component pouch, trail rations, waterskin, 55 gp, 4 sp
--------------------
Tracked Resources
--------------------
Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) - 0/2
Rebuke Death (7/day) (Sp) - 0/7
Spear - 0/4
Trail rations - 0/1
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (2/day, DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 20.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Turn Undead (DC 9) Your Channel Energy can make undead in 30 ft flee for 1 min.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.