Duric
Male dwarf fighter (drill sergeant) 6 (Pathfinder Player Companion: Melee Tactics Toolbox 11)
LG Medium humanoid (dwarf)
Init +3;
Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
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Defense
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AC 29, touch 15, flat-footed 25 (+11 armor, +1 deflection, +3 Dex, +1 dodge, +3 shield)
hp 96 (6d10+36)
Fort +10,
Ref +6,
Will +4; +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training;
DR 4/—
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Offense
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Speed 20 ft.
Melee +2 adamantine dwarven ram hammer +13/+8 (1d8+7/×3) or
. . dagger +10/+5 (1d4+4/19-20) or
. . mwk dwarven giant-sticker +11/+6 (2d6+6/×3) or
. . mwk dwarven waraxe +11/+6 (1d10+4/×3)
Space 5 ft.;
Reach 5 ft. (10 ft. with masterwork dwarven giant-sticker)
Special Attacks hatred, tactician 2/day (Shield Wall, 6 rds), weapon training (hammers +1)
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Statistics
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Str 18,
Dex 16,
Con 18,
Int 13,
Wis 12,
Cha 10
Base Atk +6;
CMB +10;
CMD 25 (29 vs. bull rush, 29 vs. trip)
Feats - Custom Feat -, Advanced Armor Training, Dodge, Endurance, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Ricochet Toss, Shield Wall[APG], Toughness
Traits defensive strategist, glory of old
Skills Acrobatics +8 (+4 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +8, Handle Animal +4, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (history) +2, Knowledge (local) +2, Knowledge (religion) +2, Linguistics +2, Perception +7 (+9 to notice unusual stonework), Ride +7, Sense Motive +5, Stealth +4, Survival +5, Swim +8;
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Goblin
SQ armor training 2
Combat Gear potion of enlarge person (2), holy water (4);
Other Gear +2 comfort restful adamantine full plate,
+2 adamantine buckler,
+2 adamantine dwarven ram hammer, dagger, mwk dwarven giant-sticker, mwk dwarven waraxe,
belt of mighty hurling, lesser[UE],
cloak of resistance +1,
ring of protection +1,
sash of the war champion[APG],
traveler's any-tool[UE]
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Special Abilities
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Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Armored Juggernaut 4 (Ex) Gain DR based on armor worn, stacks with adamantine armor.
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ricochet Toss Throwing weapon returns immediately after attack is resolved.
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tactician (Shield Wall, 6 rds, 2/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Weapon Training (Hammers) +1 (Ex) +1 Attack, Damage, CMB, CMD with Hammers
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Hammer Throw
Improved Hammer Throw
Master Hammer Throw
Steel Soul
Greater Armor Training
Armor Training Class Feature, 6th-level Fighter
Reduce skill check penalties while wearing armor.
Your maneuverability while wearing armor improves.
Benefit: Your armor check penalty decreases by 2 (instead of 1) to a minimum of 0, and your maximum Dexterity bonus allowed by armor is 2 (instead of 1). You may move at normal speed while wearing either medium or heavy armor.
Defensive Stance 8 rds/day +2 Dodge bonus to AC, +4 morale bonus to Str/Con, +2 morale bonus on Will saves
Tactician Duric’s teamwork feat is Shield Wall. He can share it 2/day as a standard action and all allies within 30’ can use that feat for 6 rounds.