| Duncan Seibert |
So there has been a common complaint on the forums that skill proficiency isn't as impactful as it should be. People complain that a Legendary PC at a particular skill is only 45% more successful at the same challenge (previously 35%) and is exactly as good at the task as any untrained mook 9 levels higher than them. The counterargument inevitably comes back that the benefit of higher proficiency isn't higher bonuses, really, it's more uses for the skill and access to skill feats. This fails to adequately refute the original complaint, because the complaint was specifically about the base uses of the skill, things that anyone, trained or not, can do. It makes no sense that a level 10 wizard, who has put only a modicum a Training into Diplomacy, can out-talk a level 7 Master Diplomat that has trained all their life to speak eloquently. And this is just using the basic "Make an impression" skill use. Sure, the diplomat can impress more people at once, or make a Shameless Request, but when negotiating with a foreign king to set up some trade routes, you're better off sending the wizard, over the person *explicitly trained for that job*.
So we need something to make skill proficiencies mean more, and it needs to work at any level of proficiency, and with any use of a skill, even the basic ones.
My solution is this: in order to succeed at any contested skill use (contested meaning the DC is set by the statistics of another creature) you need to be at least as trained in your skill as one step less than the creature you are affecting, or at least as trained if that creature is actively trying to disrupt your skill use, or two levels lower if the target is particularly distracted/ not able to disrupt you.
Example: You, a ranger who, while more focused on things like nature and your Animal Companion, has put one of their proficiencies in Stealth, becoming trained in it, are trying to sneak past a particularly perceptive guard, who is an Expert in Perception. Let's say this guard is just doing his normal routine, walking his rounds, but not paying too close attention to the shadows. Since you are just one proficiency down from the guard (trained vs expert), you're fine to attempt the check. On the other hand, lets say you flubbed a previous stealth check against another guard. That guard called out an alert to the other guards, but couldn't actually locate you and just went back on his rounds. Now the guard you're trying to sneak past is on high alert, closely scanning the shadows for intruders. Now, his Expert proficiency is on full display, meaning you, being only trained, aren't going to be able to sneak past him any more, but your party rogue, who has stayed true to form and is an Expert at Stealth, would be able to attempt that sneak. On the other hand, lets say the guard isn't being paid well, and instead of actually doing rounds is staying in the guard house with the other guards playing poker. Now, since the guard is distracted, even the Untrained in stealth Wizard could try to sneak past, since Untrained is only two levels lower than Expert. However, and Untrained character would never be able to sneak past a Perception Master unless they were truly incapacitated.
Now, this system has it's own problems, I'm sure, but I'd love to hear what you think in this thread!
Oh, and briefly going back to the negotiation example above: the king has an Master will save, because being a king is taxing on one's will and it takes something special to be able to withstand that. Now, the Master Diplomat is going to have no trouble trying to talk his way into some sweet trade routes, even if the king is on edge during the discusions, but the Wizard is going to make no headway. Unless, of course, he wants to risk an international incident by trying to Charm the king, bring the threshold down to two proficiency steps below, allowing the wizards Trained Diplomacy to attempt a check against the king's Master Will.