| Full Name |
Duma Vestalis |
| Race |
Human (Versatile Heritage) |
| Classes/Levels |
Wizard (Universalist) 1 | HP 16/16 | AC 17 | F +5 R +5 W +5 | P + 5 | Speed 25' | Class DC 16 | Acrobatics +5, Arcana +6, Athletics +5, Crafting +6, Sailing Lore +6, Scribing Lore +6, Society +6, Stealth +5, Weather Lore +6 | Hero Points: 0/3 | |
| Gender |
Male |
| Size |
Medium (5', 9") |
| Age |
25 |
| Special Abilities |
Drain Bonded Item, Spell Substitution, Underwater Marauder |
| Alignment |
Chaotic Good |
| Deity |
Desna |
| Location |
Magnimar |
| Languages |
Common, Dwarven, Elven, Infernal, Kelish, Mwangi |
| Occupation |
Sailor |
| Strength |
14 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
16 |
| Wisdom |
10 |
| Charisma |
10 |
About Duma Vestalis
Light-Medium Build
5', 9" tall
Light Brown Skin
Green Eyes
Black Hair
Duma hails from Cheliax but is sailing the seas, looking for something...
Duma
Male human wizard 1
CG, Medium, Human, Humanoid
Perception +5
Languages Common, Dwarven, Elven, Infernal, Kelish, Mwangi
Skills Acrobatics +5, Arcana +6, Athletics +5, Crafting +6, Sailing Lore +6, Scribing Lore +6, Society +6, Stealth +5, Weather Lore +6
Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 10 (+0), Cha 10 (+0)
Other Items studded leather, daggers (3), sling, staff, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, material component pouch, mysteries of the arcane, rations (1 week)s (2), repair kit, rope (foot)s (50), sling bullets (20), soap, torchs (5), waterskin, writing set, purse (35 gp; 5 sp; 50 cp), wayfinder
--------------------
AC 17; Fort +5; Ref +5; Will +5
HP 16 Focus Points 1 Hero Points 1
--------------------
Speed 25 feet
Melee [1] dagger +5 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+2 piercing/slashing
Melee [1] staff +5 (two-hand (1d8)), Damage 1d4+2 bludgeoning
Ranged [1] dagger +5 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+2 piercing/slashing
Ranged [1] sling +2 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoning
Arcane Wizard Spells DC 13, attack +0; 1st magic weapon, true strike Cantrips (1st) detect magic, prestidigitation, ray of frost, shield, telekinetic projectile
Feats Armor Proficiency, Canny Acumen, General Training, Hand Of The Apprentice, Underwater Marauder
Other Abilities arcane bond, arcane schools, arcane spellcasting, arcane thesis, cheliax, drain bonded item, envoys’ alliance champion, sailor, scrolls (3), spell substitution, spellbook, universalist
Reputation: 8, Fame: 6
Consumables: minor healing potion, lesser antidote
Boons: Envoy's Alliance Champion, Wayfinder, Home Region, Traveler of the Spirit Road - 3 boxes - Whenever you would critically fail at a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you check a box next to this boon as a free action to treat that check as a failure instead.