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Dukkan 'Doc' Longpaw's page

87 posts. Alias of Kpatrol88.




Hello everyone.

Although I'm fairly well-versed in the basics of Pathfinder system, this is my first time using a spellcaster class so advice is most welcome.

Background information:
- I'm dropping into an ongoing PbP game.
- Its a settlement sandbox-ish game set in Faerun.
- Heavier emphasis on roleplay rather than combat.
- All official Pazio and Forgotten Realms content are allowed. I am not familiar with the FR content.
- Starting at level 6, fast advancement, 16,000 gp.
- 20 point 1-to-1 point allocation; 2 traits; up to 2 flaws optional for a feat or 3 skill points each, cannot be bought off.
- 18 max stat before racial bonuses, stat dumps highly discouraged.
- Multiclassing must be roleplayed and have an existing 'trainer' available.
-----

With that out of the way, here's what I've got so far. I'm not looking for a fully optimized build as flavor is more important here, but I don't want to make any rookie mistakes either.

Kobold
Sorcerer, Seeker Archetype, Kobold Bloodline
Sorcerer 1/Fighter 2/Sorcerer 3

Str: 6
Dex: 16 (lvl. 4 bonus)
Con: 9
Int: 16
Wis: 12
Cha: 18

-----

Traits:
- Reactionary
- Magical Knack

Racial Traits:
- Armored
- Crafty
- Darkvision (60 ft.)
- Light Sensitivity

Flaws:
- Exiled
- Insomniac

-----

Feats:
Lvl. 1
- Draconic Adept (Color?)
- Eschew Materials (Flaw Bonus)
- Draconic Glide (Flaw Bonus)

Lvl. 2
- Weapon Finesse

Lvl. 3
- Improved Initiative
- Toughness

Lvl. 5
- Combat Casting

-----

Abilities:
- Tinkering
- Seeker Lore
- Trap Rune 7/day

-----
Spell List
Lvl. 0: 6 spells known

- Detect Magic
- Prestidigitation
- Mage Hands
- Open/Close
- Acid Splash
- Mending

Lvl. 1: 4 spells known, 7 spells/day

- Vanish
- Magic Missile
- Grease
- Mage Armor
- Alarm (Bloodline Bonus)

Lvl. 2: 1 spells known, 4 spells/day

- Glitterdust


Hello there. I'm new to the boards and still fairly new to tabletop gaming in general (I only have just over half a year of rp experience under my belt.)

Anyway I just joined an online PbP Pathfinder homebrew game and have already submitted my basic character concept for the game, a TWF rogue (scout archetype). I've talked with the other three players already and learned that they'll be playing a sword 'n board paladin, a wizard, and a cleric (patron unknown atm).

Here's her character sheet and first lvl::
Quote:


PATHFINDER Character Sheet
--------------------------------------------------------------------------- -
Name : Alexandra 'Alexi' Ralstin | Race : Human | Height: 5'7"
Player: Kpatrol88 | Gender: Female | Weight: 126lbs
Update: - | Age : 26 | Eyes : Blue-Grey
Align : Chaotic Good | Size : Medium | Hair : Chestnut Brown
Deity : Desna | Speed : 30ft | Hand : Left
--------------------------------------------------------------------------- -
Ability | Temporary | Class Level
Score Mod | Score Mod | Rogue (Scout)* 1
STR 12 +1 | |
DEX 20 +5 | |
CON 12 +1 | |
INT 14 +2 | |
WIS 14 +2 | |Total Level: 1 Extra Feats: 2
CHA 10 +0 | |XP: 0 Next: 1,000
--------------------------------------------------------------------------- -
Total Current Subdual | Total Dex Misc
HP : 10 10 | Init : +7 = 5 + 2
--------------------------------------------------------------------------- -
Total Armr Shld Dex Misc
Full : 16 = 10 + 0 + 0 + 5 + 1
AC : 16 = 10 + 0 + 0 + 5 + 1
Touch : 16 = 10 + xxx + xxx + 5 + 1
FlatFoot: 10 = 10 + 0 + 0 + xxx + 0
--------------------------------------------------------------------------- -
SAVES Ability
Bonus Base Mod Magic Misc
Fort (Con): +1 = 0 + 1 + 0 +
Ref (Dex): +7 = 2 + 5 + 0 +
Will (Wis): +2 = 0 + 2 + 0 +
--------------------------------------------------------------------------- -
Base Total Base Str Misc | Base Total Base Dex Misc
Melee : + 1 = +0 + 1 + 0 | Range : +5 = 0 + 5 + 0
--------------------------------------------------------------------------- -
Combat Total Base Str Misc | Mnvr Total Base Str Dex Misc
Mnvr : + 1 = +0 + 1 + 0 | Def: +6 = 0 + 1 + 5 + 0
--------------------------------------------------------------------------- -

Weapon: Shortsword Weight: 2 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack |Melee | +0 | 1d6 | 19-20/x2 | - | Pierce |
Charge |Melee | +2 | 1d6 | 19-20/x2 | - | Pierce |

Weapon: Shortsword Weight: 2 lbs.
Move Name Type Atk Damage Crit Range Type Special
Attack |Melee | +0 | 1d6 | 19-20/x2 | - | Pierce |
Charge |Melee | +2 | 1d6 | 19-20/x2 | - | Pierce |

Weapon: Crossbow, Light Weight: 4 lbs.
Move Name Type Atk Damage Crit Range Type Special
Shoot |Range | +0 | 1d8 | 19-20/x2 | 80 ft.| Pierce |

Armor: Leather Armor Weight: 15 lbs.
AC MaxDex Pen. SplFail Speed Special
+2 | +6 | 0 | 10% | 30ft | None

Armor: xxxxxx Weight: xx lbs
AC MaxDex Pen. SplFail Speed Special
+x | +x | -x | xx% | xxft | None

--------------------------------------------------------------------------
ABILITIES/FEATS Level Gained
Traits:
- Skilled [Default Human Trait]
- Reactionary
- Fencer

Feats:
- Dodge [Human Bonus Feat]
- Two-Weapon Fighting [1st]

Abilities:
- Sneak Attack (1d6)
- Trapfinding

--------------------------------------------------------------------------
SPELLBOOK:
N/A
--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:
---------------------------------------------------------------------------
SPELLS PER DAY / SAVE DC (Spell Level + Ability Mod + 10)
1: / DC xx
2: / DC xx
x: / DC xx
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills(*) get +3 bonus with at least 1 Rank)
Rogue = 8 + Int.
Skilled: +1 per level
Total: 11

Key Total Ability Class Misc
Ability Mod Mod Ranks Skill Mod
Acrobatics* (Dex) + 9 = 5 + 1 + 3 - 0
Appraise* (Int) + 5 = 2 + 0 + 3 +
Bluff* (Cha) + 3 = 0 + 0 + 3 +
Climb* (Str) + 5 = 1 + 1 + 3 - 0
Craft:_____* (Int) + 5 = 2 + 0 + 3 +
Diplomacy* (Cha) + 4 = 0 + 1 + 3 +
Disable Device^* (Dex) + 9 = 5 + 1 + 3 - 0
Disguise* (Cha) + 3 = 0 + 0 + 3 +
Escape Artist* (Dex) + 8 = 5 + 0 + 3 + 0
Fly (Dex) + 5 = 5 + 0 + 0 - 0
Handle Animal^ (Cha) + 0 = 0 + 0 + 0 +
Heal (Wis) + 2 = 2 + 0 + 0 +
Intimidate* (Cha) + 3 = 0 + 0 + 3 +
Knowledge:Local^* (Int) + 6 = 2 + 1 + 3 +
Knowledge:Dungeon^*(Int) + 5 = 2 + 0 + 3 +
Knowledge:_____ (Int) + 2 = 2 + 0 + 0 +
Linguistics* (Int) + 5 = 2 + 0 + 3 +
Perception* (Wis) + 6 = 2 + 1 + 3 +
Perform:_____* (Cha) + 3 = 0 + 0 + 3 +
Prof:Courier^* (Wis) + 4 = 2 + 1 + 3 +
Ride (Dex) + 5 = 5 + 0 + 0 - 0
Sense Motive* (Wis) + 6 = 2 + 1 + 3 +
Sleight of Hand^* (Dex) + 9 = 5 + 1 + 3 - 0
Spellcraft^ (Int) + 2 = 2 + 0 + 0 +
Stealth* (Dex) + 9 = 5 + 1 + 3 - 0
Survival (Wis) + 3 = 2 + 1 + 0 +
Swim* (Str) + 4 = 1 + 0 + 3 - 0
Use Magic Device^* (Cha) + 3 = 0 + 0 + 3 +

^Trained only
Languages:
- Common
- Elven
- Dwarven

--------------------------------------------------------------------------- -
MONEY: 12 gp, 3 sp, 0 cp
--------------------------------------------------------------------------- -
GEAR: Weight:
- x2 Shortsword 4 lbs.
- Leather Armor 15 lbs.
- Waterskin 4 lbs.
- Quiver
>> x30 Bolts 3 lbs.
- Masterwork Backpack 2 lbs.
>> Bedroll 5 lbs.
>> Blanket, Common 1 lbs.
>> Flint & Steel - lbs.
>> x4 Rations, Trail 4 lbs
>> Masterwork Thieves' Tools 2 lbs.
>> Rope, Hemp 10 lbs
- Bag, Waterproof .5 lbs.

TOTAL WEIGHT: 49.5 lbs.
--------------------------------------------------------------------------- -
LOAD: Light Medium (-3) Heavy/Max (-6) Lift (x 2) Push/Drag (x 5)
<50 lbs. 51–100 lbs. 101–150 lbs. 300 lbs. 750lbs
--------------------------------------------------------------------------- -
MAGIC ITEMS
-

--------------------------------------------------------------------------- -

I'll be playing the role of the team's scout and flanker so I'm going for a fast, stealthy build. (Kind of like an assassin without the evil req.) I've got a basic layout of how I want my character to pan out up to level 16 (where I think we'll be ending the adventure), but is there any feat or talent that I may have overlooked or could switch out that would make her more effective in her role?

Also, items to look out for as well, can't forget that.

Character Growth Layout:

Character Progression Chart
Rogue(Scout) 10/ Shadowdancer 6

Starting Stats:
Str: 12
Dex: 20
Con: 12
Int: 14
Wis: 14
Cha: 10

Feats, Abilities & Talents Gained:
[lvl 1: Rogue 1]
Feats:
- Two-Weapon Fighting
- Dodge [Human Bonus]
Abilities:
- Trapfinding
- Sneak Attack (1d6)
BAB: +0

[lvl 2: Rogue 2]
Abilities:
- Evasion
Talents:
- Finesse Rogue
BAB: +1

[lvl 3: Rogue 3]
Feats:
- Shadow Strike
Abilities:
- Trap Sense +1
- Sneak Attack (2d6)
BAB: +2

[lvl 4: Rogue 4]
Talents:
- Resiliency
Abilities:
- Scout's Charge
BAB: +3

[lvl 5: Rogue 5]
Feats:
- Combat Reflexes
Abilities:
- Sneak Attack (3d6)
BAB: +3

[lvl 6: Rogue 6]
Abilities:
- Trap Sense +2
Talents:
- Fast Stealth
BAB: +4

[lvl 7: Rogue 7]
Feats:
- Skill Focus: Stealth
Abilities:
- Sneak Attack (4d6)
BAB: +5

[lvl 8: Rogue 8]
Abilities:
- Skirmisher
Talents:
- Combat Trick: Mobility
BAB: +6/+1

[lvl 9: Rogue 8/Shadowdancer 1]
Feats:
- Hellcat Stealth
Abilities:
- Hide in Plain Sight
BAB: +6/+1

[lvl 10: Rogue 8/Shadowdancer 2]
Abilities:
- Darkvision (60 ft.)
- Uncanny Dodge
BAB: +7/+2

[lvl 11: Rogue 9/Shadowdancer 2]
Feats:
- Spring Attack
Abilities:
- Trap Sense +3
BAB: +7/+2

[lvl 12: Rogue 10/Shadowdancer 2]
Talents:
- Crippling Strike
BAB: +8/+3

[lvl 13: Rogue 10/Shadowdancer 3]
Feats:
- (?) Boon Companion
Abilities:
- Shadow Illusion
- Summon Shadow
Talents
- Feat: Vital Strike
BAB: +9/+4

[lvl 14: Rogue 10/Shadowdancer 4]
Abilities:
- Shadow Call
- Shadow Jump (40 ft.)
BAB: +10/+5

[lvl 15: Rogue 10/Shadowdancer 5]
Feats:
- Improved Critical(Short Sword)
Abilities:
- Defensive Roll
- Improved Uncanny Dodge
BAB: +10/+5

[lvl 16: Rogue 10/Shadowdancer 6]
Abilities:
- Shadow Jump (80 ft.)
Talents:
- Skill Mastery: Stealth, Disable Device, Acrobatics, Climb, Ride
BAB: +11/+6

Note: Yes, yes, I know Shadowdancer is not an 'optimal class' to do more than a dip into, or so I've heard anyway, but I find it thematic and I like most of the abilities it has to offer. Anyway, any advice would be helpful, thanks.

(I'll check the thread in the morning. 'S getting late over here.)

Edit: Bleh, formatting goof on the sheet, sorry. Dunno how to fix that.