Alain

Drus Volso's page

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About Drus Volso

Drus Volso

Male Human Cavalier (Honor Guard, Strategist)
NG medium humanoid (human)
Init +2 Senses Perception +5
DEFENSE
AC 22, touch 12, flat-footed 21 (+9 armor, 1 dex, +2 shield)
hp 18 (2d10+2)
Fort +4, Ref +2, Will +1; +1 vs. evil outsiders
Resist
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+5 19-20) or
lance +4 (1d8+5 x3)
Ranged throwing axe +4 (1d6+5 x2) or
dagger +4 (1d4+5 19-20)
Special Attacks Challenge 1/day (+2 damage, allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target, can select one ally as his ward for the duration of the challenge. Whenever adjacent to his ward, he takes a –1 penalty to Armor Class, and the ward receives a +1 dodge bonus to AC.

TACTICS
Drus uses Power Attack unless stated (included in stats)

STATISTICS
Str 16 Dex 14 Con 12 Int 13 Wis 10 Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Skill Focus Bluff, Shake it Off
Skills Bluff +11, Diplomacy +8, Handle Animal +7, Intimidate +8, Knowledge Nobility +6, Perception +5,
Ride +8 (+12 w/mount)
Languages Common, Skald
SQ Focused Study, Skilled, Sworn Defense, Order of the Dragon (Aid Allies), Tactician 1/day (Shake it Off)
Traits (Extremely Fashionable, Purity of Faith)
Combat Gear
Other Gear full plate armor, longsword, lance, 1 dagger, throwing axe, noble outfit with appropriate jewelry, 2 spring loaded wrist sheaths, backpack, belt pouch, blanket, flint and steel, iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin skin.