Iramine

Drucilla Bivaneu's page

12 posts. Alias of Illusees.


Full Name

Drucilla Bivaneu

Race

Dhampir

Classes/Levels

Oracle 1

Gender

Female

Size

Medium

Age

16

Alignment

Lawful Good

Strength 12
Dexterity 16
Constitution 13
Intelligence 14
Wisdom 15
Charisma 20

About Drucilla Bivaneu

Physical description:
Drucilla is predominantly cloaked in heavy, layered clothing, with a simple dress underneath a clerical robe, a cloak and mantle with a deep hood, usually drawn up over her head, and a pair of serviceable shoes. Typically the only exposed area of her body is her face, which is as pale and fair as the rest of her skin, with deep wells of green eyes staring out from within. Her black hair extends no further down that her jawline, and is closely cropped. Her robes conceal a body that is thin and frail and almost ghostly-white. She is often seen carrying a prayer book and a lantern, with a dagger openly displayed on her belt.
Age: 16
Looks: black hair, green eyes
Height: 5'6"
Weight: 110 lbs.

Background:

Current stats:
HP: 10/10
XP: 0

Basics:
Female Dhampir Oracle
N Medium humanoid (dhampir)
Init +3; Senses Perception +3, darkvision 60 ft., low-light vision, vampiric empathy (alternate racial trait, replaces manipulative), light sensitivity, negative energy affinity, spell-like abilities (detect undead 3/day)
Oracle features: Life mystery (revelations: channel), Haunted curse
Traits: Sacred Conduit, Ghost Sight

Defense:
AC 10, touch 13, flat-footed 10
HP 10
Fort +1, Ref +3 Will +4
Armor: None
Undead resistance, resist level drain

Offense:
Spd: 30 ft.
Melee:
Ranged:
Spells Known: 0- create water, detect magic, detect poison, read magic
1- bless water, detect undead, cure light wounds
Spells per day: 3 1st +2 (cha)

Statistics:

Base Attack Bonus +0; CMB +1 CMD +14
Feats: Selective Channeling
SQ: Dhampir racial traits, vampiric empathy alternate trait (replaces manipulative)

skills:

SKILL   Total + Ability Mod. + Ranks + Misc.
Acrobatics* +3 = DEX 3+0+0
Appraise +2 = INT 2+0+0
Bluff +5 = CHA 5+0+0
Climb* +1 = STR 1+0+0
Craft +2 = INT 2+0+0
Craft +2 = INT 2+0+0
Craft +2 = INT 2+0+0
Diplomacy +9 = CHA 5+1+3
Disable Device*† +3 = DEX 3+0+0
Disguise +5 = CHA 5+0+0
Escape Artist* +3 = DEX 3+0+0
Fly* +3 = DEX 3+0+0
Handle Animal† +5 = CHA 5+0+0
Heal +2 = WIS 2+0+0
Intimidate +5 = CHA 5+0+0
K (Arcana)† +2 = INT 2+0+0
K (Dungeoneering)† +2 = INT 2+0+0
K (Engineering)† +2 = INT 2+0+0
K (Geography)† +2 = INT 2+0+0
K (History)† +6 = INT 2+1+3
K (Local)† +2 = INT 2+0+0
K (Nature)† +2 = INT 2+0+0
K (Nobility)† +2 = INT 2+0+0
K (Planes)† +2 = INT 2+0+0
K (Religion)† +6 = INT 2+1+3
Linguistics† +2 = INT 2+0+0
Perception +3 = WIS 2+1+0
Perform +5 = CHA 5+0+0
Perform +5 = CHA 5+0+0
Profession† +2 = WIS 2+0+0
Profession† +2 = WIS 2+0+0
Ride +3 = DEX 3+0+0
Sense Motive +6 = WIS 2+1+3
Sleight of Hand*† +3 = DEX 3+0+0
Spellcraft† +6 = INT 2+1+3
Stealth* +3 = DEX 3+0+0
Survival +2 = WIS 2+0+0
Swim* +1 = STR 1+0+0
Use Magic Device† +5 = CHA 5+0+0
* Armor Check Penalty 0
† Trained Only

equipment:

Backpack
Bell
Blanket, winter
Candle x10
Flask x3
Flint and steel
Ink 1oz. vial
Ink pen
Lantern, hooded
Oil, 2 pints
Parchment 4 sheets
Belt pouch x2
Sewing needle
Waterskin
Soap 1 lb.
Silver holy symbol
Tent

56 gp
5 sp