Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"Or we split the difference," Droviz suggests. "Just lure the guards out to where we can jump 'em, and then we beat them up or cut them down, whichever you prefer. If the villagers see us do it, like as not in a place like this, they'll kowtow to our faces and wait to betray us until our backs are well and truly turned and out of their village."
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Sense motive 1d20 + 1 ⇒ (2) + 1 = 3; Bluff 1d20 + 9 ⇒ (20) + 9 = 29 "Alright then, lads," Droviz says, affecting an officious manner.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"Yes, well, we didn't go commando just because we had our own eiderdown," Droviz says, grinning. "Dress in layers; it's the surest way to beat the cold." Small note: I am trying to play Droviz as playful and lighthearted. If I've actually offended anyone -- that was not my intention! Please let me know if I have, and I'll amend.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"Say now," Droviz says after Krystae explains the function of the ushanka to him. "That's a mighty fine gift, missus! Much obliged. I'm sure it'll come in handy."
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"Pass on this one, big man," Droviz advises Ragnar. "He got places ta be." Turning back to Maret and Garen: "These things happen, sad to say. Kid, you're better off looking to deeds'n listening to words. Arright? Missus, I figure we'll be right grateful for your hospitality."
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"I'mma say yer welcome, missus," Droviz says. "But I'm gonna haveta ask what's going on here. Not ta be rude, but I don' see any hooves on you. What were the evil little turnips here for?"
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
'Momma?' Droviz thinks. "Lemme help out with that, missus," he offers out loud, using his butterfly sword to cut the Faun's ropes.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Reflex save 1d20 + 4 ⇒ (13) + 4 = 17 "Agh! You splintery little-" Droviz curses.
"Looks like someone got a little muddy! Serves you right for having such a dirty mouth," the Drow taunts the faerie creature as his cold iron longsword swings around. Cold iron longsword attack 1d20 + 8 ⇒ (15) + 8 = 23 for 1d8 + 2 ⇒ (1) + 2 = 3 damage.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"Well, time for the metal to meat the uh, wood," Droviz says as he starts plodding forward, sword on the backswing as he goes.
+1 cold iron longsword attack: 1d20 + 8 ⇒ (5) + 8 = 13 for 1d8 + 3 ⇒ (6) + 3 = 9 damage.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"Howdie-do!" Droviz calls out to the new arrival. "Let's have a better sight of you, turnip!" Violet flames flare to life on the quickling's diminutive body. My last charge of faerie fire for today!
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"Keep your guard up!" Droviz cautions. "There'll be more of them. Littlefolk always use numbers to wear down big enemies!" Activate Detect magic; scanning area for auras.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
The Many-Faced GM wrote: Yes, Faerie Fire negates the concealment while moving. Ah, I am glad! Quicklings are a genuine pain to fight. ^_^; Every advantage is welcome.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
DM, does my faerie fire negate the quickling's natural concealment due to speed? I'd like to think it does, given it's already sovereign against such diverse concealments as offered by darkness and blur. ^_^
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Droviz charges into the fray. Passing mere inches by Fang, cold iron longsword already on the backswing, the Drow warrior does not bother wasting any breath on pretty words; he just sights on the glow of his faerie fire and chops at the offensive little creature! Acrobatics to get over the water: 1d20 - 1 ⇒ (19) - 1 = 18. Can't quite get into flanking position, but at least I'm within range. +1 Cold iron longsword; attack 1d20 + 7 ⇒ (20) + 7 = 27; damage 1d8 + 3 ⇒ (8) + 3 = 11
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Droviz frowns at the eerie creature - which suddenly appears to be wreathed in violet flame!
One use of Faerie fire on the little creepling.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Perception 1d20 + 9 ⇒ (3) + 9 = 12 "Well, someone's been having a party here already," Droviz says, pointing at the dead body. "Looks like we might be in for another fight, so weapons out, everyone." The masked warrior puts action to word... Detect magic, activate!
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Sense motive 1d20 + 1 ⇒ (18) + 1 = 19 "Greth, they think yer one of the Old Hag's giant troopers!" Droviz exclaims. "Get back a bit." Provided Ragnar does, Droviz calls out: "Oy, little kiddies. s'Alright, we mean ye no harm. It's time ta leave here an' go to yer kin."
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"So now what? We need a rest, but I'm not keen on sleeping while those phantom kiddies are about. Can we send 'em on to the Bone Queen somehow, so's they can get back together with their families?"
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Linguistics 1d20 + 5 ⇒ (13) + 5 = 18 Surprisingly, it is Droviz who volunteers to do the bulk of the translating. "Got to earn my keep," he jokes before bowing his head over the book. "And yeah, I'd like that belt -- after I'm done here. Give me a while..." When the translation is finished, the Drow makes a face behind his mask. "Eergh. As caretakers, they failed. They should've legged it with those kids, 'stead of staying here. Bargaining little kiddies' lives away ... yeah, that ain't right. So. What do we do about Slim, there?" Droviz points at the last huecuva.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Droviz marches towards the huecuva currently sandwiched between Warden, Fang and Ragnar. His stride is unhurried and steady, but his arms are in motion as he goes. By the time he comes to a halt -- the hammer comes down with all the force he can muster. Bring the hammer down 1d20 + 7 ⇒ (15) + 7 = 22 for 1d8 + 3 ⇒ (8) + 3 = 11 silver and magic.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Seeing his enemy weaken, Droviz brings the hammer down yet again! Magical silver hammer 1d20 + 7 ⇒ (1) + 7 = 8 for 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Man, I hope we meet more enemies with meat on their bones soon, or I'm going to have to retrain Weapon Focus and Weapon Specialization for the hammer. ;)
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Fort. save 1d20 + 5 ⇒ (10) + 5 = 15 Droviz snarls as he finds himself stabbed in the back. Seeing that the huecuva he had been fighting appears to be out of commission, he wheels around and brings his hammer down on the latest antagonist. Magical silver hammer 1d20 + 7 ⇒ (15) + 7 = 22 for 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"Bash 'em down!" Roaring, Droviz sweeps his hammer at the huecuva again! Magic silver hammer 1d20 + 7 ⇒ (8) + 7 = 15 for 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Provided Ragnar doesn't manage to subdue them... "Well, I see it like this. Bones are bones," Droviz says as he presents his silver warhammer and an oily sheen of blackness covers the argent metal, "and bones are for breaking!" Shouting at the top of his voice, the masked Drow charges at the undead blight closest to Krystae and swings! Minor action to imbue warhammer with pool point. Moving to engage, attacking with +1 silver warhammer: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d8 + 3 ⇒ (5) + 3 = 8 damage.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Perception 1d20 + 9 ⇒ (19) + 9 = 28 "Whoa there, big guy! What've you been drinking and where can I get a bottle?" Droviz asks. "Something seems off around here, folks. Nadya; you and your boys should hang back for a bit, alright?" Detect magic active.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"You kidding? The surface ain't like Zirnakaynin. When you folks see the darkness gnawing at the walls, most call for the light. Back in the Darklands, if folks see the dark, they try to join up."
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
"I like Desna, Doc, but I'm making nice with a different lady," Droviz says.
Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
I think I'd prefer my silver warhammer. I can use a pool point to boost my secondary weapon anytime, and we never know when we'll need enchanted silver. ^_^
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