Droskar calls his home The Shackles, but he was not born there.. His birthplace lies much further to the south. A place much more uncivilized if you can believe that.. Sargarva is Droskar's place of birth.. His mother was a human slave to the Bonecrusher Orcs, his father Chief of the same tribe.. Born a bastard he was not treated much better than the human slaves and because of this he was given to the tribe's shaman, to be a helper basically. Well after years of serving the man Droskar started to pick up a few things. Something awoke in his blood and he started to exhibit extraordinary powers.. He was destined for greater things and after the tribe's shaman, his mentor, predicted a greater path his father became wary.. Because of this his father saw him as a potential threat to his leadership. Droskar was given a choice, leave or die, so this is how he grew to call The Shackles his home, well for now anyways.. He vowed to return and rescue his mother, but only when the time was right. Well after 5 years the time was right and when passage was paid for he found himself aboard The Jenivere, heading back to land of his origin.. He just hoped his mother was still alive.
Description:
Droskar is large and muscular. He exudes his orcish heritage.. Standing 6'6" tall and weighing around 285 pounds one could say he's a big boy.. Despite this he marginally lean and very quick on his feet.. He's generally easy going for a brute, but can be frightening is pissed off..
Crunch:
Droskar Halfblood
Half-Orc Bloodrager 1
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (1d10+3)
Fort +6, Ref +4, Will +3; +4 vs environment/physical activities
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Offense
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Speed 40 ft.
Melee Falchion +5 (2d4+6/18-20/×2) and
Spiked chain +5 (2d4+6/×2)
Ranged Light crossbow +3 (1d8/19-20/×2) (20/20)
Special Attacks bloodrage
Bloodrager Spells Known (CL 0; concentration +2):
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Statistics
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Str 18, Dex 14, Con 15, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +5; CMD 17
Feats Endurance, Raging Vitality, Weapon Finesse
Traits Boarded in the Shackles, Fates Favored
Skills Climb +7, Intimidate +4, Perception +4, Survival +4, Swim +7
Languages Common, Orc
SQ bloodlines (destined), destined strike, fast movement
Combat/Other Gear Falchion, Spiked Chain, Light Crossbow, Studded Leather Armor, Pathfinder's Kit
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Special Abilities
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Bloodrage (6 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destined Strike +1 (3/day) (Sp) Grant one melee attack an insight bonus to attack.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.