Tin Golem

DroneJack 3 of 5's page

5 posts. Alias of seekerofshadowlight.


About DroneJack 3 of 5

Ok here is what I have. I will post it here as there is no need to make an avatar unless I get into the game.

Maragak "Redfeather" Athunileanar
Race:Goliath
Alignment: Lawful Neutral
Deity: Hoar
Background:Outlander
Class: Paladin

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Basic Statistics
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Speed:30
Init:+0
Passive Perception: 11 (+1)
Hit Dice: 1d10
Proficiency Bonus:+2
Saves:Wisdom, Charisma
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Combat
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HP:12
AC: 10 or by gear
Attack: +5
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Stats
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STR: 17 (+3) | 9 points (15+2)
DEX: 10 (+0) | 2 points (10)
CON: 12 (+1) | 3 points (11+1)
INT: 10 (+0) | 2 points (10)
WIS: 12 (+1) | 4 Points (12)
CHA: 14 (+2) | 7 points (14)

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Proficiencies
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Basic:Athletics, Stealth,Survival,Intimidation,Medicine
Tools:None
Music Interments:Horn
Languages:Common,Giant,Orc

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Racial Abilities
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Spoiler:

Stone’s Endurance:You can focus yourself to occasionally shrug off injury. When you take damage,you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled,and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born: You’re acclimated to high altitude,including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.


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Class Abilities
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Spoiler:
(Background)
Wanderer:You have an excellent memory for maps and geography,and you can always recall the general layout of terrain,settlements, and other features around you. In addition,you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
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(Class)
Divine sense:(3 uses)Until the end of your next turn, you know the location of any celestial, fiend,or undead within 60 feet of you that is not behind total cover.you know the type (celestial,fiend,or undead) of any being whose presence you sense, but not its identity.Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest,you regain all expended uses.

Lay on Hands:(5 hp)Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.


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Gear
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Spoiler:

160 starting wealth
-75gp chain mail
-10GP Shield
-15gp warhammer
-15GP 3 hand ax
-02gp dagger
-10GP Explorer's pack
-03GP Horn
-05GP Holy symbol
-02sp Mess kit
-05sp Tinder box
-05gp Hunting trap
-04gp 2 sets travelers cloths

coin: 15 gp, 3 sp