Undine

Dreck of the Cavernous Depths's page

1 post. Alias of Newbonomicon.


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Myth-weavers Sheet

The poor, wretched men of the Cavernous Depths are a strange lot, curiously able to live their whole lives underwater with no ill effects. Perhaps this is due to the thick, scaly skin they boast. When rumor came down from the surface of the upcoming Age of Deep Waters, a young man left his home in the caverns to seek out the people responsible. The first encounter he had along the way was with an unusual undead, who told him that to have any hope of reaching his destination, he would have to bear the dark sigil.

Having never seen a hollow, the boy did not expect what became of him upon accepting the dark sigil. His once proud scales began to wither, his face became disfigured, and what was worse, he could never return home, for the simplest touch of his skin to water caused it to chill.

The boy never found the ones responsible for the Age of Deep Waters. By the time he neared the land where he had heard they reside, the world had seen its end, and he realized his folly. These were not the deep waters he called home. Instead, he watched as the world sank into a new type of darkness, one it had never seen before.

With what little heart he could still muster, the boy despaired.

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And here he is! I'm not really happy with the name, but the story feels solid, and I've always loved kineticists. If you have any questions about the build, feel free to ask, but I'll preempt some possible questions by explaining some things that I didn't actually put on the sheet.

First of all, the extra feat is because I've taken the human FCB for kineticists, which is 1/6 of an Extra Wild Talent feat.

Second, and probably more importantly, the listed stats are assuming that he begins the day by spending three points of burn. One on his defensive talent, one to activate Cold Snap, and one to fill his internal buffer.