I'll get the ball rolling.
Name: Koro
Race: Human
Classes/levels: Fighter 1
Name: Sibohn
Race: Elven
Classes/levels: Ranger 1
Adventure: Stolen Lands
Location: Random Encounter while searching for Bokkens Hut
Catalyst: Tricked by a Will-o'-Wisp into a den of hungry wolves
The Gory Details: After having spent a couple of weeks dealing with the bandits of the northern woods, including the Thorn River Camp, and suffering many pranks at the hands of the capricious fey, the party (which also included a Druid and Wizard), restocked at Olegs before deciding that they needed to seek out Bokken the hermit to purchase some of his delicious potions.
After the first day of travel (exploring the hex just southeast of Olegs), the PCs decided to settle down for the night among a sweep of low-rolling grassland, when they sighted a curiously bobbing light in the distance. A light fog was on the ground, and at first impression it appeared to be a lantern. Some of the party moved to investigate, only to find that the light seemed to be luring them into a small gully where it would enter a cave before blinking out.
Further investigation revealed that the cave was likely inhabited by wolves. However, despite many warnings on the part of the Wizard, the group entered the cave. It was thought that the glowing light they saw earlier was some kind of fey creature, and that perhaps it was leading them to an injured animal of some kind.
However, curiosity really did kill the cat, as the party delved deeper and was confronted by a pack of hungry wolves. As Sibohn attempted to fend off the wolves, she was dropped unconscious. Immediately the cavern was showered with radiance as the Will-o'-wisp revealed itself to feed on her "dying" aura.
In a heroic, but never the less ill-fated attempt to rescue the ranger before the wolves dragged her deeper into the cavern, Koro leapt to her defense only to roll a 1 on a climb check and fall prone near one of the wolves.
The wizard attempted to put the wolves to sleep, and yelled a final order of retreat before he and the druid abandoned their fallen comrades. Koro met his destiny the following round after he tried to escape the cavern, but provoked an AOO from the Will-o'-Wisp who rolled a nat 20 and nearly max damage on its electrical attack. As Koro's face melted away like the Nazi at the end of Raiders, the remaining two party members fled the scene.
The Will-o'-Wisp deepened to a brilliant red, and manifested the image of a laughing skull as the druid and the wizard escaped the cave, mounted their horses, and made an immediate forced march straight back to Olegs at top speed.
Needless to say that concluded the session.