Mutasafen

Dravek Krvavi-Dlan's page

11 posts. Alias of pinvendor.


About Dravek Krvavi-Dlan

Dravek Bloodfinger's bio:
Dravek's mother was once a student at the Alabaster Academy. How she ended up pregnant with a devil's child is a mystery, but sadly she was quite suddenly and terribly murdered a short time following his birth. Now orphaned, Dravek was left in the slums abandoned. A poor couple found him and raised him with the intent of selling him should he prove hardy, which he did. By the age of five he had been handed over to a shady organization which raised him as to be a brutal and unscrupulous killer.

The ever shifting tides of criminal alliance eventually saw this particular organization dissolved and absorbed giving a young Dravek the chance to move out from under their direct employment. Working more as a freelance wetwork asset, Dravek became familiar with the disparity of life his race suffered. Still, he encountered citizens of Kintargo that appeared to have a more progressive view which secretly gave him hope that one day change could come to the Silver City.

Dravek Bloodfinger's crunch:
Dravek Bloodfinger
Male Tiefling Slayer 1 (Pathfinder RPG Advanced Class Guide 53, Pathfinder RPG Bestiary 264)
CN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +5, Will +0
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
. . kukri +4 (1d4+3/18-20) or
. . longsword +4 (1d8+3/19-20) or
. . silver butterfly sword +4 (1d4+2/19-20) or
. . silver butterfly sword +4 (1d4+2/19-20)
Ranged
. . shortbow +4 (1d6/×3) or
. . throwing axe +4 (1d6+3)
Special Attacks studied target +1 (1st, move action)
Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day—darkness
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Statistics
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Str 16, Dex 16, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Two-weapon Fighting
Traits ambush training, urban sleuth (Professor Mangvhune; Knowledge [Local, Planes])
Skills Acrobatics +4 (+0 to jump), Bluff +5, Climb +4, Disguise +3, Knowledge (local) +6, Perception +4, Stealth +6, Survival +4; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Halfling, Infernal
SQ track +1
Other Gear chain shirt, arrows (40), kukri, longsword, shortbow, silver butterfly sword[UC], silver butterfly sword[UC], throwing axe (2), bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, masterwork backpack[APG], mess kit[UE], pot, torch (10), trail rations (5), waterskin, 90 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.