Summoner

Drakmak's page

174 posts. Organized Play character for Deevor.


Full Name

Drakmak Goldmaster

Race

Half-orc Artisan

Classes/Levels

Wizard(Transmuter)/3 Maps

Gender

HPs 29/29, Hero Pts 2/3, Focus 1/1, AC:18(19),Saves F +6 R +8 W +7, Perc +5, Craft +10/11, Acrobatics, Arcana, Occultism, Society, Thievery, Lore: Pathfinder, Guild +8, Diplomacy +6

Special Abilities

Spells cast today:

Strength 12
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 12

About Drakmak

Drakmak Wizard 3
Male half-orc transmuter 2
Background Artisan
Class Wizard
LN, Medium, Human, Humanoid, Orc
Perception +4; darkvision, low-light vision
Languages Common, Draconic, Hallit, Kelish, Skald
Skills Pathfinder Lore +7, Acrobatics +8, Arcana +8, Occult +8, Crafting(Artistry) +10(+11), Diplomacy +6, Guild Lore +8, Pathfinder Lore +8, Society +8, Thievery +8
Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 12 (+2)
Other Items dagger (2), staff, artisans tools, backpack, bedroll, belt pouch, belt pouch, chalks (10), drakmak's marketing guide for rings(spellbook), Quadiran Craft Guild Basic Manual(Basic Crafters Book), flint and steel, material component pouch, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, writing set, purse, engraved wayfinder
--------------------
AC 18; Fort +6; Ref +8; Will +7
HP 29 Focus Points 1 Hero Points 1
--------------------
Speed 25 feet
Melee [1] staff +6 (two-hand (1d8)), Damage 1d4+1 bludgeoning
Melee [1] dagger +8 , Damage 1d4+1 Slashing, Piercing Agile, Finesse, Thrown 10 ft., Versatile S
Ranged [1] dagger +8 , Damage 1d4+1 Slashing, Piercing
Arcane Wizard Spells DC 18, attack +8; See spell descriptions in Spellbook 2ndObscuring Mist, Invisibility, Enlarge 1st pest form, gust of wind, magic missile, magic weapon Cantrips (1st) Read Aura, Detect magic, electric arc, produce flame, shield, Gouging Claw
Focus Spell: Physical Boost
Feats Orc Sight, Familiar, Specialty Crafting(Artistry), Recognise Spell, Enhanced Familiar
Other Abilities arcane bond, arcane schools, arcane spellcasting, arcane thesis, drain familiar, Improved Familiar Attunement, spellbook, Pathfinder Society Training - spells (3), transmutation, envoys alliance champion
Rakvern - Familiar 2
Golden Oriole (stats as raven)
N, Tiny, Animal, Minion
low-light vision
--------------------
AC 18; Fort +6; Ref +8; Will +7
HP 15
--------------------
Speed 25 feet, fly 40 feet
Other Abilities flier, Fast movement (Fly), darkvision, manual dexterity, speech

Drakmak's Marketing Guide(spellbook):

**********************************************************************

Lvl 1:

Drakmak
Male half-orc transmuter 1
Background Artisan
Class Wizard
LN, Medium, Human, Humanoid, Orc
Perception +4; darkvision, low-light vision
Languages Common, Draconic, Hallit, Kelish, Skald
Skills Academia Lore +6, Acrobatics +6, Arcana +6, Occult +6, Crafting(Artistry) +6(+7), Diplomacy +4, Guild Lore +6, Society +6, Thievery +6
Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 12 (+2)
Other Items dagger (2), staff, artisans tools, backpack, bedroll, belt pouch, belt pouch, chalks (10), drakmak's marketing guide for rings(spellbook), Quadiran Craft Guild Basic Manual(Basic Crafters Book), flint and steel, material component pouch, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, writing set, purse (4.5 gp), engraved wayfinder
--------------------
AC 16; Fort +4; Ref +6; Will +6
HP 15 Focus Points 1 Hero Points 1
--------------------
Speed 25 feet
Melee [1] staff +4 (two-hand (1d8)), Damage 1d4+1 bludgeoning
Melee [1] dagger +6 , Damage 1d4+1 Slashing, Piercing Agile, Finesse, Thrown 10 ft., Versatile S
Ranged [1] dagger +6 , Damage 1d4+1 Slashing, Piercing
Arcane Wizard Spells DC 16, attack +6; See spell descriptions in Spellbook 1st colour spray, gust of wind, magic weapon Cantrips (1st) dancing lights, detect magic, electric arc, ghost sound, shield, sigil
Focus Spell: Physical Boost
Feats Orc Sight, Familiar, Specialty Crafting(Artistry)
Other Abilities arcane bond, arcane schools, arcane spellcasting, arcane thesis, drain familiar, Improved Familiar Attunement, spellbook, Pathfinder Society Training - spells (3), transmutation, envoys alliance champion

lvl 1:

Rakvern
Golden Oriole (stats as raven)
N, Tiny, Animal, Minion
low-light vision
--------------------
AC 17; Fort +5; Ref +7; Will +6
HP 10
--------------------
Speed 25 feet, fly 40 feet
Skills Acrobatics, Stealth +5
Other Abilities flier, land speed, manual dexterity, speech, Fast Movement(Fly), Lifelink

PFS Adventures:

Deevor 12784
Drakmak 2005
Adventures:
1) Pathfinder Society Quest #11: A Parchment Tree (+1 XP, +1 Fame, +1 Grand Archive, +3.5gp +0.1gp)

[.][.]Amateur Genealogist (General): Your efforts assisting Venture-Captain Qaradi have given you some
insights into family trees. Immediately after the venture-captain briefing in a scenario, you can check a box
next to this boon to increase your proficiency in either Genealogy Lore or Heraldry lore by 1 step until the
end of the scenario: untrained becomes trained, trained becomes expert, and expert becomes master. You
can’t increase your proficiency to legendary using this boon, and the effects of this boon aren’t cumulative
with any other temporary proficiency increases to the associated skills.
Spent this adventure:

Advancement:

Level 2: Enhanced Familiar, Recognise spell

Spells to get::

Tanglefoot
Floating Disk
Mage Armor
Magic Missile
Pest Form @4th level, get fly - transmutation
Longstrider
Animate Rope -transmutation
Jump -transmutation
Fleet Step -transmutation
Ant Haul -transmutation
Burning Hands – swarm defence
Chilling Spray – swarm defence, not as good as burning hands?
Hydraulic Push – push back
Summon Animal - interesting
Summon Construct - interesting
Sleep – get past guards?
Level 2
Dismantle -transmutation
Enlarge -transmutation
Expeditious Evacuation -transmutation
Humaniod Form -transmutation
Iron Gut -transmutation
Knock -transmutation
Shrink -transmutation
Spider Climb -transmutation
Water Breathing -transmutation
Water Walk -transmutation
Level 3
Curse of Lost Time -transmutation
Earthbind -transmutation
Feet to Fins -transmutation
Ghostly Weapon -transmutation
Haste -transmutation
Meld into stone -transmutation
Pyrotechnics -transmutation
Shifting Sand -transmutation
Shrink Item -transmutation
Slow -transmutation
Level 4 – to do….
Dismantle -transmutation
Dismantle -transmutation
Dismantle -transmutation
Dismantle -transmutation

PFS Basics:

Deevor 12784
Drakmak 2005
XP 17
Faction: Envoys Alliance: Reputation 9
Downtime: Craft(Artistry) +7
PFS Training: Spells 3 - Consumables 1 lesser healing, 1 lesser antidote.
Build Starting Gold 4.5gp
Current Gold: 96.1 gp

1) Pathfinder Society Quest #11: A Parchment Tree (+1 XP, +1 Fame, +1 Envoy's Alliance, +3.5gp +0.1gp)
2) Pathfinder Society Scenario #1-22: Doom of Cassomir (+4 XP, +4 Fame, +4 Envoy's Alliance, +14gp +0.4gp)
3) Pathfinder Society Scenario #1-01: Absalom Initiation (+4 XP, +4 Fame, +4 Envoy's Alliance, +14gp +0.4gp)
4) GM Credit PFS Special - King of Thorns (+4 XP, +4 Fame, +4 Envoy's Alliance, +14gp +0.4gp)
5) GM Credit Blooming Catastrophe (+4 XP, +4 Fame, +4 Envoy's Alliance, +22gp +0.4gp)
6) GM Credit Citadel of Corruption (+4 XP, +4 Fame, +4 Envoy's Alliance, +22gp +0.4gp)

Drakmak's Day:

[/spoiler= Drakmak's Day]
HPs 29/29
Focus Points 1
Hero Points 1
Wounds 0
Drain Familiar 1/1
Focus Spells: Physical Boost
Todays Cantrips: Light, Detect Magic, Electric Arc, Produce Flame, Shield, Sigil
Todays Spells: 1 – Burning Hands, Colour Spray, Gust of Wind, Magic Weapon
Spell +7, DC=17
[//spoiler]