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Drake Wilson; "The Wendigo"'s page
10 posts. Alias of Нuginn.
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Drake snarls at the bandit who recoiled from his first shot and quickly snaps off another shot from his revolver; the man's flailing exposed him just enough from behind the wall, and Drake didn't wait to see his body drop before turning on the nasty looking bastard with the coach gun as he cocked the hammer of his revolver. Seconds after Haruto's fist caves in the chest of the first lieutenant, Drake fires on the other.
Shooting: 1d8 - 1 ⇒ (8) - 1 = 7
Shooting; Ace: 1d8 ⇒ 7
Total of 14.
Shooting: 1d8 - 3 ⇒ (7) - 3 = 4
Wild: 1d6 - 3 ⇒ (5) - 3 = 2
Total of 4.
Damage: 3d6 + 1 ⇒ (5, 5, 5) + 1 = 16
Total of 16.
Damage: 2d6 + 1 ⇒ (2, 2) + 1 = 5
Total of 5.
As I recall, I can take two shots in a turn with a -2 penalty, so I shot at both the bandit I was firing on before (who should be dead), and then turned to fire on the other lieutenant; I applied the additional -2 for cover for the normal bandit, but I'm pretty sure the lieutenant doesn't have any.
Drake grins when he watches the Marshal go down, before turning with his pistol toward the rest of the combatants. He snaps off a shot at one of the original men still out in the open with his pistol, trying to put another of them down before they have to deal with the more dangerous newcomers.
Shooting: 1d8 + 1 ⇒ (3) + 1 = 4
Wild: 1d6 + 1 ⇒ (2) + 1 = 3
Total of 4.
Damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9
Total of 9.
Sorry, I posted yesterday but apparently it didn't go through. I had to move my router around in my house so I've been having some issues with my internet.
Drake hauls himself up onto his feet as he watches the bullet pierce through the Marshal's gut. The man's fear was palpable, and his eyes only grew wider as Drake strode forward. He flicked his thumb against the side of his pistol, the fine mechanism clicking into place as the bottom barrel of the weapon primed. He could see the fear in the Marshal's eyes, could almost see the panicked heartbeats strain against the man's rib cage as Drake brought the shotgun barrel up to the man's chest and fired.
Shooting: 1d8 + 3 ⇒ (8) + 3 = 11
Shooting; Ace: 1d8 ⇒ 8
Shooting; Ace: 1d8 ⇒ 7
Wild: 1d6 + 1 ⇒ (4) + 1 = 5
Total of 26.
Damage: 4d6 + 1 ⇒ (5, 4, 5, 5) + 1 = 20
Total of 20.

Drake stumbled out into the open air, spitting blood and phlegm onto the ground with a hacking cough. He stumbles, dropping to one knee, before his bloodshot eyes focus on the man with the money clip in his hand. His brow furrows, the pistol in his hands raises toward the man's chest. His voice is hoarse and croaking; the sickly purple ring about his neck is still raw from the rope not long cut away, leaving his throat coated with coagulated blood. He coughs again. He remembers the rope itching at his neck, his knuckles bloodied as he waited for the platform to drop from beneath him. He could hear the crack, gasping for his own breath after the short rope failed to do the job. The pale face of Death laughing at him. The look of horror on the man's face says it all; he ought to be a dead man.
"This is your retribution—" Drake says, forcing the words through dry lips as he pulls the trigger. "—and I don't think you're gonna come back to haunt me."
Guts: 1d6 ⇒ 2
Wild: 1d6 ⇒ 4
Shooting: 1d8 + 1 ⇒ (2) + 1 = 3
Wild: 1d6 + 1 ⇒ (2) + 1 = 3
Shooting: 1d8 + 1 ⇒ (5) + 1 = 6
Wild: 1d6 + 1 ⇒ (1) + 1 = 2
Total of 6.
Damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9
Total of 9.

Personal Questions
You're good at what you do, but you're also more than a little reckless at times, and you feel like you've got something to prove to one of your fellow outlaws. Which of the posse is it? Maybe they know, or maybe they don't; you can let them know.
Drake has always felt like he had something to prove to Father Murphy. While he still doesn't adhere to the Christian faith, after Drake's mother died he spent nearly a decade under his father's roof where he'd been required to at least pay lip service to God. Despite all his crimes, Drake likes to style himself as a good person (after all, even if the others don't he often gives some of his take from jobs to the poor) but being around Father Murphy has made Drake try to espouse more virtues than the young man realistically could. That said, Drake's pride would never allow him to admit that, least of all to Father Murphy.
Living a criminal's life gets mighty risky at times, and everybody's had at least one narrow escape from the long arm of the law. You almost got pinned down and captured alongside one of one of the other members of the posse; who was it? Is someone to blame, or did your daring escape clear any potential hard feelings?
Drake and Kristophe once got into a pretty bad spot. They'd both been off drinking in town after a job, and on their way back to camp someone accused Drake of having cheated him in a poker game back at the saloon. Drake, thinking of himself as an honest sort of thief, took great offense to the idea and the two of them ended up in a bit of a back alley scuffle. It all went south when Kristophe smashed a man's head clean through the wall of someone's shed and they had to make a run from the law. Despite that, Drake doesn't feel Kristophe is to blame; they weren't the ones who started the fight.
There's no doubt that a man as hard and dangerous as you has done plenty of killing. But we all start somewhere, and that starting point sometimes drives everything that comes after. Who was the first person you killed? Did they deserve it? How did you do the deed? You might not remember everything about them, all the specifics and details of the encounter, but you know enough.
Drake was well into his teens by the time he first set out to kill a man, stabbing him to death in a saloon, but it wasn't the first time he'd ever caused someone else to die. Death always followed Drake like a bad habit. He remembers back before he and his mother left his tribe, he'd gotten into a fight with another boy. The two started swinging at one another, and Drake shoved the other boy into a bush that had been serving as a rattlesnake's den. Despite everyone's best efforts, the other boy died a few days later. Drake was never quite the same after that.
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I'll get to the other stuff later today.
Yet another contains the body of a half-Native man, the mark of the noose still a vibrant purple around his neck.

Group Quesitons
Where were you based, mainly?
I think it would make sense if we set up somewhere in the Disputed Territories. Colorado seems like a decent option; there's a lot of money flowing through Colorado in regards to railways as well as just gold and silver. There's also a lot of cattle, and cattle rustling is profitable too. Considering the tension surrounding the region it seems like a good spot to operate. Kansas could also work, but there are some... notorious lawmen there that we might want to steer clear of. That said, it would also be more volatile which means more cover for us.
Who was the leader of the gang, if any?
It could be interesting to have some shadowy figure in charge of us before we died, but I think it makes sense for us to probably be a more democratic sort of thing. Drake definitely views the gang as more of a family, so he wouldn't like it if someone was in charge of everyone else. As a corollary, how long have we all been together for, do you guys think? Drake has been a criminal—if not literally an outlaw as such—for more than a decade. Do we have ideas about who the first members of the gang were?
What were your usual activities or limits, if any?
I agree that something like train robbery or stagecoach robbing makes the most sense. Drake wouldn't like activities that would have a lot of effect on the poor; robbing a passenger train, for instance, would be less preferable to him than robbing something loaded with gold/silver, or say payroll for the army. He might rustle cattle from a huge ranch, but he'd avoid a smaller one even if it had less security and would be easier to rob. Stagecoach robbing is an easy choice because they're pretty much always going to have a lot of money.
The rest of the gang doesn't need to go along with this, but Drake also has an inclination toward robbing people who take advantage of others and giving at least a portion of that money to them. He has a particular dislike of the government (Union or Confederacy, really) although he'd never admit it as such, and so robbing them is probably his favorite kind of target.
You only get one Edge at the start normally, which is for being human; in Deadlands you always have an extra Edge at the start because you're always human, but in other settings with different races only Humans start with a free Edge.
So to start, you have:
- 1 Edge for being human
- The Harrowed Edge
- 1 Harrowed Edge (there are specific Edges for Harrowed)
You could also have up to four more through Hindrances and our two Advances, but you have at least those three. The Harrowed Edge must be one specifically related to being Harrowed as from the Deadlands Player's Guide, but there are a lot of nice ones in there.
My Memento Mori is saved on my desktop at home so I'll upload it and Drake's Worst Nightmare when I get off work in the morning.

Still working on Drake's worst nightmare, but the physical sheet is all done. I did end up going with an El Cheapo horse, so do let me know what its Hindrances are; I'm sure they'll be amusing enough.
As for the way Hip Shooting now works, it lowers the MAP by 1 for each shot with a single-action revolver. So, if you take two shots with it you're only taking the -1 penalty rather than the -2 per shot. The improved version lowers it by 2, so taking 2 shots with it in a turn would have no penalty while taking three shots would only have the -2. It's basically making it easier to take multiple shots since the normal Fan the Hammer rules are kind of null at this point.
You did mention the group being low on DPS, but if you wanted to reassign some Edges there you don't need to worry about that overly much? Drake is a Hexslinger and gets a variety of powers that give him good damage options. I was planning on taking Hip Shooting at some point in the future as well (along with Duelist and such as I intend for Drake to be a skilled duelist), so if you only took it out of concern that we're lacking damage I don't think you need to be concerned. If you wanted it anyway then it won't hurt to have two people with it, but if you have something you might want to spend that advance on otherwise feel free.
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