About D'rahlon Scaarg
Strength 16 (+3)
Init +3; Senses Keen Senses, Low-light vision, Animal Senses; Perception +7
AC 21 (+3 Dex, +1 (Natural Armor), +4 (Ring Mail) +2 (Uncanny Defense)), Touch 15, Flat Footed 18
Gear: sword, arming, scale male, dire rat sized scale mail
Special Abilities :
Disease (Ex): Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Racial Feats and Traits: Hobgoblin
Hobgoblins trade their goblin racial feats for two of the following options:
● Attribute Boost (Ex): You gain an additional +1 racial bonus to one attribute (choose Strength,
Hobgoblins have darkvision 60 ft. (from their goblin parentage) and also retain one of the following goblin traits. They lose the other goblin racial traits, including the goblin’s small size.
Weapon Familiarity: Hobgoblins are larger than goblins, and correspondingly prefer larger weapons.
Racial Feats and Traits: Lycanthrope
Unless noted otherwise, lycanthropes retain all the racial feats and traits of the primary race. They also gain the following:
● Animal Empathy (Ex): +4 racial bonus to Handle Animal checks made with animals of the same type/descriptor as the lycanthrope’s animal form.
Class Features: Lycanthrope
Saving Throws: Lycanthropes gain a +2 class bonus to Fortitude, Reflex, and Intuition saves.
Bonus Skills: Lycanthropes gain 1 free rank per class level in Athletics, Endurance, Perception, Stealth, and Survival. These are otherwise treated as class skills.
Other Class Skills: Acrobatics, Concentration.
Skill Points per Level: 2 + Int modifier.
Weapon and Armor Proficiencies: Lycanthropes are proficient with their natural weapons. They gain Canny Defense as a bonus feat, but receive no additional weapon or armor proficiencies.
Animal Form (Su): Once per day you can take a standard action to assume the form of an animal, as if under the effects of a beast shape I spell. The type of animal depends on the type of lycanthrope you are: werebear-Medium black bear; wereboar-Medium boar; weretiger-Medium cat; wererat-Small dire rat; werewolf-Medium wolf. Starting at 5th level, you can take the form of a Large animal of the appropriate type (e.g., a brown bear, dire boar, or dire wolf) or Tiny animal (rat), as if under the effects of a beast shape II spell.
Damage Reduction (Ex): Starting at 1st level, you gain damage reduction 5/silver when in animal form. At 2nd level, you have DR 5/silver in your human form, and DR 10/silver in animal or hybrid form (see below).
Natural Armor (Ex): Your natural armor bonus increases by +1 per lycanthrope class level you possess. The maximum such bonus in humanoid form is +2; in animal or hybrid form (see below), you receive the full bonus.
Scent (Ex): Starting at 1st level, you gain the scent special quality (you gain the effects of this quality in your humanoid and hybrid forms, not just in your animal form).
Skills: Athletics (Dex) + 9( + 1 + 2 + 3 + 3), Handle Animal (Cha) -1 (-3 + 2), Craft (Alchemy (Int)) + 2, Perception (Wis) + 9 (+ 1 +2 +3 +3), Stealth (Dex) + 11 (+ 1 + 2 + 2 + 3 + 3), Endurance (Con) +7 (+1 + 3 + 3), Perception (Wis) +9 (+ 1 + 2 + 3 + 3), Survival (Wis) +7 (+ 1 + 3 + 3)
Venomous Natural Attack
Skill Synergy [Skill] (Athletics, Handle Animal)
Skill Synergy [Skill] (Craft (Alchemy, Perception)
Intimidating Prowess [Combat, Skill]
Skill Focus [Skill] (Stealth)