Sheyln (Symbol)

Dragoste's page

1 post. Alias of polyfrequencies.


Full Name

Dragoste

Race

Thrush

Classes/Levels

Emissary Familiar of Shelyn

Gender

Female

Size

Tiny

Alignment

NG

Deity

Shelyn

Location

Magnimar

Languages

Common (Taldane)

Occupation

Familiar

Homepage URL

True Form

Strength 1
Dexterity 15
Constitution 6
Intelligence 8
Wisdom 15
Charisma 6

About Dragoste

Dragoste
NG Diminutive magical beast Emissary of Shelyn
Init +2; Senses low-light vision; Perception +5

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Defense
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AC 19, touch 16, flat-footed 17 (+2 Dex, +3 natural, +4 size)
hp 40 (6 hd)
Fort +3, Ref +4, Will +7
Defense Improved Evasion

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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +12 (1d2–5)
Spell-Like Abilities
At will—guidance
1/day—bit of luck
Domain Luck

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Statistics
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Str 1, Dex 15, Con 6, Int 8, Wis 15, Cha 6
Base Atk +6; CMB +4; CMD 9
Feats Skill Focus (Perception)
Skills Artistry (poetry) +7, Diplomacy +5, Fly +12, Intimidate +5, Knowledge (local) +7, Knowledge (religion) +8, Linguistics +1, Perception +5, Perform (strings) +5, Sense Motive +12, Stealth +14, Use Magic Device +5
Languages Common
SQ divine guidance, domain influence (luck), emissary skills, empathic link, improved evasion, lay on paws, religious mentor, share will, speak with master

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Special Abilities
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Emissary Skills: An emissary treats Heal, Knowledge (religion), and Sense Motive as class skills.

Divine Guidance (Sp): An emissary can cast guidance at will. This replaces alertness.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Will (Su): Whenever an emissary or its master fails a saving throw against a mind-affecting effect that affects only one of them, the other can attempt the saving throw as well. If this second saving throw is a success, treat the original result as a success, and the emissary and its master can’t use this ability again for 24 hours. On a failure, both the emissary and its master suffer the effects of the failed saving throw, even if one of them wouldn’t ordinarily be a valid target. This replaces share spells.

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Domain Influence (Sp or Su): At 3rd level, the emissary gains a spark of divine power from the deity its master worships. Choose one of that deity’s domains that grants a 1st-level domain power usable a number of times per day equal to 3 + the user’s Wisdom modifier. The emissary can use that power once per day. This replaces deliver touch spells.

Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Religious Mentor (Ex): The familiar’s sworn duty is to help train the chosen one for her future glory. The familiar is treated as having a number of ranks in Knowledge (religion) equal to the chosen one’s paladin level.

Lay on Paws (Su): At 2nd level, a chosen one’s familiar is able to borrow some of her divine energy to heal itself and others. The familiar can use the chosen one’s lay on hands ability, including all of her mercies, but each such use consumes two uses of the paladin’s lay on hands ability. Starting at 4th level, the familiar can also channel positive energy, but each such use consumes four uses of the paladin’s lay on hands ability. This ability alters lay on hands and channel positive energy.