Alchemist

Dr. William Kuong's page

156 posts. Organized Play character for Jim Crase.


Full Name

Dr. William Kuong

Race

| SP 46/56 HP 46/46 | RP 7/9 | EAC 20; KAC 20, DR 5/Kinetic, Resist Acid:7 | Fort +7; Ref +10; Will +5 | Init: +5 | Perc: +10, SM: +4

Classes/Levels

| Speed 30ft, Fly 30ft (jumpjets) | Neural Shunt 1/1 | Active conditions: Shirt Reroll used.

Gender

Male LN Android scholar mechanic 7

About Dr. William Kuong

SFS # 5656-701
Experience 19 | Fame 21
Slotted Faction Exoguardians
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Dr. William Kuong
Male Android Scholar Mechanic (medical doctor) 7
LN Medium humanoid (android)
Init +5; Senses Perc +12 SM +4, Darkvision, Low Light

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Defense
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EAC 20, KAC20 DR 5/kinetic Resistances Acid:7, Fire:5, Cold:5
SP 56 HP 46 RP 9
Fort +7, Ref +10, Will +5

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Offense
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Speed 30 ft. 30 ft. fly (Jumpjets)
Melee: +5, Ranged: +8, Thrown: +5
Dual Acid Dart Tatical Rifle: +8 (or +10) (2d8+7 A&P) | 2d4 Corrode or Burst 1 | 90ft |24 Darts Usage 2 | Weapon Fusion Burst, Ghost Killer
Scapel (survival knife) : +8 (1d4+3 S) |Analog, Operative
Azimuth Laser Pistol : +8 (of +10) (1d4+3 F) | Burn 1d4 | 80ft | 20 Charges Usage 1
Space 5 ft.; Reach 5 ft.
Frost Subduer : +8 (of +10) (1d4+3 C) | Staggered | 40ft | 20 Charges Usage 1
Microfusion Rifle, Light : +8 (of +10) (1d8+7 E&F) | Irradiate | 15ft | 40 Charges Usage 4 |Blast, Radioactive, unwieldly

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Statistics
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Str: 10, Dex: 16 Con: 14, Int: 23, Wis: 13, Cha: 8

Skills
Skills= 4 + INT Mod=10
ACP=-0
Acrobatics (2) +8, Athletics (1) +5, Computer (4) +15, Culture (6) +15, Diplomacy (6) +5, Engineering (4) +15, Intimidate (0) -1, Life Sciences (7) +18, Medicine (7) +19, Mysticism (7) +11, Perception (6) +12, Physical Sciences (4) +13, Piloting (4) +10, Profession (Professor/Medical Doctor) (5) +15 (+20 for Day Job), Sense Motive (2) +4, Stealth (0) +3, Survival (2) +3

-5 to DC to recall xenobiology of life sciences
Insight Modifiers to identify creatures (If Collector and Examiner is slotted): +1 insight to Undead, Outsider, Humanoid, Plant, Magical Beast, +2 to Monsterous Humanoids andAbberations

Languages Common, Akitonian, Aklo, Azlanti, Copaxi, Castrovelian, Drow, Eoxian, Ghibran, Jinsul, Morlamaw, Vesk, Ysoki

Proficiencies: Light Armor, Basic Melee, Small Arms, Grenades, Heavy Armor, Long Arms

Feats
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1: Medical Expert
1: Skill Focus (Medicine) (Exocortex Bonus Feat)
3: Skill Synergy (Mysticism, Culture)
3: Weapon Specialization (Mechanic Bonus Feat)
5: Skill Synergy (Acrobatics, Sense Motive)
7:Enhanced Resistance (DR/Kinetic)

Class Features
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1: Bypass (+2)
1: Exocortex: Combat Tracking (Move: +1)/ Memory Module 1/Day: O
2: Mechanic Trick (Neural Shunt 1/Day O)
3: Overload (Standard: Reflex DC19)
3: Weapon Specialization
4: Mechanic Trick (Overclocking of exocortex, +2 Ref, +2 Init)
5: Remote Hack (30', DC 26 to notice)
6: Mechanic Trick (PVisual Data Processor, gain insight bonus to perception equal to bypass bonus)
7: Expert Rig, Miracle Worker (1/day)

Other Abilities
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Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
Upgrade Slot (Android): Thermal Capacitors mk.1. Resistance 5: Fire and Cold
Exocortex Mods (lvl 7): Resistance: X Acid (X=lvl)
Carrying Capacity
Bulk: 5 / Encumbered: 10 / Overburdened: >10

Combat Gear:

Yoski Refractor Suit (targeting computer installed--ignore concealment except full, Jumpjets)
Survival Knife (Scapel)
Azimuth Laser Pistol
Microfusion Rifle, Light
Dual Tatical Acid Dart Rifle with weapon fusion Burst
Frost Subduer
Rifle rounds (acid dart) (80)
Battery (x2)
High-Capacity Battery (x2)
Frag grenade mk 1 (3)

Other Gear:

Comm Unit
Flashlight
Datajack (standard)
Toolkit (professional)
Toolkit (trapsmith)
Serum of healing mk 1 (x3)
Med Patch (x4)
Medical Antitoxin mk 1 (x2)
Advanced Medkit
Professional clothing (+1 circumstance bonus to Profession on Day Job)
Professional Tools (+4 to Profession: Professor)

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Special Abilities
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+2 Racial bonus save vs, disease, mind altering effects, poison or sleep
Low light and Darkvision (60’)
Synergizing Symbiote (mk 2 INT, mk 1 DEX)
Ignore concealment, except full (targeting computer)

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Boons Slotted this Adventure
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Ally: Collector and Examiner
Faction: ExoGuardians Champion (Improved)
Personal: Scoured Stars Survivor
Promotional: Promotional Reroll T-Shirt
Social: Honorary Spider
Starship: Automated Defenses
Slotless: Marked Field Agent, Star Sugar Heartlove, Starfinder Society Care Package, Ghibran Linguist, Morlamaw Linguist, AbadarCorp Acquaintance, True Savior of Tasch, Theoretical Historian, Journey to the Scoured Stars: Segment 1, Protector of the Future

All My Boons:

Ally: Collector and Examiner, Honorbound Allies, High Society Influence, Gun Runner, Heart Friend, Suulhu-Huur's Debt
Faction: ExoGuardians Champion (Improved)
Personal: Scoured Stars Survivor
Social: AbadarCorp Acquaintance, Faction’s Friend, Friend of the Ghibrani, Honorary Spider, Enemy of the Devourer, Fusion Guild Contact, Knowledge of a Forgotten Military, Scoured Star Memorial,
Starship:. Automated Defenses, Defender of the Fleet, Honorbound Allies, Weapons of a Lost Civilization, Loaned Ship:Crypt Warden
Slotless: Marked Field Agent, Star Sugar Heartlove, Starfinder Society Care Package, Ghibran Linguist, Jinsul Linguist, Morlamaw Linguist, True Savior of Tasch, Theoretical Historian, Journy to the Scoured Stars: Segment 1, Protector of the Future, Surviving Companion (Vanity)

Adventure Log:

CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1 – Into the Unknown + 1xp, 2 Fame/Rep, 756 Credits
CS #2 - Commencement + 1xp, 2 Fame/Rep, 545 Credits
CS #3 – Yesteryear’s Truth + 1xp, 2 Fame/Rep, 785 Credits
CS #4 – Cries from the Drift + 1xp, 2 Fame/Rep, 752 Credits
CS #5 – Fugative on the Red Planet + 1xp, 2 Fame/Rep, 757 Credits
CS #6 – First Mandate + 1xp, 2 Fame/Rep, 777 Credits
CS #7 - Sanctuary of Drowned Delight +1xp, 2 Fame/Rep, 1474 Credits
CS #8 – A Night in Nightarch + 1xp, 2 Fame/Rep, 1505 Credits
CS #9 – Temple of the Twelve + 3xp, 5 Fame/Rep, 4380 Credits
CS #10- The Scoured Stars Invasion + 1xp, 2 Fame/Rep 1 Rep Luwazi, 1460 Credits
CS #11- Star Sugar Heartlove!!! +1xp, 2 Fame/Rep, 2785 Credits
CS #12- Splintered Worlds +3xp, 5 Fame/Rep, 12,255 Credits
CS #13- Yesteryear's Sorrow, +1xp, 2 Fame/Rep 3630 Credits, 70 Credits day job
CS #14- Return to Sender, +1xp, 2 Fame/Rep, 1 Rep Data/Acquis, 4025 Credits
CS #15- King Xeros of Star Azlant, +1xpl +2 Fame/Rep, 5835 Credots

Bot Me!:

Dr. Kuong would prefer to work in engineering, however, he can make a decent science officer or even a gunner if needed

[dice=DualAcid Dart Rifle)] 1d20+8[/dice]+2 if had targeted with exocortex
[dice=Acid and Piercing Damage]2d8+7[/dice]

[dice=Scapel] 1d20+8[/dice]
[dice=Slashing Damage]1d4+3[/dice]

[dice=Pew Pew (azimuth laser pistol)]1d20+8[/dice] +2 if had targeted with exocortex
[dice=Flame Damage]1d4+3[/dice]

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Reputation
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Starfinder Society: 36 Reputation (Tier 3)
Exoguardians: 40 Reputation (Tier 3)
Acquisitives: 2 Reputation (Tier 0)
Dataphiles: 2 Reputation (Tier 0)
Second Seekers (Luwazi Elsebo): 3 Reputation (Tier 0)
Wayfinders: 1 Reputation (Tierl 0)
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All Information Current as of: 5/11/19 (Except equipment, still seeing if I want to buy anything)