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About Dr. Lucian ArgentumDr. Lucian Argentum
Features:
Stat Breakdown
Str 18 (16 base +2 racial) Dex 12 (12 base) Con 14 (14 base) Int 18 (16 base, +2 racial) Wis 14 (14 base) Cha 8 (8 base) ------------------Ancestry Traits
------------------Traits
------------------Conscript Class Features
-Sphere Specializations (3 points): The conscript specializes in a combat sphere of his choice. When specializing in a sphere, the conscript gains that sphere as a bonus sphere at 1st level (or a combat talent belonging to that sphere if he already possesses that base sphere) and may treat his base attack bonus as being equal to his conscript level +1 when determining the benefits and effects of that sphere1; if a sphere would grant effects based on the user’s Hit Dice instead of their base attack bonus, the conscript may treat his total Hit Dice as being equal to his conscript level +1 for the purposes of determining what benefits he receives. In addition, he gains a series of abilities associated with that sphere as detailed at the end of the class.
NOT APPLIED AT THIS LEVEL-Conscript Weapon Training (Ex) (2 points): Starting at 6th level, the conscript gain a +1 bonus on weapon attack and damage rolls with all weapons from a single fighter weapon training group of his choice. This bonus increases by +1 at 10th level and every four levels thereafter. This counts as, and does not stack with, the fighter’s weapon training class feature. ------------------Scholar Class Features
-Medical Training (Ex): The scholar may use her Intelligence modifier in place of her Wisdom modifier as her associated ability score modifier with the Heal skill. In addition, the scholar may expend one use of a healer’s kit and make a special DC 15 Heal check on an ally as a standard action that provokes an attack of opportunity; if this check is successful, the ally recovers 1 hit point +1 for each point by which the scholar exceeds the DC. If the scholar has at least 5 ranks in the Heal skill, she may instead use this ability to restore 1 point of ability damage +1 point for every 5 points by which she exceeds this ability’s DC. The scholar can only attempt to heal a particular creature with this ability a number of times per day equal to her Intelligence bonus (minimum 1). Attempting to heal a creature but failing to meet the DC of this ability still counts towards this daily total. -Problem Solver: A scholar gains the Alchemy and Scout spheres as bonus combat talents at 1st level. If she already has either of these talents from another source, she may instead gain any talent she qualifies for from the corresponding sphere. -Flashbangs (Ex): At 2nd level, the scholar learns how to create unstable preparations using various salts and minerals that she can hurl at a creature as a ranged touch attack with a range of 30 ft. + 10 ft. per class level, dealing 1d4 bludgeoning, slashing, and piercing damage, and forcing the target to succeed on a Fortitude save (DC 10 + 1/2 the scholar’s class level + her Intelligence modifier) or be deafened and dazzled for 1d4 rounds; in addition, whenever a creature fails their saving throw against one of the scholar’s flashbangs, she may recover her martial focus as an immediate action. Preparing and throwing a flashbang is a standard action. If the scholar has at least 5 ranks in the Craft (alchemy) skill, the target takes 1d8 bludgeoning, slashing and piercing damage and is instead blinded and deafened for 1d4+1 rounds on a failed Fortitude saving throw.
------------------Feats
------------------Spheres
Alchemy Sphere (10 bonus ranks to Craft Alchemy)
Equipment Sphere:
Scout Sphere:
Sniper Sphere:
Current Botting Instructions:
Until he gets his hands on a bow, Lucian will open the fight by using a flash bang on the most threatening enemy before closing with his seax.
Should his current target go down, he will repeat with the flash bang and closing with the seax until combat is concluded. Anyone with significant injury (below 3/4 HP at level 1) takes priority and will be subject to his Medical Training class feature. If he has maxed out his uses of Medical Training on a specific character, he will instead expend an Alchemy Sphere Salve on them. In a word, Dr. Argentum is here to help. Years ago he was a smarter than average street urchin somewhere in Kenebres whose luck ran out one faithful night after a job that turned out to not be a job outside of town. It took the intervention someone literally blessed by the goddess of luck to keep him from dying in a spectacularly gory fashion upon the claws of something profoundly unsavory. Most would have fixated on the symbol of Desna or the seemingly divine provenance of her arrival. It would be the sort of thing that might launch someone into a holy fervor and life of faith. Luce, however, focused on something much more mundane. When he, a random street kid overlooked by the highest and holiest of the crusaders for years of his life, needed help this random stranger showed up and helped. This one act of heroism was enough to light a fire in his heart. He never managed to muster the faith needed to perform healing miracles. A parade of goodly gods had come and gone through Kenebres but there were still people starving in out of the way corners while arrogant nobles accountable to no voice of the people they ruled sat comfortably in their walled estates. Instead Luce dedicated himself to learning the hard and bloody arts of the surgeon. When the holy men had other concerns, Luce was there with needle and thread. When the wounds of prisoners were left to supperate and fester, Luce stepped up with astringent chemics and patience. His simple, self-imposed directive to help was, perhaps, naive along the border of the Worldwound. However, at the same time, he grew into a towering figure of corded muscle with a face like a thundercloud and a grip like a python. Luce still remembers the lessons of his youth as much as he now knows the natural sciences and medical arts. |