DoubleAAaron's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.


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What I would love clarification for, though I guess we all will have to wait until the playtest, is if you can selectively choose which trigger to use your reaction for each turn. For example: If combat styles were still a thing and you had something similar to Panther Style active could you choose to ignore the preemptive AoO against one particular enemy you provoke but use it on another in the same turn? I would hate to be forced to use my reaction if something triggers it and I do not wish to use it at that moment. It would be similar I guess to if multiple enemies moved through your threatened area during a round ... would you have to use your reaction on the first that provokes or could you choose? I would assume that there might be some feat like Combat Reflexes that increases the number of reactions you get per turn in order to perform AoOs.


One option I just thought of to possibly compliment the "No Dex to Damage" ideas is allow characters with a high min Dex score to choose a feat (or build class options for) a limited by day pool of points that a player can spend to add an additional attack on the round such points are used. So instead of massive damage from one large blow the DEX combatants would be hitting more often with possibly less damage each making it possibly even (or greater with crits)?


I'm trying to figure out why Doctor Oathsday casts Silent Image of a doppelganger silhouette if she knows the party is coming? Playing injured/dead the party would most likely investigate the shadow and find nothing there. Unless, of course, she is using the spell to distract and ambush the party.

It seems that unless the party sneaks up on her or discovers her true nature that Doctor Oathsday uses her spells/abilities to be escorted to the chapel and then escape?

1/5

DoubleAAaron wrote:
kjenks wrote:

I fear that putting a Wayfinder/Pearly White Spindle in an extradimensional space would prevent it from being properly equipped on the character, preventing the regeneration from functioning.

What do you think?

Ah, yes, I forgot about the fact that the wayfinder has to be wielded for the resonant power to affect the character. See the exerpt from page 20 of the "Pathfinder Society Primer" below (emphasis mine):

"In addition to their normal properties, wayfinders produce
a mysterious synergy with another piece of Azlanti
technology: ioun stones. When an ioun stone is inserted
into a special socket on a wayfinder, not only does the
compass's wielder gain the benefit of the stone as though
it were orbiting her head, but a secondary resonant
power is unlocked.
"

I'm only assuming, RAI, that this means that the resonant power of the regenerative resonant power of the cracked pearly white ioun stone won't affect your character unless you wield the wayfinder.

Anyone else have a better understanding of the rules?

And yet another source: "Seekers of Secrets" page 50:

"Within each wayfinder is a fine lattice of wire, spun of silver, gold, or even more precious metals. This lattice channels and amplifies the natural energy of the ioun stone, extending its benefits to the owner as long as the wayfinder is held or kept close to the body."

Not sure if an object located in an inter-dimensional space would be considered "kept close to the body."

1/5

kjenks wrote:

I fear that putting a Wayfinder/Pearly White Spindle in an extradimensional space would prevent it from being properly equipped on the character, preventing the regeneration from functioning.

What do you think?

Ah, yes, I forgot about the fact that the wayfinder has to be wielded for the resonant power to affect the character. See the exerpt from page 20 of the "Pathfinder Society Primer" below (emphasis mine):

"In addition to their normal properties, wayfinders produce
a mysterious synergy with another piece of Azlanti
technology: ioun stones. When an ioun stone is inserted
into a special socket on a wayfinder, not only does the
compass's wielder gain the benefit of the stone as though
it were orbiting her head, but a secondary resonant
power is unlocked.
"

I'm only assuming, RAI, that this means that the resonant power of the regenerative resonant power of the cracked pearly white ioun stone won't affect your character unless you wield the wayfinder.

Anyone else have a better understanding of the rules?

1/5

kjenks wrote:

Is there a legal source for lead sheeting? How much does it cost?

I want to thwart Detect Magic.

A lead sheet is a material component for the Mage's Private Sanctum spell. Can my non-spell-casting character buy a spell component pouch to get the lead sheet?

There's actually a simpler solution as long as you have the fame points (at least 9 fame) or it's on a chronicle sheet: Pathfinder Pouch. It's located on page 56 of Seekers of Secrets.

Pathfinder Pouch

Aura none; CL 9th
Slot none; Price 1,000 gp; Weight 1 lb.

Description
This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet).

With a command word, the wearer can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.

Construction
Requirements Craft Wondrous Item, magic aura, secret chest; Cost 1,000 gp