Giant Slayer

Dorn Gritstone's page

116 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).


RAGING AC: 20 - 5 Temp HP - CN Dwarf Barbarian 4 - HP 47/47 - AC 22|T 13|FF 20 - F+7 R+4 w+2 (various conditionals apply) - Init +3 Per +7 - Rage 11/14 rds

About Dorn Gritstone

PFS #30341-8

Dorn Gritstone
Male dwarf barbarian (unchained, superstitious) 4 (Pathfinder RPG Advanced Player's Guide 79)
CN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +7
AC 22, touch 13, flat-footed 20 (+7 armor, +1 deflection, +2 Dex, +2 shield)
hp 47 (4d12+14)
Fort +7, Ref +4, Will +2; +2 vs. poison, spells, and spell-like abilities, +3 competence bonus vs. spells and spell-like abilities while raging but must resist all spells, even allies', +1 trait bonus vs. fear effects
Defensive Abilities defensive training, uncanny dodge
Speed 30 ft.
Melee +1 dwarven waraxe +8 (1d10+4/×3) or
. . dagger +7 (1d4+3/19-20) or
. . mwk cold iron dwarven waraxe +8 (1d10+3/×3) or
. . mwk silver dwarven dorn-dergar +8 (1d10+4)
Ranged sling +6 (1d4+3)
Special Attacks rage (14 rounds/day), hatred, rage powers (superstition +3, witch hunter)
Str 17, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +7; CMD 20 (24 vs. bull rush, 24 vs. trip)
Feats Diehard, Endurance
Traits deep marker, deft dodger
Skills Acrobatics +2, Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +7, Handle Animal +3, Intimidate +3, Knowledge (nature) +5, Perception +7, Ride +1, Survival +8, Swim +2; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ fast movement, rock stepper, sixth sense
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, potion of cure moderate wounds, wand of cure light wounds (20 chgs remaining), acid (2), alchemist's fire, antiplague (2), antitoxin (2), holy water (4), oil; Other Gear +1 agile breastplate, heavy wooden shield, +1 dwarven waraxe, dagger, mwk cold iron dwarven waraxe, mwk silver dwarven dorn-dergar, sling, sling bullets (10), ring of protection +1, blanket, crowbar, grappling hook, masterwork backpack, silk rope (50 ft.), torch, 987 gp, 6 sp, 9 cp
Special Abilities
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deep Marker Gain a +1 trait bonus on saves against fear.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Rage (Unchained, 14 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Sixth Sense +1 (Ex) +1 initiative and +1 AC during surprise rounds.
Superstition +3 (Ex) While raging, gain bonus to save vs. spells, but must resist all spells even allies'.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Witch Hunter +2 (Ex) While raging, gain bonus dam vs. spellcasters and crits suppress beneficial spells for 1 rd.