Race |
Dwarf 6| hp 49/69 + rage extras | AC 18 20 - t 13 - ff 18 | Fort +8, Ref +5, Will +3; various bonuses | Init +4, Per +15, darkvision |
About Dorn Gritstone
Dorn Gritstone
Male dwarf barbarian (superstitious) 6 (Pathfinder RPG Advanced Player's Guide 79)
CN Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 20, touch 13, flat-footed 18 (+7 armor, +1 deflection, +2 Dex)
hp 69 (6d12+22)
Fort +8, Ref +5, Will +3; +2 vs. poison, spells, and spell-like abilities, +3 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +1 trait bonus vs. fear effects
Defensive Abilities defensive training, improved uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 adamantine dwarven waraxe +11/+6 (1d10+7/×3) or
. . dagger +10/+5 (1d4+4/19-20) or
. . mwk cold iron dwarven waraxe +11/+6 (1d10+4/×3) or
. . mwk silver warhammer +11/+6 (1d8+4/×3)
Ranged sling +8 (1d4+4)
Special Attacks hatred, rage (18 rounds/day), rage powers (guarded life[APG], spell sunder[UC], superstition +3, witch hunter[APG])
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Statistics
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Str 19, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +6; CMB +10 (+12 sunder); CMD 23 (27 vs. bull rush, 25 vs. sunder, 27 vs. trip)
Feats Extra Rage Power[APG], Improved Sunder, Power Attack
Traits deep marker, deft dodger
Skills Acrobatics +4, Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +12, Handle Animal +3, Intimidate +3, Knowledge (nature) +5, Perception +15, Ride +3, Survival +9, Swim +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ fast movement, rock stepper[ARG], sixth sense
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, potion of cure moderate wounds, wand of cure light wounds, acid (2), alchemist's fire, antiplague[APG] (2), antitoxin (2), holy water (4), oil; Other Gear +1 agile breastplate[APG], +1 light wooden quickdraw shield[APG], +1 adamantine dwarven waraxe, dagger, mwk cold iron dwarven waraxe, mwk silver warhammer, sling, sling bullets (10), belt of giant strength +2, eyes of the eagle, ring of protection +1, wayfinder[ISWG], blanket[APG], crowbar, grappling hook, ink, inkpen, journal[UE], masterwork backpack[APG], silk rope (50 ft.), string or twine[APG], torch, trail rations (7), 3,311 gp, 5 sp, 8 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Guarded Life (6 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Uncanny Dodge (Lv >= 10) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 10+.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (18 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Sixth Sense +2 (Ex) +2 initiative and +2 AC during surprise rounds.
Spell Sunder (1/rage) (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Superstition +3 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Witch Hunter +2 (Ex) Bonus to damage spellcasters while raging.
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20 charges of CLW remaining on wand