low-light vision See twice as far as a human in dim light, distinguishing color and detail (60 feet) Perception +4
Arcane Bond (Longsword) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level)
Combat Casting +4 to Concentration checks to cast while on the defensive
Elf Blood Half-elves count as both elves and humans for any effect related to race
Elven Immunities - Sleep You are immune to magic sleep effects.
Enchantment and Illusion You must spend 2 slots to cast spells from the Enchantment or Illusion school
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (1d4+1, 6/day) (Sp) As a standard action, magic missile strikes a foe
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.