===== Statistics ===== Str 16, Dex 8, Con 16, Int 14, Wis 10, Cha 12
Featsnone Proficiencies Saves:
- Strength
- Constitution
Skills:
- Athletics (Str)
- History (Int)
- Survival (Wis)
- Persuasion (Cha)
Equipment:
- armor (all)
- weapons (simple, martial)
- smith's tools
- dice set
- vehicle (land)
Languages Common, Dwarvish
Gear
- chain mail
- warhammer*
- shield
- handaxe*
- handaxe
- explorer's pack (intact)
- mercenary uniform† (traveler's clothes)
- mercenary insignia†
- dice set
- 10 gp
* subject of Weapon Bond feature
===== Other Features =====
Class:
Fighting Style: Dueling +2 to damge rolls while weilding a single one-handed weapon.
Second Wind Regain 1d10 + fighter level HP as bonus action. 1/short
Action Surge Take one additional action. 1/long
Martial Archetype: Eldritch Knight Spellcasting Arcane casting with Intelligence. Limited wizard list.
Weapon Bond Ritually bond with up to two weapons at a time. Cannot be disarmed of bonded weapons. Summon single bonded weapon immediately as bonus action.
Race:
Dwarven Resilience Advantage on saves vs. poison, resistance to poison damage.
Stonecunning Add double proficiency bonus to Intelligence (History) checks regarding stonework.
Background:
Mercenary Life† Identify mercenary companies by emblem, miscellaneous knowledge regarding such companies. Able to find mercenary gathering spots, eg. taverns. May maintain 'comfortable' lifestyle with mercenary work during downtime.
===== Background ===== Personality Trait: Dorgal has lost too many friends, and is slow to make new ones.
Ideal: The Light of Life Dorgal once crossed paths with an inspirational figure, who charged him with a sacred duty.
Bond Someone saved his life on the battlefield. To this day, Dorgal will never leave a friend behind.
Flaw He shamed himself and his clan with a jealous transgression, and fled from his mountain home.
Origin Eighty-odd years ago, the auspicious birth of twins to Clan Bucklebeard roused the gossipers in the shield dwarf citadel of Ironmaster. Dorgal and his brother were steadfast companions throughout their youth, sharing dreams and aspirations of joining a holy order since before either could lift a hammer. Evenly matched as sparring partners, the brothers spent many candle-lit nights weaving tales of their paired valor on imaginary battlefields.
The day they came of age, the twins marched to the temple-barracks of Clangeddin Silverbeard, dwarven god of war, to seek admission. The doors opened, however, they were wide enough for only one of the Bucklebeard duo. While his kin was accepted into a new brotherhood, Dorgal was turned back at the gates. Unable to face his clan with the rejection, and unwilling to draw his brother away from their shared dream, Dorgal fled Ironmaster the same night and took up with a train of mercenaries.
The bulky, wire-haired dwarf plugs his ears to most questions about his past. This is the only story he's ever told.
† found in Sword Coast Adventurer's Guide
For GM eyes only:
The above story is mostly lies, a patchwork tale Dorgal has pieced together over the years to satisfy any particularly nosy comrades. He'd be unable to answer an intricate questions about Ironmaster, having never set foot there himself, and no keeper of dwarven lore would recognize the fabricated Clan Bucklebeard. The only scrap of truth is that he did once have a twin.
Dorgal's true name is Arrik Stoneshield. He joined his brother Thorik on their emigration from Mithral Hall, to the reclaimed citadel of Gauntlgrym. Thorik sought and found admission to King Bruneor's army of defenders, while the less honor-hungry Arrik apprenticed himself to a wizard. The brothers were settling in to life on the frontier of dwarven lands, until Thorik fell in battle against an orcish warband.
Arrik faulted himself for leaving his brother's side, and abandoned his life in Gauntlgrym to enlist with a mercenary corps. Every battle he survives is a failure to answer that ever-burning question: "Why not me?"
He only glimpsed the first hint of an answer several years ago, when his company crossed paths with an order of paladins and stood shoulder-to-shoulder with the holy warriors against an army of orc raiders. Dorgal (as he had now been known for decades) had scoffed at the order's talk of 'preserving the light' until he saw the fervor with with the paladins threw themselves in front of the raiding horde. His own life, and the lives of many of his company were saved with the price of several paladins' lives. Dorgal looked back on that battle and realized his brother, like the paladins and unlike himself, had fought for something more than honor or redemption: the defense of the defenseless.
Dorgal has spent many hours pondering this epiphany, and has finally reached a crossroads: does he still wish to die to rejoin his brother, or does he wish to live to carry on his legacy?