Hellknight

Doomn's page

Goblin Squad Member. Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber; Starfinder Superscriber. Organized Play Member. 74 posts (76 including aliases). No reviews. 1 list. 1 wishlist. 3 aliases.



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Will there be an Evil Empire?

-Rebel Skum


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Dragon78 wrote:
Well at least the iconics will be non-core races finally.

Well, they'll be core races for Starfinder...

Just my two cop..., er, silicon chips...

-Doomn


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Also keep in mind that the more people you add then the less "common" everyone's "sense" becomes.

As always, just my two coppers...

-Doomn


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(When stuck with a dagger) "Remember the good old days when daggers killed things..."

(When the talkative bad guy goes down) "Oh, what's that? I'm sorry, I don't speak DEAD."

"Hey, remember back in training when they said, 'You can't be a good Paladin if you're a dead Paladin?' Well, here's your chance to prove them wrong."

"Hurt? Dude, I'm freaking dead."

"Now you're dead. You're even deader than me..."

"Hi, welcome to ZombieLand."


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BigNorseWolf wrote:

Dirty deeds done for $14.99

Why, that's DIRT CHEAP!!!

-Doomn


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You could have them go to the "inner world" only to find it a vast devastated wasteland (including, if you wish, a deadly environment - e.g. harmful radiation). In their exploring they can come across a series of gates/portal (much like Stargate, the Elf Gates, or the Iconian Gateways). Some of these can be destroyed or just inactive and some can be windows to other harsh or extreme environments (Plane of Fire, underwater, middle of a sun, etc.). This allows you to have a gate to the dinosaur ridden plains (with an explanation as to why they are no longer in your world or never were) or anywhere else you may want to explore later (without changing your home world).

As always, just my two coppers...

-Doomn


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Finally, some Rebel Skum...

-Doomn


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Tacticslion wrote:
Tacticslion wrote:

Both of those are explicitly "bonuses" which have defined parameters; they contain similar, but different wording.

EDIT: for a ninja in heavy armor!

Doomn wrote:

Okay, so, if we roll a 20 and add the surge (for whatever reason), is it no longer an auto-hit (or threat since it is no longer a "natural 20")?

-Doomn

Why would you?

Either the auto-success kicks in (in which case you don't need the bonus), or you're rolling something other than an attack or save (in which case the "auto-success" rule doesn't apply).

Doomn wrote:
Why would you add a surge to a roll when you already know the outcome (it's a "auto failure)?

Because the ability is explicitly allowed to change the outcome after-the-fact. In other words, you'd use the surge because you wanted a different outcome.

Doomn wrote:

Alternately, you roll a 19 to hit (a miss but in the threat range of you weapon). If you add the surge, is it no longer a threat (total of 25 but no longer in the 19-20 threat range)?

-Doomn

If you'd read my post (and understood it in all its long, long, wordiness) this is actually my objection to Rynjin's own impression of the ruling I make (i.e. the "problem with crits" he mentions).

Effectively, I have never said that it makes anything automatic, one way or the other (though it could be read and ruled that way), but rather that it is a permissive ("can change") which, being the more specific rule (and not being a "bonus" of any kind) overrides the automatic element.

However, even accepting the logic on its own face value, there is (almost)* never a reason to add a surge to a natural 20 (under the "automatic success" rule; i.e. attacks and saves)*, meaning that, if a player wants to expend a surge to make something a non-automatic success for some reason... okay? It's really not an unbalancing factor in that regard and still allows the sense of "I can bend fate because of my awesome"...

I had not read your post (I started writing after the first few posts but got side-tracked and finished up later - after several other posts were made - I think I'm getting old...).

I forgot the part in surge that allowed you to add after the result was known. My bad.

My personal opinion (and how I would rule in my games) is it should change the result and may make it a success (if the final result would succeed) – it is a mythic ability, after all. Mythic abilities are designed to bend and reshape reality, how should/would negating an “auto-failure” be any different.

Using another alternate system, if a Hero Point can be used to reroll a result (or even two to cheat death), then a mythic point (surge) should be able to alter an “auto-fail.”

Just my two coppers…

-Doomn


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Tacticslion wrote:

Both of those are explicitly "bonuses" which have defined parameters; they contain similar, but different wording.

EDIT: for a ninja in heavy armor!

Doomn wrote:

Okay, so, if we roll a 20 and add the surge (for whatever reason), is it no longer an auto-hit (or threat since it is no longer a "natural 20")?

-Doomn

Why would you?

Either the auto-success kicks in (in which case you don't need the bonus), or you're rolling something other than an attack or save (in which case the "auto-success" rule doesn't apply).

Why would you add a surge to a roll when you already know the outcome (it's a "auto failure)?

Alternately, you roll a 19 to hit (a miss but in the threat range of you weapon). If you add the surge, is it no longer a threat (total of 25 but no longer in the 19-20 threat range)?

-Doomn


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Okay, so, if we roll a 20 and add the surge (for whatever reason), is it no longer an auto-hit (or threat since it is no longer a "natural 20")?

-Doomn


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One of my favorites is Dihydrogen Monoxide.

-Doomn


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2 + 2 = 5 (for very large values of 2)


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It may be two years later, but I am also hoping there is a way to get a pdf copy of the poster/map. (The folds make it really hard to scan; the creases interfere with the map grid and detract from the poster. I like to frame/place the posters on my wall.)

Also, would there be a way to get a pdf copy of the comic? (Either as part of the subscription or separate - same for the poster/map.)

-Doomn

Edit: Also, are the stories in the comics considered "canon," either in so much as the adventure paths or stand alone?


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My dining room table leg.

My dining room rug.

An entire pack of paper towels.

A power cord for the new vacuum cleaner.

The old vacuum cleaner.

Four sets of ear buds.

A bag of cat litter. (and a trip to the vet)

A 3-pack of deodorant. (and a trip to the vet)

Two dog gates.

Innumerable dog beds and four cat beds.

One dog crate (including half the base).

...and my wife still maintains that he's a "good boy."

-Doomn


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Sammy T wrote:

Meanwhile, in the lobby of the Grand Lodge:

<LFG><Tootsweet>LF3M Blackros Matrimony, Min Diplo +12, No PreGens, link char sheet

<general><Bardtarded>HAHAHA I SAW SUM1 W/ A L4 ROGUE WAT A NOOB

<LFG><DrFunkenstein>LFG Aas Life Oracle ChannSpecced, any 7-11, NO HARD MOAD PLZ

<general><GetAGrippli>What do I spend PP on?

<trade><KitKatsune>Why is there even a trade channel, isn't crafting banned in PFS?

<LFG><MysticSurge>LF2Melee subtier 4-5, 20 DPR or GTFO

<general><GetAGrippli>What do I spend PP on?

<trade><Sexysaurus>@kitkatsune, people trade PFS boons in trade

<trade><KitKatsune>oh

<trade><KitKatsune>WTB PFS BOON

<LFG><AsmodeusExMachina>LF2M for Hard Mode Kyle Baird speedrun. Chat specs for invite

<general><GetAGrippli>Anyone? Plz?

Poor GetAGrippli, you're "doing it wrong." You should start with, "Cool, I just got a wand of CLW for 20PP." Then the flamers will jump in and degrade you beyonf belief, then go on to list all the "cool" stuff you *should* get for 20 PP. Much easier that way...

or, translated:

noob!!11! getagrippli your doin it rong
say wow i just payd 20pp for clww
than evry1 will tell you wat to git

(My English to other translator may be off.)


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RainyDayNinja wrote:
awp832 wrote:
you're being a major jerk to your own brother. Don't be that guy.
But he's my brother. Being a jerk to him is my prerogative.

Nay, as his brother, it's your DUTY...


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Okay, here are my two coppers...

Argent Snow wrote:

I have a few simmilar questions, also to bombard:

It is somehow a ranged attack but it lacks any 'range increment' - and especially if you have a medium or large flying compannion (Roc or gryphon to name 2) that can just drop small objects with 40 or more pounds from heighs more than 200 feet above, it results in ridiculous damage - 40d6 for a small object, which is effectively a siege weapon with a precision of... well... here come the tough questions:

1: which AC is used? Full as it is a normal attack? Flatfooted for you usually don't evade rocks falling? Touch as armor does not really work against rocks as big as your torso?

Touch AC, also flatfooted if caught unaware.

Quote:

2: What is the Range Increment is used if any? Most birds of prey have awesome eyesight.

It depends on the object; use whatever range increment the object has (or improvised weapon increments).

Quote:

3: Does the target get a Reflex roll to avoid getting hit or halve as it might be considdered an area attack?

I would give classes with uncanny dodge (etc.) a reflex save to avoid direct damage (splash damage would be automatic). I would allow other classes to make a Handle Animal / Perception / Intelligence roll to notice the attack and allow a Reflex save to avoid direct damage (or uncanny dodge, etc. to avoid damage).

Thoughts?

-Doomn