DonDuckie |
1 person marked this as a favorite. |
Hey Forum
I been thinking about adding a new house rule to my game(s):
Iterative attacks are determined by total attack bonus.
Example(if needed or desired):
A medium sized 1st level fighter with STR 16, weapon focus(longsword), and a masterwork longsword would have +6/+1 with the masterwork longsword, but "only" +4 with a regular battleaxe.
Feats with BAB requirements, would still only count BAB. Like Improved TWF.
Upsides:
u1) martials get a boost
u2) weapon focus (line) improves (along with other combat feats)
u3) enhancement bonus gains benefits over magic weapon properties
Downsides:
d1) size change may determine number of attacks
d2) low level fights become deadlier (eg. orcs/ogres, barbarians)
d3) more rolls may incur slow play
d4) ranged combat
d5) skewed benefits on borderline values: a masterwork item is worth more mechanically if you have attack +5 than if you have +4 or +6.
--------------------------
I really like the upsides - which should be obvious, since I'm advocating the rule :)
My take on the downsides:
d1) I dislike size bonus/penalty to attacks as it is. I prefer to only apply these when your size changes from your normal. If kept, then the size change usually incurs an "equal" drop/gain in strength, so - maybe not an issue (for melee).
d2) GM beware!
d3) The extra damage will shorten combat, which alleviates this issue
d4) Ranged combat already has advantages over melee.
d5) meh... (okay - bad argument, but it's all I have)
---------------------------
Now the questions are:
- What do you think?
- Am I overlooking some potential/obvious problems with this? which?
- Has this been tried/done to death and failed? (I hope not)
It is of course exploitable, but my players are focused on fun, but not attracted to martial classes.
Maybe some oomph will help; I like oomph... do you like oomph?
Thanks...