Dwarven Rager

Doldrak's page

56 posts. Organized Play character for Thecoolkitten.


Full Name

Doldrak Ironheart

Race

Dwarf

Classes/Levels

Bloodrager/1 AC 18 T 11 FF 17 | HP 13/14 | F +6 R +1 W +2 | CMD 14 | Init +1 | Perc +2

Gender

Male

Size

Medium

Age

50

Alignment

Chaotic Good

Strength 14
Dexterity 13
Constitution 16
Intelligence 8
Wisdom 12
Charisma 12

About Doldrak

Doldrak Ironheart
Dwarf bloodrager 1 (Pathfinder RPG Advanced Class Guide 15)
CG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
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Defense
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AC 18, touch 11, flat-footed 17 (+1 Dex)
hp 14 (1d10+4)
Fort +5, Ref +1, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Special Attacks bloodrage (7 rounds/day), hatred, Elemental Strike (3/day)
Attacks
Melee: Battleaxe +3 (1d8+2)
Dagger +3 (1d4+2)

Ranged: Shortbow (1d6) 20 arrows
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Statistics
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Str 14, Dex 13, Con 16, Int 8, Wis 12, Cha 12
Base Atk +1; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Skills Appraise -1 (+1 to assess nonmagical metals or gemstones), Climb +6 (+4 w/ armor on), Intimidate +4, Perception +1 (+3 to notice unusual stonework), Survival +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fast movement
Other Gear 150 gp
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Special Abilities
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Bloodrage (7 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Elemental Strike (3/day) (Su) three times a day as a swift action you can imbue your melee attacks with elemental energy. For 1 round, your melee attacks deal 1d6 points of electrical damage.
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Feats
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Power Attack -You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.

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Traits
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Freedom Fighter - You gain a +1 trait bonus on attack and damage rolls against slavers or any creature holding someone against their will.
Killer - You deal an amount of additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

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Equipment
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Scale Mail
Heavy Steel Shield
Battleaxe
Shortbow
Dagger x2
Rope (hemp)
Winter Blanket
Torch