Doki Makasuto's page

No posts. Organized Play character for parvusmachina.


Full Name

Doki Makasuto

Race

Nagaji

Classes/Levels

level 4 hunter

Gender

Male

Size

7'1"

Age

24

Alignment

LN

Deity

Athiest

Languages

Azlanti, Common, Draconic

Strength 18
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 13
Charisma 11

About Doki Makasuto

Doki Makazuto
Male nagaji hunter 4 (Pathfinder RPG Advanced Class Guide 26; Pathfinder RPG Advanced Race Guide 196)
LN Medium humanoid (reptilian)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 19, touch 11, flat-footed 18 (+7 armor, +1 dexterity, +1 natural)
hp 32 (4d8+9)
Fort +5, Ref +5, Will +2; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine greataxe +8 (1d12+7/×3) or
. . earth breaker +7 (2d6+6/×3) or
. . gauntlet (from armor) +7 (1d3+4) or
. . glaive +7 (1d10+6/×3) or
. . unarmed strike +7 (1d3+4 nonlethal)
Ranged darkwood composite longbow +3 (1d8+4/×3)
Hunter Spells Known (CL 4th; concentration +5)
. . 2nd (1/day)—flaming sphere (DC 13), stone discus{super}ACG{/super}, summon nature's ally II
. . 1st (4/day)—gravity bow{super}APG{/super}, magic stone, remove sickness{super}UM{/super} (DC 12), residual tracking{super}APG{/super}, summon nature's ally I
. . 0 (at will)—detect magic, flare (DC 11), guidance, light, read magic, resistance
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Statistics
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Str 18, Dex 12, Con 12, Int 12, Wis 13, Cha 11
Base Atk +3; CMB +7; CMD 18
Feats Coordinated Defense[APG], Precise Shot, Quick Draw, Toughness
Traits devotee of the green, reactionary
Skills Climb +7, Handle Animal +7 (+9 vs. reptiles), Knowledge (dungeoneering) +8, Knowledge (geography) +6, Knowledge (nature) +9, Knowledge (religion) +2, Perception +10, Spellcraft +8, Stealth +4, Use Magic Device +1; Racial Modifiers +2 Handle Animal bonus vs. reptiles, +2 Perception
Languages Azlanti, Common, Draconic
SQ animal companion, animal focus, animal focus (bat, bear, bull, falcon, frog, monkey, mouse, owl, snake, stag, tiger, wolf), hunter tactics, improved empathic link, resistant, serpent's sense, track +2, wild empathy +4
Combat Gear potion of cure light wounds, wand of cure light wounds, caltrops; Other Gear +1 lamellar (steel) armor, +1 adamantine greataxe, arrows (20), darkwood composite longbow, earth breaker, glaive, crowbar, hunter's kit, marbles, wrist sheath, spring loaded, 693 gp
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Tracked Resources
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Animal Focus (4 minutes/day) (Su) - 0/4
Arrows - 1/20
Potion of cure light wounds - 0/1
Teamwork Feat - 0/2
Wand of cure light wounds - 0/50
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Special Abilities
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Animal Companion (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Coordinated Defense +2 to CMD if adj ally with same feat. More if foe is larger.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.

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