Anaphexia Assassin

Doctor Rok Daudagr's page

23 posts. Alias of Doomed Hero.


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HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4
Vasek wrote:
Vasek starts to raise his hand to volunteer to go, then reflects upon his day so far and decides to stare off into the woods somewhere.

The doctor chuckles. "Vasek my friend, I think your particular brand of diplomacy will not be needed this time."

"Ladies, I would love to have you join me."


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

"I do." the doctor nodded. Noting Tiador's interest he gestured to her. "Would you like to join us?"

"Anyone else?" he rasped, looking around the small group.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

Status: 1d20 + 10 ⇒ (6) + 10 = 16


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

The doctor chuckled to himself. This was turning out to be a very entertaining day.

"Dragon, you seem to be making friends everywhere you turn. I am impressed."


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

The doctor put his hand on his masked face. This was not a good start, but somehow it seemed like a fitting one.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

"What is it that we will be getting out of this bargain, griffon? What are you offering in return?" the Doctor asked.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

Doctor Roc was glad for his mask hiding the amused, but slightly pained expression on his face. He looked up, casting a quiet prayer to his divine ancestors.

Very funny.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

"I'm feeling like there's a trick here." the Doctor rumbled I his throaty rasp. "An illusion? Seems too strange to be real."


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

"He said shoot it if it attacks." Doctor Rok said, fretting slightly as he watched the dragon-man go face the gryphon.

Something about this didn't seem right though.

"Bard, have you ever heard of talking gryphons?"

I forget the NPC bard's name.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

Do the NPCs have ranged weapons of any kind? What is the rest of the caracan armed with, and what are their numbers?


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

"A defensive perimeter is a good idea." the doctor rasped. "Circle the wagons. Keep everyone close. Spears up. Ready a volley. I do not think it is coming for a fight, but if it is it will find one."


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

I am on vacation until friday. My posting time will be limited. Bot me as needed.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4
Tiadora Kalevra wrote:
Yeah I'm not sure how much sense that being a determinant really is. Just because someone plays a specific class or race doesn't mean they want or are suited to the party leader role. That coming about organically makes a lot more sense to me but I guess we'll see.

I think it's intended to simulate how leadership roles were created in early medieval europe. It wasn't a meritocracy. The setting is clearly a caste-based society, so it makes sense that the person from the highest caste would be the one outsiders defer to.

Within the party, the actual leader will come about through gameplay (and may change based on what the party is doing), but as far as the NPCs are concerned, they're going to look to the person highest on the social pecking order.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

I did not expect that, but alright.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

Status: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10 Nice.

I am a doctor after all.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

"Apparently your fame precedes you?" the masked doctor chuckled. It sounded like an amused cough.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

"The Undying. Hmm. Interesting," the doctor rumbled behind his mask. "What else have you heard, minstril?"


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

"I am Rok Daudagr." the masked man said. "Doctor, by trade, though I assume you had guessed that."

He was covered from head to toe in a long hooded coat, gloves and a plague mask, making it impossible to tell the manor of person beneath. He was just under six feet tall and had a voice that sounded scratchy and surprisingly deep. His diction was precise and a bit clipped. He leaned on a hooked spear and watched the bard from behind the smoked goggles of his mask.

"I traveled here from the northlands, but I tend to go where my trade is needed."


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

What languages are most relevant to the area?


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

Ok, all ready to go.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

I'm pretty much finished. Just need to do equipment and an audit to make sure I have everything added up right.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

Going with an Agathoin Aasamar, since they are the animalistic ones.

They gain Summon Monster 2 as their spell-like ability. Would you allow me to add Bloody Human Skeleton from the Variant Summons list to that ability? That seems like a good way of tiding me over in the undead minions department.


HP 12/12, NE Resist 5, AC 13, Fort +3, Ref +2, Will +4, Perception 11, Status 10 Summon 1/1, Rebuke Death 6/6, Spells: 1st 4/4

Posting my character alias. Full mechanics pending. The picture isn't perfect, but it's the closest thing I can find to a cool looking plague doctor.