active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
This is my deathless initiate. He's a beast and I enjoy him a lot. A good deal of the fun of Drokk comes from his alchemy. As a hellknight-scientist, Drokk does it "for science!" There is so much grotesquerie in the alchemist class, I love it ;p When Drokk is mutated and buffed with extracts he has: vulture wings, fangs, claws, spiked fullplate armour, eyestalks sprouting all over, sticky skin and mummy bandages and on top of it all a naked, lumpen tumour monkey jabbing him with infusions. The rp scope of this emotionless rational monster whose only friend is the tumour he deliberately grew on his back is great :)
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Dr. Zephyrus Vitruvian wrote:
"Keep taking your 'medicine'; if you got the formula right then it might not kill you." Imagining a party comprised solely of mummified alchemists now :D
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Ah, I was expecting to see some kind of engineering shenanigans. Talking to the morlocks makes sense given their aversion to surface-dwellers. Spent so long fighting damn morlocks in this trilogy when they turned into allies I didn't really give them much consideration. Thanks again for running, and rescuing us GM! Hope GMG is doing alright. See you around fellow Hellknights! "Judgement in the face of depravity!"
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
It’s been a pleasure sharing the adventure Shifty! I also enjoyed “Hellknight Squad”. Drokk is now level 11: mummification and pounce and level 4 extracts :o I haven’t done EOTT yet either, but a few of us are considering going through it as a pbp. Probably won’t be for a long while though, our characters are level 9 and 10 currently.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Thanks for finishing thiis run with us GM! Did we also have time to close off the accesses to Rachikan per Zarta’s request, and save Heldprex’s library?
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Drokk’s intimidating when he’s full of chemicals, cowardly otherwise. But he’s not a murderer. If I take any Master Chymist levels Drokk’s alter ego will be lawful good and heroic. I agree with Shifty.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
When Svetlana does not quickly return with the crystal, Drokk goes to investigate... "What is this? Agajprak? Does your inferior morlock mind not grasp the reality of your situation? We Hellknights have saved you from bondage to demons. We have liberated your people. You are in our debt. We have mastered the behemoth golem and won the Imperantrix's favour. Rachikan is ours now! Accept this fact, morlock. Do not make enemies of us, but rather do your utmost to gain our favour. Count yourself an ally by cooperating with my Sister here. Do not think to make demands!" intimidate: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
'Hellion' Svetlana Irriseni wrote: Dark Archive is probably up for having an undead sage friend Scarab Sages have one, we gotta have one too!
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Fascinating... so much knowledge. We must make the necessary repairs! We must study these materials and reagents! We have a couple of days, do we not? As for the crystal, Bogipfen promised us an amulet - is that what we need?" I think we can stick around a day so that our clerics can prepare Make Whole spells? Failing that, we can use a Prestige Point spellcasting service. Make Whole would be 1PP, plus 5PP more if we are not in a settlement of at least 5000: would the morlock population of Rachikan count for this? ;)
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"I should be most interested to study your formulae, by your leave, Imperantrix. Whilst I do not seek to become what you are, my own research suggests that it is possible to achieve an 'inbetween' state via the consumption of certain alchemical preparations. I am close to perfecting the process. I would be delighted to show you how the feat is accomplished, should you agree to share knowledge..." Drokk looks hopefully towards the ancient tome and its owner. Her reply doesn't change Drokk's decision to bargain with her though.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
know.arcana: 1d20 + 16 + 2 - 1 ⇒ (10) + 16 + 2 - 1 = 27 A lich. Of course. I should like very much to study her process and reagents! "If you leave, Imperantrix, what becomes of Rachikan? Will it persist? How long before it crumbles to dust? We should like an opportunity for further study, although there could be no greater source of such knowledge than yourself. Perhaps you would consider working with us, and our associates, for mutual gain? It would be a terrible loss if you should fade away now, when you have accomplished so much." Drokk auto-passes a dc25 knowledge (arcana) check to recruit the Imperantrix to the Dark Archive, by taking 10.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Severina Helsprex, that is quite an offer. You are right that we have done much to reach you. Give us control of your golems. That is the boon we request of you." Worth an ask ;) Drokk requests 2 charges of infernal healing if available please Gratus.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Can we heal inbetween skill checks? Also, Svetlana do you have any more axiomite summons? Those things have knowledges! reflex, heroism: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16 30 damage after DR Drokk activates his healing mutation. use all 10 remaining points of fast healing over 2 rounds. If possible, wait for healing before making new skill checks. know.engineering: 1d20 + 9 + 2 - 1 ⇒ (18) + 9 + 2 - 1 = 28 woop! "Ah, yes! That's where we were going wrong. Here..."
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Hmm. Complex. Let me see now..." Nigel starts removing the bulky plates of Drokk's armour as he puzzles over the controls. Several minutes later Drokk has returned to normal size, and is clad in a leather jerkin rather than heavy plate.
Wow that's bad. Let's see if Nigey monkey can help. know.engineering, aid another: 1d20 + 6 ⇒ (19) + 6 = 25 Gratus and Svetlana are also trained in know.engineering though. Struggling with the theoretical elements, Drokk results to tools and blunt force: disable device, heroism: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 How many more rolls would we need?
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"I suspect that the fractures indicate that this entire edifice has moved in the past. My scarab may confirm my suspicion." But also - know.engineering: 1d20 + 9 + 2 - 1 ⇒ (9) + 9 + 2 - 1 = 19
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
know.arcana: 1d20 + 16 + 2 - 1 ⇒ (14) + 16 + 2 - 1 = 31
"This is a construct. Nigel, the scarab." Drokk instructs his familiar to switch talismans with him. The Doctor concentrates on the Golembane Scarab to discern whether or not there are golems present. Perhaps the hellknights stand inside one? "Remember what Nira told us: The most impressive of Jistka's golems were the colossal behemoth golems. The priest-artificers infused these elephantine goliaths with fiend-tainted compounds and fueled them with the spirits of daemons, devils, and demons. See those fracture zones?"
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Drokk will take 1 charge, thanks Gratus. "Two days should be more than enough. Marianix, are you coming with us?" Drokk makes ready to enter the doors. perception vs doors: 1d20 + 15 ⇒ (4) + 15 = 19 +2 more if looking for hidden stuff. Karzug I think we might still have one CSW casting for free available at the end of the battle, I'd suggest you take it.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
fly: 1d20 + 9 + 2 - 2 - 1 ⇒ (6) + 9 + 2 - 2 - 1 = 14 Drokk steers towards the morlocks, and attacks with his nodachi. nodachi vs morlock: 1d20 + 21 ⇒ (3) + 21 = 24damage: 2d8 + 20 ⇒ (5, 4) + 20 = 29
I've applied the bard bonus here, not sure if it should apply to every attack or if we were supposed to choose one of the enemy types each? If so, Drokk chose the demon and these attack rolls should be reduced by 3.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Will vs demon, bard: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22 ”You have no claim over me fiend!” AoO vs demon: 1d20 + 21 ⇒ (7) + 21 = 28damage: 2d8 + 20 ⇒ (6, 3) + 20 = 29 this is a nodachi attack, assuming demon provokes from movement, all numbers as per fullmpost above, apologies for brevity.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
I suggest we have Primo cast one of his Cure Serious Wounds spells on Karzug now.Unless you prefer to wait Karzug? Hard to know whether any of the enemies would coup-de-grace or hit you when you're down. CSW Karzug: 3d8 + 7 ⇒ (8, 6, 3) + 7 = 24 GM, if I understand the rest of the buffs correctly, we can each benefit from flanking for one attack per round? And we can decide to auto-hit one of the enemy golems for 2d10+9 per round; and we can have a one-time Rock to Mud on one enemy golem; plus we've got the bard stuff. All correct? I also suggest Rock to Mud on the golem fighting Svetlana as it seems to be stronger - and hitting that one with 'our' golem too. Open to alternative plans from the rest of the team though. Karzug needs help. Drokk focuses on the demon. fly check DC10: 1d20 + 9 - 1 - 2 + 2 ⇒ (16) + 9 - 1 - 2 + 2 = 24 Taking +2s from BoF and extra attack from Haste. no-dachi vs demon, mutagen, heroism, bless weapon, bard, power attack, BoF: 1d20 + 14 + 2 + 2 + 3 - 2 + 2 ⇒ (15) + 14 + 2 + 2 + 3 - 2 + 2 = 36damage: 2d8 + 14 + 6 ⇒ (6, 4) + 14 + 6 = 30
vicious to Drokk: 1d6 ⇒ 5 The first No-dachi hit to land will cause holy balm damage: 2d4 ⇒ (4, 3) = 7 and force a DC10 Reflex save from the demon. If it fails, it takes holy balm damage: 1d4 ⇒ 3 on the following turn. Fly back 5' step after attacks. "Come, Chaos-Spawn, let me show you science."
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Drokk lashes out with his embalmed no-dachi. Choosing +2's from BoF no-dachi vs demon, mutagen, heroism, bless weapon, BoF, bard, power attack, enlarge: 1d20 + 14 + 2 + 2 + 2 + 3 - 2 ⇒ (1) + 14 + 2 + 2 + 2 + 3 - 2 = 22damage: 2d8 + 14 + 6 + 2d4 ⇒ (6, 6) + 14 + 6 + (3, 3) = 38 On a hit, demon must make a DC10 Reflex save or take another holy balm damage: 1d4 ⇒ 1 next turn. 15' reach AoO if triggered:
no-dachi vs demon, mutagen, heroism, bless weapon, BoF, bard, power attack, enlarge: 1d20 + 14 + 2 + 2 + 2 + 3 - 2 ⇒ (18) + 14 + 2 + 2 + 2 + 3 - 2 = 39damage: 2d8 + 14 + 6 ⇒ (8, 3) + 14 + 6 = 31
auto-confirm crit damage (bless weapon): 2d8 + 14 + 6 ⇒ (1, 6) + 14 + 6 = 27balm damage: 2d4 ⇒ (1, 4) = 5 "I am Hellknight-Scientist Doctor Drokk. You are finished, spawn of chaos! Science and Order shall prevail! Judgement in the face of depravity!" fly DC10: 1d20 + 9 - 1 - 2 ⇒ (14) + 9 - 1 - 2 = 20
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
forgot about Fervour; please add +2 to Attack and armour class for Drokk and Nigel; also forgot naturalist bonus for +3
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Drokk flies towards the enemies, and using his alchemical insight hurls a fiery bomb at the lead demon. It looks like there's just one Kalavakus now, in pink? blinding bomb vs kalavakus, true strike, 4th increment, enlarged, vs touch AC: 1d20 + 9 + 20 - 6 - 2 ⇒ (4) + 9 + 20 - 6 - 2 = 25fire damage: 5d6 + 3 ⇒ (2, 4, 3, 6, 4) + 3 = 22 on a hit, demon must pass a DC17 Fort save or be Blinded for 1 minute.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Tactically, I can go for the demons or the golems - I can switch my Vicious amulet for my Golembane Scarab. Does the team have any preference? Judging by their allies' preparation and trepidation, Drokk prepares thoroughly with the resources he has remaining. new buffs applied:
Enhanced Shield of Faith potion (CL9); Enlarge Person; Long Arms (via Boro Bead); Expeditious Retreat fed to Nigel; Thorn Body; Displacement; Heroism (enhanced potion); oil of bless weapon applied to nodachi; Will adjust header to reflect changes. Hour per level buffs still running. New mutagen consumed (with Scent instead of swim speed). GM, what level is Karn's naturalist ability running at please? Archivist bard archetype naturalist ability:
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components. This ability replaces inspire courage. Are we doing a communal protection from chaos again? Don't want anyone getting dominated! Last note for now - Drokk healed 40hp from Gratus' devil wand.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
What might Drokk know of kalavakus demons? know.planes: 1d20 + 14 + 2 + 2 - 1 ⇒ (18) + 14 + 2 + 2 - 1 = 35 DR, special defenses, special attacks, SLAs, resistances, immunities please. Drokk helps preparations by sharing his knowledge of the foe.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"I could certainly do stealth with the right preparation, and would prefer to ambush the enemy. Such preparations, however, would have to wait until the morrow. And 3 hours is as good as 2 hours, is it not? I will prepare for the assault." I doubt we can wait a day - though if we can then Drokk favours stealth. I want to take an hour at this point to brew a new mutagen. I've over-indulged in infusions too early it seems, and a two hour march will expire most of my buffs.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
diplomacy, aid Svetlana, hellknight: 1d20 - 2 + 5 ⇒ (18) - 2 + 5 = 21 ”If you flee the field, be sure not to wreck the elevator this time. You can at least leave us that route open so that we can return to the fort to recover and resupply after battle”.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Drokk consumes a tincture. Gravelly Tonic, using alchemical efficiency boon. The doctor looms behind Svetlana, spreading his vulture-like wings, his multiple eyestalks swivelling in all directions at once. "Chaos cannot be allowed to prevail here. Would you leave morlocks to fight in your place?" Drokk follows Svetlana's lead, and leaves off full-blown intimidation tactics for the time being.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Paralictor. You appear to have got yourselves captured by demonic forces. How unfortunate. I wonder how that happened. Your fellow hellknights will of course free you. Then you can explain what has happened here, and you can help us deal with the golems."
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Brother Gratus, that asmodean wand of yours would be very welcome now." Would really appreciate 4 charges of infernal healing if you are willing. I ought to do something about that vicious amulet, but I don't know what. It's a cheap (and nasty) way of powering through damage reduction. Maybe I'll just keep it; it's very Drokk. Drokk turns his attention to the two prisoners. Whilst Svetlana approaches Karn, Drokk speaks tot the morlock. "We are Hellknights. Allies of Bogipfen. Why are you held here? Who is responsible for the presence of the demons?"
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Ah, welcome Sister! The task is almost finished. Justice and Order shall overcome." full attack, extra attack from BoF claw 1, mutagen, heroism, GMF, power attack: 1d20 + 13 + 2 + 2 + 1 - 2 ⇒ (2) + 13 + 2 + 2 + 1 - 2 = 18damage, mutagen, GMF, pa, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (1) + 8 + 1 + 4 + (5, 3) = 22
vicious, Drokk: 4d6 ⇒ (1, 6, 4, 1) = 12 Apply attacks to Cyan first, then to Magenta.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Whenever you would like to join me, Brothers, there are demons aplenty in here also." Drokk strikes out at the pawns of Chaos. taking extra attack from BoF; direct attacks at Red first, then any other wounded incubus. If no other wounded demons, attack Cyan after Red. claw 1, mutagen, heroism, GMF, power attack: 1d20 + 13 + 2 + 2 + 1 - 2 ⇒ (19) + 13 + 2 + 2 + 1 - 2 = 35damage, mutagen, GMF, pa, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (3) + 8 + 1 + 4 + (6, 1) = 23
vicious, Drokk: 4d6 ⇒ (1, 5, 3, 5) = 14 I had my hit point total at 67 at the start of this round, accounting for the second False Life being used up. Not too impressed with my attack dice, this battle :o It looks like at least one incubus will have moved within Drokk's extended reach - triggering an AoO. claw AoO (long arms) vs incubus, mutagen, heroism, GMF, power attack: 1d20 + 13 + 2 + 2 + 1 - 2 ⇒ (19) + 13 + 2 + 2 + 1 - 2 = 35damage, mutagen, GMF, pa, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (1) + 8 + 1 + 4 + (6, 5) = 25 vicious, Drokk: 1d6 ⇒ 6
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Trusting Svetlana and the clergy to deal with the close-by incubi, Drokk pursues the fleeing demon into the next room. taking increased speed from BoF. Drokk snaps at the wounded demon with his powerful mutated jaws. bite vs red incubus, mutagen, heroism, GMF: 1d20 + 13 + 2 + 2 + 1 ⇒ (20) + 13 + 2 + 2 + 1 = 38damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 2d6 ⇒ (4) + 8 + 1 + (1, 5) = 19
vicious, Drokk: 1d6 ⇒ 2 Did all 4 of Drokk's attacks hit last round? Drokk's movement this round provokes AoOs from Orange, Yellow and Cyan.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
With Shield extract consumed and Karzug's Protection from Evil, Drokk's AC (and flatfooted AC) is 35. Sorry for not updating header, didn't want to do that before the door was opened in case anything else happened first. Also, Drokk has all-round vision and cannot be flanked. If he does get hit by a weapon, Resinous Skin forces a DC 16 Reflex save, else the weapon sticks to Drokk and needs a DC 16 STR check to free. Drokk is a proper monster when heavily 'enhanced.' know.planes vs demons: 1d20 + 14 + 2 + 2 - 1 ⇒ (5) + 14 + 2 + 2 - 1 = 22 DR, SR, weaknesses please. Drokk flies into a flank with Karzug 5' step Take extra attack from BoF claw 1, mutagen, heroism, flank, GMF, power attack: 1d20 + 13 + 2 + 2 + 2 + 1 - 2 ⇒ (15) + 13 + 2 + 2 + 2 + 1 - 2 = 33damage, mutagen, GMF, pa, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (3) + 8 + 1 + 4 + (1, 3) = 20
bite 2 confirm?, mutagen, heroism, flank, GMF, pa: 1d20 + 13 + 2 + 2 + 2 + 1 - 2 ⇒ (7) + 13 + 2 + 2 + 2 + 1 - 2 = 25extra crit damage, mutagen, GMF: 1d8 + 8 + 1 + 4 ⇒ (4) + 8 + 1 + 4 = 17 vicious, Drokk: 4d6 ⇒ (2, 4, 6, 5) = 17 "Chaos shall not triumph! Order shall prevail! Judgement in the face of depravity!"
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Agreed Brother." Drokk also uses a Boro Bead to replenish his infusion of False Life, and consumes it. false life: 1d10 + 9 ⇒ (6) + 9 = 15
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Only two rooms inside? Then this will be short." I'm fine with kicking the door in. Drokk prepares one or two final enhancements before the Hellknights go in. Will take Long Arm extract then activate wand of shield immediately before we kick the door down. "What is this necklace of yours Bogipfen? What other aid can you give us? Are your people enslaved within?"
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Gratus Leogil wrote:
Grateful for any free healing offered :) But will use some of Drokk's own resources first. Drokk halts in front of the rectangular building. "A minute or two, Bogipfen. Tell us more about these 'wings and blades.' Do you know anything of the layout of this building?" Drokk brews an extract whilst the morlock responds, and consumes several more alchemical 'enhancements.' I'm guessing about 10 minutes travel time to cover the mile here. buffs:
Drokk consumes an Alchemical Allocation followed by an Enhanced potion of Heroism; an infusion of See Invisibility; infusion of Resinous Skin; he brews a Cure Light Wounds extract and consumes it. cure light wounds infusion: 1d8 + 5 ⇒ (3) + 5 = 8
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"How far is it, morlock? How long will this journey to Pathfinder Karn take us? What is the cause of your haste? Speak, morlock!"
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Same again Svetlana? if axiomite successfully uses Hold Monster on Xenarth:
coup de grace damage, bite: 2d8 + 26 + 2d6 ⇒ (7, 7) + 26 + (1, 3) = 44
vicious to Drokk: 1d6 ⇒ 6 in any other eventuality:
5' flying step and full attack
claw 1, mutagen, morlocks, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (6) + 13 + 2 + 2 + 1 + 1 - 2 = 23damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (4) + 8 + 1 + 4 + (2, 5) = 24 claw 2, mutagen, morlocks, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (12) + 13 + 2 + 2 + 1 + 1 - 2 = 29damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (2) + 8 + 1 + 4 + (5, 4) = 24 bite 1, mutagen, morlocks, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (6) + 13 + 2 + 2 + 1 + 1 - 2 = 23damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 4 + 2d6 ⇒ (3) + 8 + 1 + 4 + (2, 1) = 19 bite 2, mutagen, morlocks, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (6) + 13 + 2 + 2 + 1 + 1 - 2 = 23damage, mutagen, GMF, vicious: 1d8 + 8 + 1 + 4 + 2d6 ⇒ (5) + 8 + 1 + 4 + (4, 5) = 27 vicious to Drokk: 4d6 ⇒ (2, 5, 3, 4) = 14 At this point, it's just attrition. It looks like it'll take 4 or 5 more rounds of this (longer if my dice don't improve!) to take the xenarth down. My shield spell will last that long, just about. You guys could always try Aid Another on Drokk's attacks, especially the bites, or use buffs that boost my accuracy like Bless or Prayer if you want to shorten the battle. I've positioned myself directly above Gratus, with a flying 5' step.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
"Brother Karzug, have you any useful defensive magicks perhaps?" You could always lay a Shield of Faith on Drokk if you want to - the Xenarth is going to be tempted to try to hit me soon I reckon.
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
I'll post two alternate sets of actions under spoilers if axiomite successfully uses Hold Monster on Xenarth:
Drokk flies atop the Xenarth and attempts to rip into the creature's flesh and tear out its spine...
coup de grace damage, bite: 2d8 + 16 + 2 + 8 + 2d6 ⇒ (4, 3) + 16 + 2 + 8 + (5, 2) = 40
in any other eventuality:
Drokk full attacks the Xenarth...
claw 1, mutagen, morlock flank, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (3) + 13 + 2 + 2 + 1 + 1 - 2 = 20damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (5) + 8 + 1 + 4 + (3, 3) = 24
vicious, Drokk: 4d6 ⇒ (5, 3, 4, 2) = 14
If the Xenarth is still active after Drokk's attacks, Drokk uses his healing mutation again. Fast Healing 5 "Down, enemies of Order!"
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Drokk attempts to finish the temporarily dazed xenarth... claw 1, mutagen, GMF, morlock flank, haste, power attack: 1d20 + 13 + 2 + 1 + 2 + 1 - 2 ⇒ (8) + 13 + 2 + 1 + 2 + 1 - 2 = 25damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (6) + 8 + 1 + 4 + (2, 5) = 26
vicious, Drokk: 4d6 ⇒ (6, 6, 4, 1) = 17 crit confirm? bite 2, mutagen, GMF, morlock flank, haste, power attack: 1d20 + 13 + 2 + 1 + 2 + 1 - 2 ⇒ (7) + 13 + 2 + 1 + 2 + 1 - 2 = 24damage, mutagen, GMF: 1d8 + 8 + 1 + 4 ⇒ (3) + 8 + 1 + 4 = 16 Drokk ceases his attacks if the Xenarth drops unconscious. Begin turn making a flying 5' step. Drokk also activates his healing mutation (fast healing 5). "Senseless brutes! Learn your place in the order of things. Yield or be destroyed."
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Actually Svetlana, you're on to something. Resist Energy says "the spell protects the recipient's equipment as well."
active effects: more effects: M Half Orc Fighter 1 (unbreakable) / Alchemist 11 (beastmorph) | Current AC 23 T 11 FF 23 | HP 100/100 | F +17 R +14 W +9 | Init +1 | Perc +15/17 darkvision 60'
Judging by the knowledge check results, your weapon is at greater risk than you are from the acid Svetlana, unless you plan on punching the bulettes of course! I'm loving those axiomites though, they have a lot of useful SLAs. You could try Hold Monster or Order's Wrath each turn! Drokk continues his attacks upon the xenarth. Technically have to pass a DC10 fly check or lose 10 feet of altitude, due to getting hit. But Drokk cannot fail that DC. claw 1, mutagen, morlock flank, GMF, haste, power attack: 1d20 + 13 + 2 + 2 + 1 + 1 - 2 ⇒ (17) + 13 + 2 + 2 + 1 + 1 - 2 = 34damage, mutagen, GMF, vicious: 1d6 + 8 + 1 + 4 + 2d6 ⇒ (3) + 8 + 1 + 4 + (1, 5) = 22
vicious damage to Drokk: 4d6 ⇒ (1, 6, 1, 6) = 14 "Stay behind me Brother Karzug! Deal with the hostile morlocks, if you can tell the friendly from the foes!" Flying 5' step (cannot fail fly check), Full attack.
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