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I totally agree. The archer's biggest asset imo was his/her mobility. Now in order to get the extra shots you not only have to use a full attack action you have to remain in the same place for two rounds. That's an eternity in combat. I actually wonder about the general "combo" theme that seems to have worked its way into pathfinder. I LOVE a lot of the changes to mechanics but the combo feat theme worries me.


Sweet! I have barely had time to peruse the first release.


My apologies if this has been discussed already.

What do people think about the new combat maneuver rules? I like the simplicity. However with regard to the grapple condition, might this make it more complicated? Do you think this new system empowers monks?

The static DCs seem like the largest departure from 3.5