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18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Saturday Stood behind the others, quietly bringing up the rear of the group. He was glad Jace was with them again. Coaxing answers from the dead was far easier a thing than coaxing answers from the living. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() "She stole files from da consular's office. She did not get a chance to read them." Saturday told the others. he waited for Abunan to take over questioning the spirit. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Saturday stood where the woman had died, scanning the area with his second sight. Then he made a gentle beckoning motion. "We are here to help you. Tell us what you took from the consulate." "If the dead creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive." Saturday is Neutral Good. DC is 12 (10 +1/2 level, +cha mod) ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() As clarification, the Speak with Dead spell says that any given corpse can only be effected by any casting of the spell once a week. If this particular ability is different, that's great. I just didn't see that anywhere so I assumed it worked as listed in the spell description. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Speak With Dead is a special ability Abunan and I have. We get one question with it, then we would have to wait a week for anyone to question the body again ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Well, there's still the Speak With Dead ability to deal with. Abunam, you can take that scene if you want. I'm pretty busy this week anyway and I don't want to hold the game up. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Spellcraft (untrained), guidance: 1d20 + 1 ⇒ (18) + 1 = 19
Saturday took his time observing the auras lingering on the body, quietly invoking the Loa of Boundaries to guide him. My casting stat is Con, I'm no good at this skill stuff. >.< ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() "Necrotic energy is common. I can think of dozens of ways to create it. Most come from people with very ill intent." Saturday said with pursed lips. Detect Magic! ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Speak With Dead doesn't overlap. If it's already been cast on a corpse in a given week, subsequent castings do not work. Whether or not your character knows that is up to you. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Saturday carefully cut away the hair to expose the corpse's head wound. "An energy discharge of some kind." he said, drawing everyone's attention to the pattern o the damage. Then he took his time with the bullet wounds. D'ees were fired from above. See da blood pattern here? Her heart was not pumping at da time she was shot." "I would surmise dat dey shot her aftah she 'ad fallen to her death, either to make it look like she 'ad run from their shots, or to ensure that she was dead." "Da Danorans lied to us." he said, sounding unsurprised. "I can ask her spirit one question. Any suggestions?" ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Saturday quickly finishes his cursory examination and pulls the cover back over the body. "Was the deceased wounded in any way before she was shot? Did you notice any other signs of injury during your pursuit?" Saturday asked. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Saturday let Jace handle the questioning and went straight to examining the body. He clicked the locket hanging from his neck open. A bright light poured forth to help him work. I'll take 10 with Guidance for an initial assessment (21 total), then move on to Taking 20 for a thorough examination. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Jace Azata wrote: Go extended Infernal Healing instead. Lower level meta. ^ that's what I meant. I don't use metamagic often so I get them confused. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() "I as well." Saturday agreed with Constable Jwee. The doctor was back in his usual attire, having shed his military fatigues and equipment when they were on the boat back from Yerasol. His short-beaked physician's mask hung from his belt and he wore pale grey trousers and long coat. A top hat sat on his head and a lit cigar hung between his fingers. His constable's badge was worn on the back side of his lapel, out of sight unless he wanted to display it. Since coming back from their last mission, he'd shaken off quite a bit of the stiffness and uncertainty that came with being new on the job. Also gone was the unintigrated outsider to Risuran society. He still spoke with a thick accent, but he had embraced his adopted home whole heartedly. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() I will not be leaving out details. I'll be noting Jace's heroism in particular at the lighthouse. I should have my level-up complete tonight. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() "How dis creature corrupted da duchess sounds relevant to our investigation as well." Saturday said. "If you wish to write a missive to da king, we will bear it to him, along wit' our own encouragement that he heed your words." "If you walk out wit' us, no one will bother you or your prisoner." ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Saturday ignored the dutchess for now and spoke to the elf.
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18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Saturday scowled. He'd heard enough. He drank a potion and gave Jace a nudge, moving into into door-breach formation. Aid: 1d8 + 5 ⇒ (2) + 5 = 7 ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() "Senseless." Saturday said grimly as they walked through the charnel landscape. Once at the tower he drank a curative potion and held one of his Aid potions in his hand at the ready. Cure: 1d8 + 1 ⇒ (8) + 1 = 9 I am back to full health. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() GM, can we get a short out of game summary of what just happened. The gist that I got was some guy made of fire cast a spell that caused a bunch of patches of jungle to overlap with and destroy the buildings nearby, and now we have to get through that to head towards where the Dutchess is holed up. Is that right? Did I miss anythng? ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Knowledge Local: 1d20 + 4 ⇒ (19) + 4 = 23 Have I ever heard of this thing or anything like it? "What da hell was dat?" Saturday asked, staring into the patchwork of summoned jungle and now-ruined civilization. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Someone with sense motive want to roll it? Doc gave the soldier a flat look. "T'ank you for your cooperation." "I want to be clear. We are not here to re-start da war. We are here to prevent dat from happening. When dis is over, we are leaving." "If the rebels get their way, the islands become a battleground again." "I do no' want dat. Neither do you. As much as I hate dat uniform and what it represents to my people, you and I are allies today." Is the fact that we are working with the Danoran government a secret? ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() This game seems to be rife with false expectations regarding what it is about. When I read about that war, the Danor seemed a lot like industrial era Spain colonizing the Caribbean while at war with the British. Couple that with the fact that the Danor are literally demon-blooded and it seemed pretty clear to me that they were the villains. In my eyes, a better example of a real world analogue would be this- We'll have Danor be the Spanish and Risur be Britain. After a long and protracted war, Spain has won the war of imperialism. Britain is now a trading partner in the islands. What if a rogue faction of British nobility led a coup in the Caribbean? The British send troops to stop the problem, but the local Spaniards, who hate them all, have to be rounded up for their own safety and everyone else's. They are understandably angry, and want to be freed and given weapons. Arming a group of locals to fight against rogue factions always seems like a good idea at the time, but as we have seen over and over again, it always bites you in the ass. (That's essentially how we got Al Qaeda and eventually ISIL). There's really nothing to stop them from turning those weapons on us next. Or even at the same time. Fighting a local resistance during a military campaign against a third party just makes things harder. Couple that with the fact that one of our "British" heroes is a Caribbean native who's people were wiped out by the Spaniards, and you can see why the idea of giving them weapons isn't going over very well. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Doc turned slowly, eyeing the Danoran soldier with the kind of seething anger that only those with Orc blood can muster. In spite of the hate in his eyes, his voice was steady and calm. When he spoke his accent gave him away as a native of the jungle islands the Danor had spent decades making war on and colonizing. "What is wrong, Danor? You don't like da idea of foreigners forcing you from your home, killing your friends an' taking what you have worked for?" "You do no' like being caged during a fight dat has nothing to do wit' you?" "These men," he gestured to the rest of the Danorans in the holding pens with him, "dey are civillians. I can understand why dey are upset. You, though. You are a soldier. You are part of a colonizing occupation. I should think you would appreciate da irony." "Now, if you help, dis ends sooner. Less bloodshed, less collateral damage to these people's homes and lives." "You dont help, dis takes longer. Could be days. Weeks. Guess it doesn't matter how long, because I know exactly how long I will keep you here. We do not have da authority to turn you loose or give you weapons, but we do have the authority to take over the internment camp. Da Army would love it. One less thing for dem to worry 'bout. Then, after da job is done, I will stay. To question you all. Make sure none of you are with da rebels. I will be very thorough. I will make sure all your medical needs are met. You will live, no matter how harsh things get. Sickness will be require quarantine and intensive care. Infections will be cut out. In da war my specialty was amputations. I have a very impressive survival rate. You will live, even if you do not wish to." "I promise I will show you every kindness that your people showed mine." Intimidate: 1d20 + 11 ⇒ (19) + 11 = 30 "Or, you can help. Your choice." ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Doc nodded to the soldier. "Keep it dry an' clean. Change da wrapping every other day, or whenever it gets dirty. Infection kills here." He did his best to ignore the Danoran prisoners behind him. Davin was being far too kind. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Doc walked over to the wounded sailor, tapping the patch on his arm that marked him as a medic. "Has anyone taken a look at dat yet?" he asked. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Ugh. Got rushed out the door before I remembered to do the dialect substitutions for Saturday's last post. I hate that you can only make edits within an hour. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() "In the Yarasol, being dirty, sweaty and bloody is just something you have to get used to. You learn to dress accordingly, and use oils and sand as substitutes for soap and water. It is more important to stay dry than clean." ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() I've noticed that Narissa approaches the game from the perspective of a particularly confrontational soldier. It's fine if that is how you want to run your character, but as a player you should be aware that your approach isn't going to be very effective when dealing with allies. That navy puke saved our asses, then congratulated us on a job well done. He got confrontational after Narissa started making demands of him. If you wanted military supplies, the next step would have been a Diplomacy check. Using Intimidate and then leaving angrily is kind of a dick move. Lastly, we are first level and you are a full-bab character with a 14 strength. Your weapon of choice isn't going to be an option every time. There's a few dozen corpses on the docks. Now would be a great time to pick up some backup weapons. ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() "Killing her gives us not'ing. No answers, no justice. And dere is still da possibility dat she has been magically controlled." Saturday said firmly. "Dids is our job." ![]()
18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:
![]() Jace Azata wrote:
"I would not expect dat. Falling on her sword to avoid capture is mo' likely." Saturday rumbled, his face stoic but his eyes clearly pained by the carnage. "In military matters, death is unavoidable. In this, confronting the duchess, it should be avoided at all costs." he said, his remarks mostly aimed at Narissa.
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