Baron Galdur Vendikon

Dmitri Ruvinov's page

4 posts. Alias of Celeador.


Full Name

Dmitri Ruvinov

Race

(Male Human Bard (Sound Striker) 6 AC 21/13/18 / HP 63 / F +5 R +9 W +6 (+4 sonic and language effects) / Init. +3 / Perc. +10)

Size

Medium

Age

34

Alignment

Chaotic Good

Deity

Pharasma

Location

Lepidstadt

Languages

Common, R'lyehian, Thassilonian, Draconic, Giant

Occupation

Antiquities dealer

Strength 8
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 12
Charisma 20

About Dmitri Ruvinov

Dmitri Ruvinov CR5
Male CG Human Bard (Sound Striker) 6
Male Medium Humanoid (Human)
Init+ 3; Perception +10;

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DEFENSE
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AC 21, Touch 13, Flat-Footed 18
hp 63 (6d8+12+3)
Fort +5, Reflex +9, Will +6 (+4 sonic and language-dependent effects.)

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OFFENSE
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Spd 30 ft.
Melee Dagger -1 (1d4-1/19-20/x2) and. .
Ranged Dagger +7 (1d4-1/19-20/x2) or
Light Crossbow +5 (1d8/19-20/x2) or
Ranged Touch +7

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STATISTICS
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Str 8, Dex 16 (14 +2 Magic), Con 14, Int 13, Wis 12, Cha 20 (15, +2 Racial, +1 lv4, +2 Magic)
Base Atk +4; CMB +5; CMD 15
Feats: Bardic Weapon Proficency, Light Armor Proficiency, Shield Proficiency, Lingering Performance, Skill Focus: Stealth, Eldrich Heritage (Umbral), Point Blank Shot
Traits: None.
Carrying Capacity; Light 26lbs, Medium 27-53lbs, Heavy 54-80lbs.
Total Weight: 23lbs (Light)

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SKILLS
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Appraise +5 (+1 Rank, +3 Class, +1 Ability)
Bluff* +14 (+6 Rank, +3 Class, +5 Ability)
Diplomacy* +14 (+6 Rank, +3 Class, +5 Ability)
Intimidate* +14 (+6 Rank, +3 Class, +5 Ability)
Knowledge (arcana) +8 (+1 Rank, +3 Class, +1 Ability +3 Bardic Knw)
Knowledge (history) +8 (+1 Rank, +3 Class, +1 Ability +3 Bardic Knw)
Knowledge (local) +8 (+1 Rank, +3 Class, +1 Ability +3 Bardic Knw)
Knowledge (nobility) +8 (+1 Rank, +3 Class, +1 Ability +3 Bardic Knw)
Knowledge (planes) +10 (+3 Rank, +3 Class, +1 Ability +3 Bardic Knw)
Knowledge (religion) +10 (+3 Rank, +3 Class, +1 Ability +3 Bardic Knw)
Linguistics +7 (+3 Rank, +3 Class, +1 Ability)
Perception +9 (+6 Rank, +3 Class +1 Ability)
Perform (Comedy) +14 (+6 Rank, +3 Class, +5 Ability)
Perform (Oratory) +14 (+6 Rank, +3 Class, +5 Ability)
Sense Motive* +14 (+6 Rank, +3 Class, +5 Ability)
Sleight of Hand +6 (+1 Rank, +3 Class, +2 Ability)
Spellcraft +10 (+6 Rank, +3 Class, +1 Ability)
Stealth +11 (+3 Rank, +3 Class, +2 Ability, +3 Feat)
Use Magic Device +14 (+6 Rank, +3 Class, +5 Ability)
*Via Versatile Performance
Total skill points: 48/48

Languages: Common, R'lyehian, Thassilonian, Draconic, Giant

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SPECIAL ABILITES
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Favored Class (Bard): +3 Hit Points / +3 Bonus 1st level spells known.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Lingering Performance: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.
Point-Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Skill Focus (Stealth): You gain a +3 bonus on all checks involving the chosen skill
Eldrich Heritage (Umbral): You gain the first-Level bloodline power for the Umbral Bloodline. For the purposes of using that power, treat your sorcerer level as equal to your character level -2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
Bloodline Powers: Your shadow magic is more defensive than offensive.
Cloak of Shadows (Sp): At 1st level, as a standard action, you can grant one target a cloak of shadows. This cloak gives the target a bonus on Stealth checks made in areas of dim or no light equal to 1/2 your sorcerer level for 1 round per 2 sorcerer levels you possess (2 rounds/+2 Stealth). You may use this ability a number of times per day equal to 3 + your Charisma modifier (8/day). This bloodline power replaces shadowstrike.
Bardic Knowledge (Ex): A bard adds half his class level (+3) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance (standard action) (19 rounds/day): A bard gains the ability to deliver a select number of supernatural and spell-like performances.
Bardic Performance: Counterspell (Su): Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su): Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 18) (Su):One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su): Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Wordstrike (Su): Spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard's level to an object, or half this damage to a living creature. This performance replaces inspire competence.
Bardic Performance: Weird Words (Su) (DC 18) At 6th level, a sound striker can start a performance as a standard action, lashing out with 1 potent sound per bard level (maximum 10), each sound affecting one target within 30 feet. These are ranged touch attacks. Each weird word deals 1d8 points of damage plus the bard's Charisma bonus (Fortitude half ), and the bard chooses whether it deals bludgeoning, piercing, or slashing damage for each word. This performance replaces suggestion.
Versatile Performance (Ex) Perform (Oratory): A bard can use his bonus in this in place of his bonus in associated skills (Diplomacy, Sense Motive).
Versatile Performance (Ex) Perform (Comedy): A bard can use his bonus in this in place of his bonus in associated skills (Bluff, Intimidate).
Well-Versed (Ex): The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Lore Master (Ex): A bard can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. Once per day, the bard can take 20 on any Knowledge skill check as a standard action.

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Spells
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Orisons: 6 known, DC 15
Prestidigitation
Ghost Sound
Detect Magic
Read Magic
Light
Message

1st Level Spells, 6/day, 7 known, DC 16
Grease
Silent Image
Saving Finale
Liberating Command
Feather Fall
Solid Note
Unseen Servant

2nd Level Spells 4/day, 4 known, DC 17
Glitterdust
Invisibility
Shatter
Silence

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COMBAT GEAR
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+1 Chain Shirt – 1100 Gold
+1 Darkwood Heavy Wooden Shield – 1257 Gold
Light Crossbow -
Crossbow Bolts (20) -

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OTHER GEAR
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Explorer's Outfit – Free
Headband of Alluring Charisma +2 – 4000 Gold
Belt of Incredible Dexterity +2 – 4000 Gold
Cloak of resistance +1 – 1000 Gold
Handy Haversack – 2000 Gold
Adventureing Gear -

Contents:

Backpack, Bedroll, Belt pouch, Clay mug, Dagger, 2 Fish hooks, Flint+Steel, Sewing Needle, Signal Whistle, 50ft String, 50ft Thread, Waterskin, 1 Week of rations, Whetstone, Manacles (average lock; break DC 26, Disable Device DC 25, Escape Artist DC 30)

Gold On Hand: 2643

Handy Haversack:

Contains:
Left pocket: all scrolls,
Right pocket: all potions, 2 Holy Water
Central pocket: Magnifying glass, Spell component pouch 2lbs, Rope, silk (50 ft.) 5lbs, Rations, trail (7 days) 7lbs, Tent 10lbs, Mirror, small steel 1/2lbs. Lantern, bullseye, 3 lbs. Bedroll, 5 lbs, Cold-weather outfit, 7 lbs, 60 Arrows, 9lbs = Total Weight: 48 1/2 lbs.

History of Dmitri Ruvinov:

Dmitri Ruvinov was born along the shores of Lake Encarthan in the bustling metropolis of Caliphs. Born to a wealthy antiquity merchant’s family, Dmitri’s first memories were of his father spending long hours by candlelight scribing numbers and figures into his massive ledgers. From an early age Dmitri helped in his father’s business, for endless hours counting and inventorying the eclectic items that his father would bring home from his journeys abroad. Skill: Appraise By the time that Dmitri had turned sixteen, he had seen and cataloged more artifacts and curios then some museum curators but it only left him wanting more. Skill: Knowledge (history/religion) and Bard Class

Seeing his sons thirst for knowledge and a potential opportunity to expand his business, Dmitri’s father Mikhail offered to send Dmitiri to the University of Lepidstadt, to which Dmitiri gratefully accepted. The next four years were some of the happiest in Dmitri’s life. He found that he excelled in the fields of philosophy, history and religion, but he was only of middling talent at the art of dueling, having earned more than his share of scar’s upon the Fifthstone Hill. Bardic Weapon Proficency

In his last two years of education Dmitri choose to specialize in a field of study and thinking back to his days of cataloging ancient texts and clay tablets for his father he found a particular interest in the study of linguistology. Skill: Linguistics In his final year as Dmitri prepared to graduate from Lepidstadt he spent more and more time at the Laurelgauge Library researching his thesis and he found something that would change his life. In the earliest of Thassilonian, Dwarven and Cylopedian glyphs there contained trace hints of a deeper proto-language. Initially, Dmitri was only able to extrapolate a smattering of phenoliths and morpholiths from the language, but the very discovery rocked him to his core. Archetype: Sound Striker

As the weeks went on Dmitri’s mastery of R'lyehian, as he dubbed it continued to grow, until several weeks before graduation he had pieced together his first word. Overjoyed at his discovery he shouted out the word with devastating results; the lectern he was using at the time to burst into splinters, blood began to run from his mouth and one his teeth cracked in half. Bardic Performance: Wordstrike Horrified, shocked and confused at what had happened, Dmitri frantically gathered up his notes and journals before he fled from the library and back to his dormitory room.

Scared Dmitri did what any man would do in a similar situation. He drank himself to sleep in the hope some respite from his memories. Sadly, the un-waking mind can comprehend only what our conscious mind could only grasp at the edges of. In his dreams Dmitri saw the darkness of the stars framing a coastline of mud, ooze and crumbling Cylopedian masonry. All around him were greenish stone blocks, rising into the sky higher then should be physically possible. Each of the massive stone obelisks were engraved with images of tentacle beasts and inlayed with more of the R'lyehian runes. He felt a thousand, thousand eyes upon him and in his dream he heard unintelligible whispers from the darkness. Screaming Dmitri woke from his dream covered in sweat and still smelling the acrid stench of the alien shoreline, but by then the damage had been done. The key had been turned on the lock of his mind. Eldrich Heritage (Umbral)

Fearing that he was losing his grip on his sanity Dmitri turned to the one person he knew he could trust; his oldest friend and fellow student Petros Lorrimor. For long hours Dmitri and Petros discussed Dmitri’s discovery of R'lyehian and the implications of the proto-language. Over the next several days the discussions gave way to experimentation, and it was Petro’s urging that lead Dmitri into the quest to learn how to harness his newly found power. Between Petro’s knowledge of the occult and Dmitri’s ability to harness the ancient language, he was, with much trial and error able to harness his budding powers, but they both agreed that it was not enough.

Following his graduation from the University Dmitri returned to Caliphs to take over his father’s business. Over the next five years Dmitri traveled around much of the world from the steaming jungles of the Mwangi Expanse to the blistering sands of the Osirion deserts, all while frequently communicating with Petros via letters. Each ancient structure Dmitri traveled to while under the guise of business was actually step towards unlocking the secret behind R'lyehian.

One month ago while Dmitri was returning from an expedition to the Ruins of Kho he received a request via one of Petros’s frequent letters urging him to make best possible speed back to Ustalav. The letter went on to state that Petros believed he had learned the location of a powerful artifact that had been thought lost during the war against the Whispering Tyrant, and though it was unlikely, if the news about the artifact was real, perhaps there might also be some remnants of the fabled tomes of knowledge left behind from the Wispering Tyrant himself as well. With no further urging needed Dmitri made his way back to Ustalav to meet with his oldest friend.

Personality and Appearance:

Appearance
Narrow of build with piercing grey eyes Dmitri keeps his greying black hair and goatee neatly trimmed. On the right side of his side of his face Dmitri proudly bears a Lepidstadt Scar; a reminder of his younger days of dueling with raipers upon the Fifthstones Hill. While traveling abroad Dmitri wears clothes of muted greys and browns that are neatly tailored and of good material, but otherwise unremarkable. In fact the only thing that might set Dmitri apart from another passing scholar or merchant is the eerily way that his shadow seems to move around him, slinking and enfolding him with an almost maliciousness intent.

Personality
(CG) Impulsive in nature, Dmitri has had the illusion of reality broken before his eyes and because of this he has learned to take nothing for granted. After working with Petros Lorrimor for years, Dmitri has managed to slowly overcome the inner-darkness that threated to overwhelm his psyche. Still, some remnants of his past occasionally surface brought on by the occasional trigger. Rather than allowing his fear to control him, Dmitri’s brush with madness has strengthen his will and made him stronger because of it. It is important to Dmitri to never forget where he came from and because of this he holds a special regard for the mentally sick and disabled, knowing that if things had been different he could have ended up in an asylum as well. Dmitri also makes it a point to be excruciatingly careful in the proper pronouncement of each and every person’s name that he addressed. Having learned years ago that each word can hold a hidden power, and non-more so than a person’s true name.