![]() About DjzeroMale Dwarf Monk (Terra-Cotta) 4
Details:
+2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. He receives a check to notice such features whenever he passes within 10 feet of them, whether or not he is actively looking (Racial Trait: Stonecunning)
+2 bonus on Perception checks to notice traps. This bonus increases to +4 if the trap is located in a stone wall or floor (Archetype feature: Terra-Cotta Monk) ------------------------------ DEFENSE ------------------------------ AC 19, touch 18, flat-footed 16 (+1 Armor, +2 dex, +3 Wis, +1 monk, +1 dodge, +1 Deflection) hp 35 Fort +7, Ref +6, Will +7 +2 bonus on saving throws against enchantment spells and effects (Monk: Still Mind) +1 trait bonus on saving throws against the supernatural abilities of undead creatures (Deathkeeper Trait) +2 trait bonus on saving throws against charm and compulsion effects (Focused Disciple Trait) +2 trait bonus on saving throws against death effects (Resurrected Trait) Defensive Abilities Death's End (+2 bonus to AC against undead and a +2 racial bonus on saving throws against spells and spell-like abilities cast by undead) (Racial Trait) SR 9 ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee Unarmed strike +5 (1d8+2) or unarmed strike flurry of blows +4/+4 (1d8+2) or MWK Dwarven Sphinx Hammer +6 (1d10+2/x3) or Temple Sword +5 (1d8+2/19-20) Ranged MWK Light Crossbow +6 (1d8, 19-20/x2)(range 80 ft.) or MWK Dwarven Sphinx Hammer +6 (1d10+2/x3)(Range 20 ft.)
Special Attacks flurry of blows, stunning fist (4/day, DC 15, fatigued), shadowhunter (50% weapon damage to incorporeal creatures when using nonmagical weapons, including natural and unarmed attacks, as if using magic weapons), ki strike, -4 hardness with unarmed strike attacks
Racial Traits:
------------------------------ Racial Traits ------------------------------ Race: Dwarf Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma. Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Dwarves are humanoids with the dwarf subtype. Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. DEFENSE RACIAL TRAITS
FEAT AND SKILL RACIAL TRAITS
SENSES RACIAL TRAITS
OFFENSE RACIAL TRAITS
Traits, Feats:
------------------------------ Traits ------------------------------ Characters of the Pahmet ethnicity may choose from the following race traits. Deathkeeper (regional) You have lived for a time deep inside the necropolises of the pharaohs. Your exposure to undead creatures and their necromantic energies has strengthened your ability to resist the powers of the unliving. You gain a +1 trait bonus on saving throws against the supernatural abilities of undead creatures. Focused Disciple (Faith)
Resurrected (campaign)
------------------------------
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks.
Stunning Fist You know just where to strike to temporarily stun a foe.
Improved Grapple You are skilled at grappling opponents.
Exotic Weapon Proficiency (Dwarven Sphinx Hammer) (Combat)
Monk Class Features:
------------------------------ Monk Class Features ------------------------------ Favored Class Option for Dwarven Monks: Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk’s unarmed strike (minimum of 0). Djzero has put four points into this option. Weapon Proficiency
Armor and Shield Proficiency: Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. AC Bonus (Ex)
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Flurry of Blows (Ex)
When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability). For the purpose of these attacks, the monk’s base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. Unarmed Strike
Usually a monk’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk. Bonus Feat
Stunning Fist (Ex)
At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At 4th level, he can choose to make the target fatigued. Fast Movement (Ex)
Maneuver Training (Ex)
Still Mind (Ex)
Ki Pool (Su)
At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. By spending 1 point from his ki pool, a monk can do one of the following:
Slow Fall (Ex)
Terra-Cotta Monk Archetype:
Possessing a natural affinity for all things earthen, terra-cotta monks are experts at turning the stone around them against their enemies.
Class Skills
Trap Intuition (Ex)
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb. Current Load Carried 46 lb. Money 1 GP 4 SP 3 CP
Background:
Djzero is 67 years old, a terra-cotta monk of the Pahmet race of dwarves. He is dedicated to the protection of the sacred burial sites, having served as a protector of necropolis areas for some 20 years. His parents were lower middle class workers specializing in the burial preparations of nobles. He has an older sister and two younger brothers. The whole family was orphaned when an undead monster ran amok in the shop where his parents were preparing to embalm a noble who had worked with necromancy before dying. He was adopted by an order of Pahmet monks and trained not only in the martial arts but also in mental and tactical disciplines for dealing with undead and various magical threats. He has been a devoted student and all was going well... until one night...
He was on an duty at the dedication of a new crypt. A mummy had been woken by a necromancer who had broken into the crypt and as the mummy threatened the bystanders, Djzero interposed himself, fighting the mummy and giving the people a chance to flee. He fought bravely, but was struck down. The clerics associated with the king wanted to reward his service and authorized his resurrection. After this, his outlook on life changed a bit. He won't talk about it but he remembers things he experienced while in between life and death. He senses he has a destiny to fulfill, although he is not sure what. I'm open to a variety of stories about how he came to be connected to the adventure path. Perhaps he was already participating in the lottery or was there in an official capacity to be sure proper respect was accorded to the dead. He is not motivated by enrichment, only by his sense of duty to the deceased. But like other Pahmet dwarves, he is also concerned to serve the living and feels a duty to help the rulers of Osirion lead the people of the land in the proper paths. If he detects treachery among the leaders, he will be anxious to expose it and bring wrong doer's to justice.
Appearance and Personality:
Djzero is 4 feet tall, 164 lb., making him rather small for a dwarf. But he is both strong and quick and surprisingly hardy. Through hard work and concentration on sacred meditation rituals and through study of ancient texts, he maintains a healthy mind and body. He has chestnut hair with glints of gold. His beard is decorated with golden bands and woven with gold thread. His skin is the same bronze color as most other people of the desert. His personality is on the quirky side. He spends most of his time in crypts and in meditation and fighting exercises with his fellow monks, so he doesn't have much in the way of social skills and doesn't see the need to acquire them for the few times he ventures out into public. He is not given to hedonism. Although he enjoys food and drink and song and dance, they are enjoyed in moderation and he doesn't seek out nights of revelry. He has a weird sense of humor, some would say gallows humor, but that is part of his perception of death as an essential and desirable end to a life well lived. One of his favorite sayings is, "That which makes my life good makes my death good also." He is apt to make blunt, honest statements without regard to for hurt feelings or injured pride. Another of his favorite sayings, "Only the truth is kind." He tells the truth and if people can't deal with it, that is their problem. He has been known to overpay for goods and services simply because he doesn't have the patience for haggling. He is open to romance, but does not expect any young female dwarf to be interested in a guy who spends most of his time in the tombs and catacombs. So he trusts to fate to provide what he needs and focuses on living fully in the moment. Build Details:
Str: 14 (5 points) Dex: 14 (5 points) Con: 16 = 14 (5 points) + 2 (Dwarf) Int: 12 (2 points) Wis: 17 = 14 (5 points) + 2 (Dwarf) + 1 (Ability increase at 4th level) Cha: 6 = 8 (-2 points) - 2 (Dwarf) Skills
Favored Class: Dwarf, 4 points toward “Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk’s unarmed strike (minimum of 0).” Hit Points:
Equipment
Wish List:
Upgrade to bracers of armor to +2
Upgrade to ring of Protection to +2 (or anything else that boosts AC without wearing armor) Headband of Inspired Wisdom +2 (or anything else that boosts wisdom) Belt of Giant Strength +2 (or anything else that boosts strength) Belt of Incredible Dexterity +2 (or anything else that boosts dexterity) Enhancement Bonus to Dwarven Sphinx Hammer (eventually want to make it a ghost touch weapon) An adamantine weapon Heward's Handy Havesack Masterwork Thieve's tools Ring of Maniacal Devices Boots of Elvenkind About the Player:
I have been role playing since the first edition of Dungeons & Dragons in the early 70s. In fact, I was introduced to the game by non other than Jeff Grubb, who eventually went on to work for Wizards of the Coast on a wide range of roleplaying games and a number of D&D based fiction books. I've played a wide variety of systems, but I've enjoyed playing Pathfinder since it was introduced and am also playing Starfinder characters.
I have been playing on Play-by-Post for 4 years. I am currently GM for 3 campaigns, 2 of them Pathfinder APs, plus a Doctor Who campaign. I've been a player in dozens of games and am currently running 2 Starfinder characters in PBP. My situation is stable and I don't expect anything to come up that might make me have to quit playing. I'm getting near retirement age, so if anything, my schedule will be opening up eventually. I don't have any children and rarely travel on long trips, so I'm generally able to post almost every day. I work as a university teacher so my schedule sometimes changes from day to night, but it is rare that I cannot post as a player.
|