Zokar Elkarid

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I have mixed feelings in that, although the game is going very well, several sessions in and 10 1/2 in-game days (and by far the best adventure I have ever run).

The research went well, we have had several diversions thanks to additional ideas on these boards (which are awesome btw folks!) but I was planning to hold the town's festival with a wedding later on in the current day.
I wanted to set up the 'random' stirge encounter during the festivities later in the evening but the party has just made their first visit to the prison and went via the balcony straight to defeat the Piper.

It was a fairly heated battle and they used up most of their resources (especially as it had followed the rat swarm and the scythe) But I am not sure if it makes sense to still have the stirge encounter once the Piper has been defeated?

Any ideas?

I had a rough concept that there could be some encounter at the wedding itself (half the guests turning out to be the groom's late in-laws or something) but I have run several zombie and skeleton encounters so would like a bit of variety - which the stirges would have provided - whatever happens, as it is in the presence of so many townsfolk it would be the trigger for the town hall incident.

The party have made the trust mechanic seem like a tally chart, gaining trust left right and center so they are sure to be minor celebrities at the festival.... and also the first people to hide behind when danger is about.

Do you think there is a logical way to leave the stirges in, or does anyone have any alternative ideas I could pinch which would freak the town out properly?


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So I am running MOTLG as a part of the path to immortality series and it's gone seriously wrong.

Spoiler:
They were all drugged and put in the cells, although the bard woke up early and got very paranoid, they then all woke up and decided to break out. With some broken bowls and natural 20's they managed to break out.

I had Egarthis put an alarm spell on the door as they weren't buying the whole 'guards not talking to them and throwing the water away' thing or actually buying the whole playing along thing. Once they got their equipment back, which was straight away, all hell has broken loose. No-one has died yet on either side although they just threw a water elemental at the acolytes and heralds attacking them.

I can't see how they are going to follow the general plot of the story and I can see it becoming a hack and slash through the temple instead of the roleplay scene it should be.

Now I know they like to RP but can understand how they felt being treated like that, particularly having their equipment taken away.

Can anyone suggest how the adventure can get back on track or shall I just play it by ear and hope for the best..... hoping I don't swamp the players and I'm able to balance the ELs?

This campaign was going so well until now......