DjinnJah |
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I have mixed feelings in that, although the game is going very well, several sessions in and 10 1/2 in-game days (and by far the best adventure I have ever run).
The research went well, we have had several diversions thanks to additional ideas on these boards (which are awesome btw folks!) but I was planning to hold the town's festival with a wedding later on in the current day.
I wanted to set up the 'random' stirge encounter during the festivities later in the evening but the party has just made their first visit to the prison and went via the balcony straight to defeat the Piper.
It was a fairly heated battle and they used up most of their resources (especially as it had followed the rat swarm and the scythe) But I am not sure if it makes sense to still have the stirge encounter once the Piper has been defeated?
Any ideas?
I had a rough concept that there could be some encounter at the wedding itself (half the guests turning out to be the groom's late in-laws or something) but I have run several zombie and skeleton encounters so would like a bit of variety - which the stirges would have provided - whatever happens, as it is in the presence of so many townsfolk it would be the trigger for the town hall incident.
The party have made the trust mechanic seem like a tally chart, gaining trust left right and center so they are sure to be minor celebrities at the festival.... and also the first people to hide behind when danger is about.
Do you think there is a logical way to leave the stirges in, or does anyone have any alternative ideas I could pinch which would freak the town out properly?