![]()
Search Posts
![]()
![]() Looking at the bestiary (and on the PRD) it says the way to cure lycanthrophy (curse) is to have a remove disease/heal from a 12th level cleric (within three (3) days of gaining the affliction). Does this mean that oracles, witches, druids, paladins, samsaran spell picked people are unable to do it? ![]()
![]() Alright, this may have been covered before... but a few thoughts came to mind as I was going over notes from Carrion Crown (Specifically the Bestiary of PT 6). Specifically..(spoiled below) (Don't think I can quote it right out of the book.. but if I can I will add it later..) Carrion Crown #6:
Eragayl Aruodra battling a reaper of death, attracts the attention of Urgathoa and ends up disappearing with her. (Shadows of Gallowspire, CC#6, pg 82). So, some nice fluff, but here is where the person mentioned happens to show up again... Rule of Fear:
Been admitted into Castle Arudora (also known formally as Castle Maiserene) (now called Bastard Hall) "carrying a swaddled bundle, and how that stranger bore a shocking resemblance to the long lost Paladin of Shelyn Lord Eragayl Arudora." (Rule of Fear, pg 60.) Then is there also the reference in Carrion Crown Part 5 (Urgathoa entry) talking about Urgathoa's relationship with Shelyn with some priests claiming... Ashes at Dawn:
"The goddess of art has taken and hidden something from the goddess of the undead, intensifying their enmity." (Ashes at Dawn CC#5 pg 73) I believe (although could easily be mistaken), that somewhere it talked about Urgathoa having a child? (Besides the obvious daughters of Urgathoa from the Inner Sea Guide) Possibly with said individual who somehow managed to steal the child away?? Hide it in BastardHall?? Or at least seems to be hiding SOMETHING.... Some of the individuals who have played the "BASTARD HALL" series at PaizoCon, may be able to help flesh out more of the information. I have only played in the PaizoCon2012 "Gardens of Bastard Hall" Game, run by F. Wesley Schenider, (are allowed to post my campaign notes???) That seems to give a hint of credence? ![]()
![]() Tempted to get one of the tables they offer (in particular the portal) Website: Geek Chichq Site Anyone had experiences with their products? Or would I be better off trying to build my own? (With only a semester of high school shop underneath my belt.) ![]()
![]() Alright will post my campaign notes (and those I am transcribing from paper to digital) for the Grubber's Hermitage adventure. (My apologies if someone has done this already, my search-fu is not the strongest) First off, let me thank James Jacobs (and any others who had a hand in the Sandpoint/GH portion of Book 1), my party really enjoyed the 'extra' encounters and helped them get much more comfortable being 'Varisian'. Apologizing ahead of time for some bad grammar, diverging from Paizo format, etc. (Once it gets all the way out will update later!) Background:
As is stated in the Sandpoint entry, Grubber's Hermitage is a small fishing community that trades with Sandpoint. Rough population of 150-200 people (Mainly human, one half-elf (old hermit)), couple of halflings.) Notable NPC's are the cleric of Gozreh: Lenark Windwhisper, mayor: Curtis Villingsworth. Notable locations: Forest of Fangs (where the hermit lives), the Inn known as the 'Crusty Crab', the Church of Goz-reh (overlooking the northern cliffside), the docks, and the cannery. **NOTE ABOUT THE CANNERY**
Decent map forthcoming (didn't really need TOO much of it for the party, encounter maps even more forth coming, although map-pack entries would probably work for a lot. Generic overview of the island: South- Docks East-Inn West-Canary North-Church, NE (far end of island)- Forest Reason for why things went bad:
Encounters on the island:
Encounter's of Grubbers Hermitage: 1: Fisherman mishap on the way to the island.
Generic Playthrough Arc/Storyboard: 1: PC's hear rumour/asked to investigate the Hermitage 2: On boat/ship ride over, encounter the 'Blood Seagull' and experience the 'bad luck' first hand. (Encounter 1) 3: Upon landing, PCs meet the inhabitants of the island (Encounter 2) 4: PCs begin their investigations! (Encounters: 3-5 any order (may not do all)). 6: Once the cultists/PCs know the jig is up, its a brawl in the village streets! (Encounter 6) 7: After defeating the cultists there is one place left to clear: the Church of the Cliff. (Encounter 7) 8: Conclusion/Aftermath ![]()
![]() My apologies ahead of time if this has been answered.. looked through a bunch of the Paizocon threads + the FAQ and not finding a definitive answer, perchance I shall search the hotel website? (Although don't know if event rules supercede/coincide) Are open drinks allowed inside the hotel/Game rooms/at tables? Must they be purchased from the hotel bar (Does it have a bar??) Outside drinks allowed? Was hoping to enjoy some refreshment (and possibly enjoy the 'Dead PFS PC Drinking game). And... maybe bringing a cooler of some chilled Hard Alcohol for tables/gms. (Nothing like rewarding your GM with some liquid 'refreshment') ![]()
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
![]() Hello there! Looking for some ideas from the folks on the forums for some challenges to throw at my party! Background Information:
Party is 6 (almost 7), have one piece of an artifact, and are looking to hunt down the remaining pieces while dealing with other factions/groups that also desire it! They have just entered Numeria to sign up for a race across the Felldales hoping to win another piece of the artifact. Currently, my plan is to have a five (checkpoint) race across the western half of Numeria vs various faction teams, (the party is siding with the Pathfinder Society). Winning the race will be determined by the # of points each group earns. The points are going to come via two parts: 1) Getting from destination A --> destination B. (Obstacles in the way, other factions sabotaging each other). Fastest group gets more points, etc etc. 2) At the checkpoints there will be further challenges to either (give some points, or items (party choice in case they feel greedy!)) What I'm looking for is ideas for challenges to throw at them for the travel portion.. (like, 'Navigate a Numerian mine field!', or 'Giant Robot Scorpion crossing!')And contests at the check points (sort of ala River Kingdom's style) Examples include: Foot race, or Honey Badger wrangling/herding. Any ideas you can provide would be most beneficial, and please let me know if I should provide further information! |