Yimni

Dinglecanter Fizzlesnot's page

5 posts. Alias of eMagdAeH.


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I went with Shielded Caster and Allied Spellcaster. I'm not expecting those to line up necessarily right now, but stealthy isn't totally the modified Dinglecater I posted's thing...

As an aside to the GM, I will fully convert this profile to the changes I made in the post earlier if selected. The only reason I haven't is that I've got a campaign I'm recruiting for that has this character as link for an example. That recruitment closes on 4/11, so I'm happy to make the changes then.


It occured to me that I specified why I chose the neutral good alignment, but not why he wants to be a pirate. In his oblivious outlook on the world, pirates aren't criminals. They're a group of friends who sing show tunes while sailing around the world having adventures. I forsee many a mutany attempt against Dinglecanter, but he would perceive a mutany attempt as "wiley sailors needing motivation!" He "motivates" them by singing (extremely poorly), a sound so terrible it keeps them in line. Dinglecanter, of course, thinks they are getting inspired to keep working by his incredible singing. /sales pitch


Modified character per your posting:

Dinglecanter Fizzlesnot:

Deity and Alignment: Besmara - Neutral Good (see rationale below)
Languages: Common, Draconic
Abilities: Str 12, Dex 10, Con 8, Int 12, Wis 8, Cha 18
Init: +0 (+0 Dex); Senses: Low-light Vision
DEFENSE
AC: 11, 11 touch, 11 flat-footed (+1 size, +0 Dex, +0 Armor)
HP: 9
Fort: 0 (1 base, -1 Con)
Reflex: 1 (1 Base, +0 Dex)
Will: 2 (3 base, -1 Wis)
Concentration +11 (+3 Caster, +4 Cha, +4 Feat) - +15 if adjacent to ally with Shielded Caster Teamwork Feat
Defensive Abilities: Combat Casting (+4 Concentration), +2 against Mind-Affecting spells/spell-like abilities (+2 Gray Ooze Nature), 5 Acid Resistance (5 racial)
OFFENSE
Speed: 30
Melee: Quarterstaff +3 (+1 BAB, +1 Str, +1 Size)
Melee Touch: +3 (+1 BAB, +1 Str, +1 Size)
Ranged Touch: +2 (+1 BAB, +0 Dex, +1 Size)
Spell Save 14 + Spell Level
Bonus Damage: None
SPELLS
0 - Acid Splash x1
0 - Antagonize Wound x1
0 - Drench x1
0 - Inky Ray x1
0 - Unarm Foe x1
1 - Adhesive Spittle x1
1 - Mucus Spray x1
1 - Oozy Transparency x1
1 - Ray of Sickening x1
STATISTICS
Space: 5 ft
Reach: 5 ft
BAB: +1 (+1 Sorcerer)
CMB: +1 (+1 BAB, +1 Str, -1 size)
CMD: 11/11 Fl (+1 BAB, +1 Str, +0 Dex, -1 size)

Feats: Combat Casting, Sickening Spell, Bonus - Shielded Caster (Teamwork Feat), Bonus - Allied Spellcaster (Teamwork Feat)

Traits: Barroom Talespinner (Perform - Sing, Diplomacy), Tenacious Shifting (+2 rounds duration of transmutation spells cast on self), Kobold Faith (+2 Diplomacy when dealing with other Kobolds)

Skills: Total Points 3 (2 Sorcerer, +1 Int)
Diplomacy: +13 (+3 Rank, +3 Class, +4 Cha, +2 Racial, +1 Trait) - +15 if dealing with other Kobolds (+2 Trait)
Heal: +1 (+2 Rank, -1 Wis)
Knowledge (Arcana): +5 (+1 Rank, +3 Class, +1 Int)
Perception: +2 (+3 Rank, -1 Wis)
Swim: +5 (+3 Rank, +0 Str, +2 Gear)
Background Skills: Total points 2
Perform (Sing - Extremely Poorly): +13 (+3 Rank, +3 Class, +4 Cha, +2 Racial, +1 Trait)
Profession (Sailor): +7 (+3 Rank, +3 Class, -1 Wis, +2 Gear)

Equipment: 24 lb/75 lb, 384 gp
Backpack (2 lb, 2 gp)
Bedroll (5 lb, 1 sp)
Blanket (1 lb, 5 sp)
Trail Rations x10 (1 lb, 5 gp)
Cold Weather Outfit (0 lb, 0 gp)
Waterskin (4 lb, 1 gp)
Grappling Hook (4 lb, 1 gp)
Rope (10 lb, 1 gp)
Flint and Steel (0 lb, 1 gp)
Quarterstaff (2 lb, 0 gp)
Besmara's Tricorn (0.5 lb, 2,600 gp)

Special Abilities:
Day Raider
Dragon-Scaled - Green
Jester
Low-Light Vision

Alignment Rationale: I totally hear you on the good kobold being out, but thematically I figured I'd risk leaving this guy Neutral Good. To go along with the character backstory (will modify to show up in the character profile if selected - basically switch Gnome for Kobold and change love of Shelyn to love of being a pirate), he would be the type that tries to be a pirate by encouragement, mostly with touchy-feely ways...that are covered in snot. I figure it's a gamble to be selected with this in mind, but I just can't break character concept! Thanks for considering this guy!

Oddly enough, there seems to be two sources for the Ooze Bloodline. I'm using the one from Deep Magic where Pseudopod doesn't exist. I'm using Hero Lab, so maybe they don't have that version of the Ooze Bloodline uploaded? Bonus Spells as follows:
Linky


Hokina wrote:

@Dinglecanter Fizzlesnot:
I am a little put off by Pseudopod, the ooze shape spells, and the bloodline power Squishy Resistance (Ex).
** spoiler omitted **So feel free to submit as I won't turn you down just because of the ooze bloodline and spells.

Thanks for that Hokina! I assure you, this character is absolutely NOT about exploiting the game. I'm more than happy to modify how he casts those kinds of spells anyway. This guy is just more about the theme and funny (disgusting) use of mucus spells. I'll convert him over a little later today.


I may want to submit one, but I feel like I should get approval first before I go through the whole conversion. I feel like approval would be necessary for both the concept and the fact that in order to make this character 3rd party content is required. Would you be open to me converting this guy to a Kobold and tweaking the backstory so he's not a Neutral Good, oblivious, klutzy, Shelyn following mess and is instead a Chaotic Neutral, oblivious, klutzy, Besmara following mess?

Despite the fact that it requires 3rd party material, I assure you, it's not min-maxy. It will become more clear when you read it over.