Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Dijiron of course relays the information to everyone he can. Daemons. Foul abominations even by fiendish standards. These three seemed to have been weakened by our efforts thankfully. Dispatching them is now possible though it will likely not be easy.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Perception: 1d20 + 6 ⇒ (19) + 6 = 25 Seeing Ceru's fright, Dijiron rushes over to her side as quickly as his tiny legs would carry him and puts a hand on her shoulder. "Worry not, my dear. It hasn't hurt any of us yet and it is rather unlikely that it shall begin to do so now."
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Sorry to hear about all the stress, GM. I can wait patiently for further updates. @Layla. I'm very low on spells and have none to help in this current fight. My frail Ratfolk arms are also not made for helping Narahari. So I am afraid I can only offer moral support at this juncture.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Perception aid another: 1d20 + 6 ⇒ (15) + 6 = 21
"Ah, Amita, so good to see you up and about. Hopefully you're feeling better. I would so very much like an explanation for what is going on here."
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
GM Tacticslion wrote:
Lol. I just mean that it's wacky and often non sequitur. Like one of the running gags was a person shouting something like "Great Scott!" and then a person would pop up out of nowhere and answer "Yes?" 'Cause they are Great Scott.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Tracked Resources:
Cantrips: Summon Frosty, Detect Magic, Prestidigitation, Dancing Lights
Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist, Lvl 2: Protection from Arrows (abj.) Resistance: Fire 5 Protective Ward x6 It's funny, Ooze. You claim your arrows are fire yet they appear quite ordinary. Watch what happens when actual fire is summoned! Dijiron fires a scorching ray at Frosty's enemy. Ranged Touch Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Did my scorching ray from before hit? Or do I get a do-over? Tracked Resources:
Cantrips: Summon Frosty, Detect Magic, Prestidigitation, Dancing Lights
Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist, Lvl 2: Protection from Arrows (abj.) Resistance: Fire 5 Protective Ward x6 It appears that I am of little help here but luckily Frosty is here to assist. Dijiron nevertheless cast his protective ward on as many people as possible. Everyone who wants it gets a +1 deflection bonus to their AC Frosty Attack: 1d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (2) + 8 = 10 Frosty Damage: 1d3 ⇒ 11d3 ⇒ 1
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Now I'm wondering if halfling babies are really tiny and grow at a similar rate humans do towards their ultimate height or if they are closer to the size of a human baby and grow slower than humans do. Anyway good luck Layla!
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Tracked Resources:
Cantrips: Summon Frosty, Detect Magic, Prestidigitation, Dancing Lights
Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist, Lvl 2: Scorching Ray, Protection from Arrows (abj.) Resistance: Fire 5 Protective Ward x7 Strike at the Lighting creatures immediately! They're lighting weirds but touched with foul necromancy. Worry not, the green mist saps them of their strength but if they're gaining power from the fallen then we must act quickly. I don't know if the necromancy has changed them but the usual Lighting Weird is particularly weak to elemental attacks if anyone has them. Dijiron strikes the closest one with a Scorching Ray Ranged Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
While Ceru and others focus on escape routes, Dijiron turns his thoughts to the new forms of the prisoners and what turned them so. Kn (Arcana): 1d20 + 12 ⇒ (20) + 12 = 32
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Tracked Resources:
Cantrips: Summon Frosty, Detect Magic, Prestidigitation, Dancing Lights Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist, Lvl 2: Sorching Ray, Protection from Arrows (abj.) Resistance: Fire 5 Protective Ward x7 Condition: Shaken Kn (planes): 1d20 + 12 ⇒ (1) + 12 = 13
The daemons are now drawing power from those imprisoned by Jakk. Either help them or slay the daemons. They are not strong and can be taken out easily so be quick about it. Stone, stop being a fool and ignore the giant for now. There's nothing you can do. Dijiron directs Frosty to strike the nearest Daemon. Frosty Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Kn (planes): 1d20 + 12 ⇒ (13) + 12 = 25
Dijiron continues to hold onto Snaketreous' back. Merciful Abadar, I feel queasy. Vitreous please do try to be more steady. I don't fancy being thrown off into the mass of goblins down there provided I actually survive the fall. Why didn't I learn feather fall? Everyone stop trying to kill Jakk! The Cacodaemons are drawing strength from it. Incapacitate him non-lethally if possible.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
GM Tacticslion wrote:
Of course you'd save that from the five seconds I had it up. I tried to roll two dice in the same bracket like this: 1d20 +12, 1d20 +10. That didn't work as you can see. Also sorry about Frosty. I'll try to be better about that in the future. Yes he continues to attack Jakk as a distraction.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Tracked Resources:
Cantrips: Summon Frosty, Detect Magic, Prestidigitation, Dancing Lights
Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist, (abj.) Lvl 2: Sorching Ray, Protection from Arrows (abj.) Resistance: Fire 5 Protective Ward x7 Condition: Shaken A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked. Kn (Nature) for the giant: 1d20 + 11 ⇒ (1) + 11 = 12
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
GM Tacticslion wrote:
So did it confirm then?
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
GM Tacticslion wrote:
Gods damnit. Just ignore the second damage post then.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Kn (Arcana): 1d20 + 12 ⇒ (6) + 12 = 18
He appears to have some inherent magical ability that he can use with remarkable alacrity. They seem like conjuration effects. I suspect he summoned those Cacodaemons. They're the weakest kind of Daemon so I must wonder if his heart is truly in this fight. The damage to your weapon, Beylinda, is not normal however. Seems closer to a Demon than a Daemon. They must be altered in some way. Now that Vitreous was closer, Dijiron decided to fire his Scorching Ray at Jakk. Ranged Touch Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Tracked Resources:
Cantrips: Summon Frosty, Detect Magic, Prestidigitation, Dancing Lights
Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist, (abj.) Protection from Evil Lvl 2: Sorching Ray x2, Protection from Arrows (abj.) Resistance: Fire 5 Protective Ward x7 The uneasiness finally settled in Dijiron's stomach as the magic's effect subsided. I will certainly not be trying that again. But what to do? He is most likely protected as Nuglet was so my necromantic ray will probably not work. I am out of range for it anyway. I suppose Vitreous is our best hope at beating this monstrosity so it would help to protect him. Dijiron casts protection from evil on Vitreous. Get closer if you can Vitreous. My spells only work form so far. I only need you to move in about 10 ft.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
GM Tacticslion wrote:
I didn't think so either. I was gonna roll skill checks if I could do anything else.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Frosty can be the distraction for you if you wish. I can confuse others with my mist spell or use it to aid Vitreous as I mentioned before. Otherwise I will scan the magical energies of the room and attempt to divine, though I am an Abjurer, the source and purpose of what I see as you said before.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
I'm mulling over a conjecture that this tower or the strange magic of the Wastes can temporarily strike people into a malaise. 'Ooze' and now Stone have recovered. We can only hope that we can stay focused now without our members nodding off again, said Dijiron with a pointed glance towards Stone then Ooze. I think I'll need to write down the events of our sojourn into the tower and now this world in order to turn it into a hypothesis. It amazes me that we haven't had a second to truly rest and no I'm not counting the shared dream with the mirrors.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Tracked Resources:
Cantrips: Summon Frosty, Detect Magic, Prestidigitation, Dancing Lights Lvl 1: Color Spray, Ray of Sickening, Obscuring Mist, (abj.) Protection from Evil Lvl 2: Sorching Ray x2, Protection from Arrows (abj.) Resistance: Fire 5 Protective Ward x7 Dijiron fell into a stupor when Vitreous suddenly became a giant snake. In all the stories I've ever read, I feel like turning into a giant snake is something that only villains do and only when they are about to lose. And yet, it never helps. I've never even heard a story when the Evil Vizier turns into a giant snake and then wins. I know the hero has to win in the end but then again heroes don't turn into giant snakes either. Oh gods, will those two women still be fawning over him now? I'm going to need copious amounts of alcohol. Either that or a new spell that lets me scrub my mind. By the time he regained his composure, Shaedo had already turned him into the BotSnakeFly(tm). I think I have the perfect spell to aid in Vitreousnake's first appearance. I can summon a spooky mist that will give him an air of mystery.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Nine Hells, these revelations. I feel like I'm watching a fantasy soap opera (I now want to make and star in one). Times like these I wish I could drink at work. :P Anyway sorry about not posting on the weekend. I work long hours so I tend to spend all my time with my girlfriend which leads to me forgetting things. Now that people post 45 posts when I'm gone I'll try to be better about posting on weekends.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
"This means that Dijiron would likely mostly be furiously studying, while half-listening, scanning for things, and making comments." So I can prepare my new spells and regain my spells per day, I assume. But I probably can't transcribe the spells from the tattoo. Also thanks to that feat you gave me, I can make the knowledge engineering check but it isn't very good. K (Engineering): 1d20 + 6 ⇒ (16) + 6 = 22
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
An interesting story, Shaedo, but I think there is a discrepancy in the translation of the key word in the story. World simply means planet. We hail from Golarion the Cage. Elves hail ultimately from Castrovel the Green, second form the sun. Anyone can also see Akiton the Red, the fourth planet, in the night's sky. There are legends of technology that can transport people across planets but most, including me, dismiss such nonsense. No, what happened here is that magic transported us to another world. "Triddum" is not the name of any known planet or moon in our solar system which means that we were sent to another solar system or to another plane. Though we could also have come back in time to when the planets that created the Diaspora were destroyed. No matter what, this was the work of powerful magic and could hold a great amount of secrets. Dijiron finished his diatribe feeling pleased with himself until he suddenly hit himself on the head. Oh, I'm sorry, Shaedo. I didn't mean to invalidate your story. I just took issue with a definition. Another word might work better than "World."
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Draconic to Husk: As per my usual digust with the enchantment school of wizardry. I feel obligated to inform you that I detected some Enchantment magic affecting the minds of you and your "companion." I think the magic has affected your memories.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
A creeping sense of disappointment washed over Dijiron at the revelation that the women fawning over Vitreous were once Father Husk and the Black Knight they had just fought. Dijiron had never been a rat of romantic inclination unlike, say, Skivven the Seducer who charmed the Sylph princess into bringing the cool breezes to the Darklands. He was particularly disappointed in Father Husk. He seemed more...intelligent before. Although, this revelation does lead to some interesting questions to explore. He was about to open his mouth when the quick-tongued Halfling had beaten him to the punch. His delight that another person in the expedition was taking to intellectual initiative was eclipsed by the disappointment that the two, strangely-colored women were insistent on keeping their secrets. Shaedo's line of questioning was less scholarly but certainly more immediately important. When he saw her casting, he decided that information on both questions might be gleaned from her spell and decided to imitate her. Incidentally, I think it's spellcraft to identify the source and school of the aura. Kn (arcana) is more about the effects of magic or identifying magical creatures like Dragons. Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
If anyone is wondering why the fire isn't waking me from my reverie, thanks to my school power, fire basically doesn't affect me unless it's a direct fire attack like fireball. BTW I'm here and keeping up. I just don't think Dijiron has much to say about what's going on right now. He's still down with the escape plan. He'll have more to say about Schnorzel's arrival when things are calm again.
Male Ratfolk Wizard (Abjurer) 3 | AC 16 T 13 FF 13 | HP 11/11 | F +5 R +5 W +5 | Init +7
Dijiron's face is troubled as he watches the strange events before him unfold. He seems jumpy and distracted. It was all too much. Too much knowledge. I need more time. Time away from the noise. Time to study. Contextualize. He followed along with the group when required but otherwise appeared to be in a malaise. |