Tin Golem

Digital Mystic's page

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Here is what I am thinking so far....

The Butcher - Wields a giant cleaver and chops his victims into separate pieces, and chooses one cut from each victim which he wrapes in butcher's paper and delivers to the police, often before the body is discovered.

The Surgeon - Uses a number of tools in his murders, apparently opening up and removing organs from his victims while they are still alive. Often seems to use drugs to render his victims unable to resist him.

The Fist - He beats his victims to death with his bare hands.

The Fishmonger - Kills using a gaffhook and a very sharp knife. Guts and cleans his victims and leaves a fish at the scene of every murder.

The Leech - Suspends his victims upside down and drains all of their blood slowly through a small incision in their neck. Not even a drop of blood is found at the scene of any of his murders.

The Dollmaker - Dresses up victims in doll clothes and makeup and poses them.

The Headsman - Collects the heads of his victims.


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I swear I saw a thread at one point that put forward an idea I want to pursue with my guys. The idea was that the Brotherhood of the Seven are composed of 7 different murderous bastards who all dedicate themselves to the Skinsaw Cult. Each murderer has his own modus operandi, however thanks to Xanesha's influence all of them have been carving the Sihedron into their victims recently. Can anyone help me find any posts relating to this idea, or if you have ideas of your own related to this, toss em out there please! After I flesh out my murderous menagerie Ill post more info about them here.


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It has been about a year so I figured it was time to update the map list. At some point one of us needs to do the same for all the awesome non-map info in this thread. New pastebin {url=http://pastebin.com/6n9Z5FYH]HERE[/url]

General Sandpoint Maps:

1. BURNT OFFERINGS:

2. THE SKINSAW MURDERS:

Murder Most Foul

  • Sandpoint Lumbermill Exterior. by Terry Dyer
  • Sandpoint Lumbermill Interior by Evil Lincoln (This one could use a rework. Does not match description in module.)
  • Sandpoint Lumbermill Interior and Exterior combined
  • Sandpoint Sawmill by Hero339

    The Thing in the Atic

  • Habe’s Sanitarium by ThreeLite
  • Alternate Habe’s by TalesfromtheTabletop (not sure of Paizo Username)
  • Habe's Sanitarium by Hero339
  • Habe's 2nd Floor by Hero339
  • Habe's 3rd Floor by Hero339
  • Habe's Basement by Hero339

    Walking Scarecrows

  • Farmlands 1 By Tintagel
  • Farmlands 2 By Tintagel
  • Farmlands 3 By Tintagel
  • Farmhouse By Tintagel
  • Farmlands Day by Hero339
  • Farmlands Night by Hero339
  • Hambley Farm 2nd Floor Night by Hero339
  • Hambley Farm 2nd Floor Day by Hero339
  • Hambley Farm 1st Floor and Barn Night by Hero339
  • hambley farm 1st Floor and Barn Day by Hero339

    Misgivings

  • Foxglove Manor/The Misgivings 1st Floor w/ surroundings by Tintagel
  • Foxglove Manor/The Misgivings 1st Floor by Tintagel
  • Foxglove Manor/The Misgivings 2nd Floor by Tintagel
  • Foxglove Manor/The Misgivings Attic by Tintagel
  • Foxglove Manor/The Misgivings Basement by Tintagel
  • Foxglove Manor/The Misgivings Caverns by Tintagel

    Chasing the Skinsaw

  • Foxglove Townhouse by DigitalMystic
  • Alternate Townhouse Map by Peet

    The Seven’s Sawmill

  • The Seven’s Sawmill by ThreeLite
  • The Sevens Sawmill and Foxglove Townhouse by Dom C
  • The Undermill by GustavoMalek
  • Ground Floor by GustavoMalek
  • Seccond Floor by GustavoMalek
  • Third Floor by GustavoMalek
  • Fourth Floor/Workshop by GustavoMalek
  • Rookery by GustavoMalek

    Shadows of Time

  • Shadow Clock Tower and Roof by Dom C
  • Shadow Clock Roof by Tinalles
  • Shadow Clock Tower and Roof by barry lyndon
  • 3. THE HOOK MOUNTAIN MASSACRE:

    Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.

  • Paradise Barge - The Deck, First Floor , Second Floor by Hythlodeus

    In the Hooks Shaddow

  • The Graul Homestead Ground Floor by BWatford
  • The Graul Homestead Upstairs and Basement by BWatford
  • The Graul Homestead Barn and Field by BWatford
  • Graul Homestead by Threelite

    Retaking Rannick

  • Hook Mountain Exterior and Caves by Digital Mystic
  • Fort Rannick 1st Floor by BWatford
  • Fort Rannick 1st Floor North by Riding Bull
  • Fort Rannick 1st Floor South by Riding Bull
  • Fort Rannick 2nd Floor by BWatford
  • Fort Rannick 2nd Floor by Riding Bull
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by Riding Bull
  • Fort Rannick (116x88 Split into 4 parts, each 58x44) by threelite
  • Fort Rannick: 3 levels except the outside (grid size 70x70) by Philly

  • Alternative version of Fort Rannick: 1st floor, 2nd floor, 3rd floor, 4th floor, 5th floor by Peet

    Down Comes the Rain

  • Saving the School Children (Just add boat) by Digital Mystic
  • Turtleback Ferry Chapel/Black Maga by Digital Mystic
  • Turtleback Ferry Chapel/Black Maga by Tinalles
  • Turtleback Ferry Chapel/Black Maga /w Grid by Tinalles
  • Turtleback Ferry Chapel/Black Maga by Miikka Autere
  • Top of Dam Ogre Fight by Digital Mystic
  • Top of Dam Ogre Fight by Hythlodeus
  • Skulls Crossing Western Caves by BWatford
  • Skulls Crossing Skulls Watch by BWatford
  • Skulls Crossing Grazulls Domain by BWatford
  • Ferry crafted from the shell of giant turtle by GustavoMalek
  • Skull's Crossing - Encounter with the Ogre Demolition Crew - 20x20 by GustavoMalek
  • Skull's Crossing: Skull's Watch - 20x20 by GustavoMalek
  • Skull's Crossing: Grazuul's Domain - 20x19 by GustavoMalek

    The Haunted Heart

  • Mysterious Derelict (25x25 units, 70 pixels per unit) by threelite
  • Heart of Sadness by Digital Mystic
  • Heart of Sadness by Miikka Autere

    Harrowing the Hook

  • Hook Mountain Clanhold pt1 by BWatford
  • Hook Mountain Clanhold pt2 by BWatford
  • Hook Mountain Clanhold by Miikka Autere
  • Hook Mountain Clanhold - full map (72px - 106x68) by GustavoMalek
  • Hook Mountain Clanhold - divided in 2 parts of 53x68 each (better resolution) by GustavoMalek
  • 4. FORTRESS OF THE STONE GIANTS:

    Stones over Sandpoint

  • Sandpoint North Gate by Digital Mystic
  • Sandpoint East Bridge by Digital Mystic
  • Sandpoint Garrison and Town Hall by Digital Mystic
  • Sandpoint Scarnetti Manor by Digital Mystic
  • Mill Pond - 32x30 by threelite
  • Two Knights Brewery - Beer or Death - 25x25 by threelite

    Journey to Jorgenfist

  • Ogre Cattle Rustlers - 35x35 by threelite
  • Storval by Digital Mystic

    Into the Valley of the Black Tower

  • Longtooth’s Lair by Digital Mystic
  • Wyvern/Deathweb Caves by Digital Mystic
  • Jorgenfist by Digital Mystic
  • Black Tower 1 by Digital Mystic
  • Black Tower 2 by Digital Mystic
  • Jorgenfist - One huge image, 78x96 by threelite
  • Jorgenfist - Split into 4, 39x48 each image by threelite
  • River Caves - 45x29 by threelite
  • Longtooth's Cave - 44x13 by threelite
  • Watchpost - 30x30 by threelite
  • The Black Tower - 16x31 by threelite

    Under Jorgenfist

  • Under Jorgenfist by Digital Mystic
  • The Pit and Caverns - Split into 4 for Roll20 upload limit. 46x34 each, 92x68 total by threelite

    The Ancient Library

  • The Ancient Library by Digital Mystic
  • Jorgenfist Library - 61x37 by threelite
  • 5. SINS OF THE SAVIORS:

    The Scribbler's Rhyme

  • Sandpoint Scribler's Lair Entrance by Digital Mystic
  • Lamashtu's Shrine by threelite

    Seeking Runeforge

  • The Scriblers Lair by Digital Mystic
  • The Dragon's Lair - 59x22, did 2 maps; one showing the hidden ramp and another without by threelite
  • The Dragon's Lair by Digital Mystic
  • The Sihedron Circle - 29x20 by threelite
  • The Sihedron Circle by Digital Mystic
  • Frozen Cathedral - 34x19 by threelite
  • Frozen Cathedral by Digital Mystic
  • Xin's Stairway - 29x23 by threelite
  • Xin's Stairway by Digital Mystic

    Runeforge and the Abjurant Halls

  • Runeforge - 52x33 by threelite
  • Runeforge by Digital Mystic
  • Ravenous Crypts - 30x22 by threelite
  • Ravenous Crypts by Digital Mystic
  • The Vault of Greed - 50x34 by threelite
  • The Vault of Greed - by Digital Mystic
  • Iron Cages of Lust - 69x44 by threelite
  • Iron Cages of Lust by Digital Mystic
  • Shimmering Veils of Pride - 49x33 by threelite
  • Shimmering Veils of Pride by Digital Mystic
  • Festering Maze of Sloth - 39x27 by threelite
  • Festering Maze of Sloth Drained - 39x27 by threelite
  • Festering Maze of Sloth by Digital Mystic
  • Halls of Wrath - 80x129 (rotated so that north is up) by threelite
  • Halls of Wrath by Digital Mystic
  • Halls of Wrath by Riding Bull
  • 6. SPIRES OF XIN-SHALAST:

    Whispers in the Wood

  • Vekker's Cabin - 33x41 by threelite
  • Vekker's Cabin Environs - 31x37 by threelite

    On the World's Roof

  • Giant Sentinels - 56x40 by threelite

    Xin-Shalast

  • Lair of the Hidden Beast - 28x20 by threelite
  • Ghlorofaex's Lair - 101x64 by threelite
  • Heptaric Locus - Half Size, extend to 100x74 by threelite
  • Krak Naratha, 40x60 by Zhyth
  • Giant Encampment, 40x40 by Zhyth
  • Abominable Dome, 50x50 by Zhyth
  • Spolarium, 30x40 by Zhyth
  • Temple of the Sihedron, 30x30 by Zhyth
  • Shahlaria, 50x40 by Zhyth

    The Pinnacle of Avarice

  • The Pinnacle of Avarice by Philly
  • The Pinnacle of Avarice - 92x98 by threelite

    The Eye of Avarice

  • The Eye of Avarice (34x23) by villadelfia
  • The Eye of Avarice (33x23) by threelite

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    So! Ive been on the hunt for a while for some missing items that disappeared from the interwebs a while back. The wonderfully skilled Cinchbug created a whole bunch of amazing pictures and 3d maps for the boards many moons ago. Sadly the site those maps were hosted on fell off the internet at some point and most of those were lost. Well... I managed to track them down and they were nice enough to re-share them!

    HERE is the gallery I set up on Imgur .

    Check out those 3d models of the Misgivings! Pure awesome!


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    Oops! I totally forgot to do my overlay. Here it is with my typical style of overlay. Ill do another with a full grid I suppose.

    Edit :

    Ok in doing the grid overlay I figured out what the issue was. There were a small border cut off of the left and right side of the map for some reason. I replaced it with white filler... hardly noticeable... but it should line up right now. Not sure How I managed to mess it up in exactly that way but... here are the fixed maps.

    Sandpoint Cathedral w/ Grid by Digital Mystic

    Sandpoint Cathedral with Overlay no grid by Digital Mystic


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    Allright! After much effort, I present Sandpoint Cathedral!

    Sandpoint Cathedral by Digitalmystic

    I also have a brief write up here that I am working on which describes the chapels and will eventually cover the northern area too. Most of it matches the write up done by Cynge. If anyone notices anything I left out or messed up please let me know and I will try to fix it. Any input is appreciated!


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    I ran my most recent run through with one of the members playing Nualia's slightly older half brother from Magnimar. He was raised by his father, but neither of them knew about Nualia until she was abandoned to be raised by the local Sandpoint Church. They checked on her once, and she seemed happy and well cared for, so he left her there knowing that his adventuring lifestyle would be bad for a young girl like her. Not long after, their father passed away, and the PC was left to care for himself, eventually becoming an investigator in the Magnimar watch.

    So, needless to say, after finding out about her journals, he was dead set on saving her.

    When they got to Nualia, she was holed up in her room with her Yeth Hound, and Bruthazmus was outside, using a statue as cover while firing his bow at the party. What followed was an all out cluster flop that had the whole group spread out over her room and the hall way with the trap in it. Three players went down out of five, two were brought back up, and then two more went down. Everyone was at deaths door, and Nualia was barely wounded because her half brother was attempting every social skill he had trying to convince, cajole, or intimidate her into giving up her evil ways. Finally, he tells her that he loves her and trusts her and he turns his back to her to save his last remaining friend from her yeth hound. I roll a secret final diplomacy check for him. Then I describe how she lets out a rage filled roar, raises her bastard sword and stands there for a moment, her shadow played out on the wall where he can see... then she brings it down on the yeth hounds skull killing it. He rolled like a modified 35. She then backed away from him as he tried to hug her, waving her sword around, foaming at the mouth, and glancing around with wild eyes like a trapped animal. Then she swings her sword in a wide one handed arc... and CHOPS OFF HER OWN DEMON ARM. Then she passed out, leaving him with the party healer surrounded by the unconscious bodies of their 3 friends and his sister and three of them are bleeding out with a combined 5 hit points between them and perma death. That's how close that fight ended up.

    The rest of the redemption has not happened yet. We took a break on the game so that I could play for a while, but we will be picking it up again soon in a month or two. Still not sure how I want to play it, but I think it might involve Habbe's :)


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    Have Amiko send them down to the shore to collect some giant crabs. Minor fight. Then have junker goblins attack them with crazy junk weapons on the way back because they wanted the tasty tasty crabs. One can wear a bucket on his head and wield a mop that had a bunch of broken glass stuck in it. Much fun!

    The board can also be a method for spreading info. Perhaps one of the postings is Mayor Deverin offering a reward for any information leading to the capture of the people who burned down the mills.


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    I am just now beginning work on a Cathedral Battle Map. It may take some time to finish, but I will post it as soon as it is ready.


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    Ok. Here you go Mrakvampire. Updated with better looking water and overlay squares for better sizing. Came out to roughly 53 pix per 5ft square.

    Scarnetti Manor Updated
    Town Square
    North Gate
    East bridge and River


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    Joey Virtue wrote:
    SoylentG wrote:

    Cross-posted from Nynphaiel's advice request thread:

    I've just started running RotRL for the first time, and one of the thing that I find crucial is having all the information for Sandpoint at my fingertips. As much as love the design work that went into the Anniversary edition, it's not the best laid-out for quick reference. I went through the Sandpoint info, and put together the following cheat-sheets:

    Sandpoint NPCs - This is an alphabetical list of NPCs (by first name), with summaries of the details presented in the Anniversary edition. All the stats were pulled from the Community templates for HeroLab. 16 pages.

    Sandpoint Resources - A shorter (2 page) summary of the resources available to PCs in Sandpoint: Local experts listed by their area of expertise, Mentors listed by class, and Goods & Services.

    Sandpoint Info - Another short (3 page) document with lists of some of the more pertinent info for Sandpoint: Who makes up the Sandpoint Mercantile League and other significant families in town, a list of the Chopper's notable victims*, a list of the local Goblin tribes (and their heroes and territories), and a list of the gods with shrines in the Cathedral.

    Feel free to use these lists: I probably got even more out of making them up than you will reading them, because I had to read over the Sandpoint material multiple times to get everything down. It gave me a much better understanding of the ties between the characters, and what role they play in the AP.

    * I included Das Korvut's wife and child from the excellent Chopper's Isle adventure in the list of Chopper's victims.

    Does anyone still have these files when I try to open the drop box it says they are not there thank you

    Sadly I believe those items are lost to the sands of time.

    However... Yossirian has an AMAZING guide to Sandpoint you can get HERE which has most of that info in various ways. I highly recommend it.


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    So it looks like Hero339 released more of his amazing maps on Deviant Art . If any of you guys have accounts over there you should drop him a quick note saying how much you appreciate what he has done. I know I will. So without further ado... here they are.

    Sandpoint Sawmill

    Farmlands Day

    Farmlands Night

    Hambley Farm 2nd Floor Night

    Hambley Farm 2nd Floor Day

    Hambley Farm 1st Floor and Barn Night

    hambley farm 1st Floor and Barn Day

    Habe's Sanitarium

    Habe's 2nd Floor

    Habe's 3rd Floor

    Habe's Basement

    It looks like he added a second entrance to the basement in case you want the necromancer to escape to harry the players later. Nice Touch!


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    Ahhh thank you! I should add those maps to my list HERE . If you are looking for more RotRL maps you should check that post. It gathers up all the maps posted earlier in the thread. I suppose I missed Dom C's maps because they were in their own thread. There are likewise a few more maps later in the thread but they are primarily from later in the adventure. There are a few I made for places in Sandpoint such as Savah's Armory, and the Sandpoint Theater. There are also many excellent resources such as NPC lists, and handouts, and whatnot.


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    The stairs in the AP are all wrong. There are walls where there should not be. Check the layout in THIS map I made to see how it should look. The map is the first map I made IIRC, so don't judge it too harshly :)


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    A friend and I were recently discussing Paladins, and he mentioned to me his extreme dislike of Paladins of Ragathiel. He recounted several tales of people who used the supposed tenants of the Empyreal lord of Vengeance as an excuse for players to use Paladin powers to enact “murder-hobo” behaviors. He stated, “Vengeance is NOT a Lawful Good act.” I love a good paradox so I gave it some thought. What would a Lawful Good Paladin of Vengeance actually be like? Well, the Lawful Good part is a great place to start. Lawful… there would have to be a code involved. Without a doubt. A very strict and rigid one I think. And Good, with a capital G. This isn’t just a vague idea. We arent talking about ends justifying means here. We are talking about True Good. Ragathiel is also carries Chivalry and Duty in his portfolio. Good, Chivalry, Duty, put these together and you come up with terms like service, selflessness, devotion, protection, bravery, honesty, justice. The story of Ragathiel also brings us an interesting bit of information about his struggle against the anger in his heart (a gift, perhaps, from his father Dis) and how its mastery is central to his being. So lets see here; we need a code of conduct that allows Vengeance while upholding the ideals of selflessness, protection of the weak, honesty, and justice. I imagine something like this.

    1. A life for a life. One death does not justify a hundred acts of Vengeance. The path of the sword is one of balance, and every act of Vengeance may beget another. A paladin of Ragathiel seeks to balance the scales, not fill them to overflowing.

    2. Torture is not Vengeance. There is more than enough suffering in the world. You shall not add to it in Ragathiels name. A clean death can be an act of just Vengeance, but a torturous one is almost always an act of evil.

    3. No Vengeance but Ragathiel's. Once a Paladin of Ragathiel has agreed to take vengeance for someone, the matter is finished. The wronged party must move on with their life as soon as the Paladin agrees to enact the Vengeance. They are not to witness the deed itself. They are not to seek further Vengeance against the friends or family of the target.

    4. The Silence of the Grave. The matter is never to be spoken of again. You are never to speak of the Vengeance you request with anyone. Ever. You may only make a silent sacrifice to Ragathiel one a year in remembrance. Otherwise you are to act as if your loved one died a natural death. Mourn them, but do so with no anger.

    5. No Vengeance for yourself. The paladin may never entreat himself for Vengeance. He takes Vengeance for others, at their request, and only if they are worthy and willing to follow the rules set out for them.

    6. Do not suffer a Demon to Live. Demons are Anathema. All demons are assumed to be worthy of Vengeance. The paladin is called to destroy Demon-kind wherever they find them, or spend their life attempting to do as much damage as possible. This is not an requirement to suicide recklessly. It will likely be that a Paladin may do the most damage by raising an army, or training to become powerful enough to slay the beast.

    I imagine my paladin as a grizzled old war-dog. He has seen pain and death meted out by the ton. Long ago he had any fire burned out of him. He sits and listens as people entreat him to enact his god’s Vengeance for them. He asks pointed questions, gauges responses, he judges without heat or anger those who have had their lives torn apart. Most are unworthy; not because they are bad, or because their stories are not terrible, but because they are unwilling to release their hatred and put their Vengeance wholly into the hands of Ragathiel. Occasionally, he finds a case that is right for him, where his actions may serve to heal a person in need, and not just end a life that is deserving of such. On these days he takes up his blade and ends a life so that another may begin again. He walks the way of the sword, knowing that in time he will meet his end that way, and that he will deserve it a thousand times over. Until that day he is the Sin Eater. He is the hand of Vengeance. He is a Paladin of Ragathiel, and you had better pray that you do not deserve his attention.


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    Here you go . All three of the maps Cinchbug made.


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    Ok so no maps today, but I have been hard at work building some handouts for the Catacombs of Wrath. I worked up a Thassilonian Font (available HERE ) which I used to produce several pages of the Prayerbook of Lamashtu . I also made a Translated version . The last page of each is, naturally just a joke. Not sure if I will leave it in for my guys or not. I also wrote up a a book that fills in some back story on Malfeshnekor.

    Full disclosure, all of this is not original to me. I did some minor fleshing out of work done by a Reddit user named IAMASTOCKBROKER . Most of the credit goes to him without a doubt.


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    Allright, I used an online font builder and THIS is what I came up with. It has all the letters, and seems to work. It isnt quite as precise or pretty as the other font, but it almost seems more real somehow to me, as if someone actually scrawled this on a parchment.


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    I forgot to put a scale overlay and compass rose on Savah's. Here is the updated map.

    Savah's Armory Final


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    Ok here is something else. I take no credit for this work. The vast majority of everything that is awesome about this map is work done by Hero339 from Deviant Art. He made some other amazing maps for RotRL which are listed above. This map, however, was not designed for this AP. I did some minor adaptation to place it on the waterfront and place a road to the side of it... so that it might serve as a useable map for the Fatman's Feedbag! I post it here with his approval for everyone to use, and of course take no credit. All the important work was his.

    Here is my slightly altered map.

    Fatman's Feedbag

    Here is the downstairs with the dog fighting pit.

    Fatman's Feedbag Downstairs

    Next I am working on Savah's Armory.


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    Been a while since I posted anything new. I have been wanting to see some maps of major sandpoint buildings that ARENT part of the main adventure line. I think they are very useful for side adventures. I decided I had some spare time recently and figured I should be the change I want to see so... here is my latest effort. The Sandpoint Theatre!

    First Floor.

    Balcony Floor with 1st floor blurred..

    Balcony Floor with 1st unblurred..

    Balcony Floor alone as an overlay.

    I am, as always, open to advice or input.


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    Updating the map index and adding nine brand new maps I made, Stairway of Xin, Frozen Cathedral, Runeforge, Ravenous Crypts, The Vault of Greed, Iron Cages of Lust, Shimmering Veils of Pride, Festering Maze of Sloth, and Halls of Wrath. Enjoy! Template found HERE

    General Sandpoint Maps

  • Garrison Gridless. by Terry Dyer
  • Sandpoint Lumbermill Exterior. by Terry Dyer
  • Sandpoint Lumbermill Interior. by Evil Lincoln
  • General Store Ground floor. General Store Seccond floor General Store Basement by Gr4ys.
    General Store with Basement By The Numerator
  • The Hagfish. by BrotherJason
  • The Rusty Dragon 1st Floor The Rusty Dragon 2nd Floor by Gr4ys
  • The Rusty Dragon by Hero339

    1. BURNT OFFERINGS

    Festival and Fire

  • Cathedral Square for Initial Assault. By Unknown
  • North Gate for Die Dog Die. By Digitalmystic
  • Desecrated Vault. By Dakcenturi
  • General Store Basement for Shopkeepers Daughter by Gr4ys.
  • The Boar Hunt by The Numerator
  • Trouble at the Rusty Dragon by Gr4ys
  • Monster in the Closet by Gr4ys
  • Garrison for Grim News from Mosswood. by Terry Dyer
  • Swallowtail Festival by Hero339

    Glass and Wrath

  • Beautiful Sandpoint Glassworks map. by Tintagel
  • Glassworks Basement. by Tintagel
  • Smugglers Tunnel. by IxionZero
  • Cathedral of Wrath. by IxionZero
  • Catacombs of Wrath by Askren
  • The Glassworks by Hero339
  • Glassworks Basement by Hero339
  • The Glassworks by Hero339
  • Catacombs of Wrath by Hero339

    Thistletop

  • First Version of Thistletop by Unknown.
  • Second Version of Thistletop. by Askren
  • Bunyip Lair by Tintagel
  • Thistletop Dungeons 1. by Askren
  • Thistletop Dungeons 2. by Askren
  • Thistletop by Hero339
  • Thistletop Grotto by Hero339
  • Thistletop Top Level by Hero339

    2. THE SKINSAW MURDERS

    Murder Most Foul

  • Sandpoint Lumbermill Exterior. by Terry Dyer
  • Sandpoint Lumbermill Interior. by Evil Lincoln (This one could use a rework. Does not match description in module.)
  • Sandpoint Lumbermill Interior and Exterior combined

    The Thing in the Atic

  • Habe’s Sanitarium by ThreeLite
  • Alternate Habe’s by TalesfromtheTabletop (not sure of Paizo Username)

    Walking Scarecrows

  • Farmlands 1 By Tintagel
  • Farmlands 2 By Tintagel
  • Farmlands 3 By Tintagel
  • Farmhouse By Tintagel

    Misgivings

  • Foxglove Manor/The Misgivings 1st Floor w/ surroundings by Tintagel
  • Foxglove Manor/The Misgivings 1st Floor by Tintagel
  • Foxglove Manor/The Misgivings 2nd Floor by Tintagel
  • Foxglove Manor/The Misgivings Attic by Tintagel
  • Foxglove Manor/The Misgivings Basement by Tintagel
  • Foxglove Manor/The Misgivings Caverns by Tintagel

    Chasing the Skinsaw

  • Foxglove Townhouse by DigitalMystic

    The Seven’s Sawmill

  • The Seven’s Sawmill by ThreeLite
  • The Sevens Sawmill and Foxglove Townhouse by Dom C
  • The Undermill by GustavoMalek
  • Ground Floor by GustavoMalek
  • Seccond Floor by GustavoMalek
  • Third Floor by GustavoMalek
  • Fourth Floor/Workshop by GustavoMalek
  • Rookery by GustavoMalek

    Shadows of Time

  • Shadow Clock Tower and Roof by Dom C
  • Shadow Clock Roof by Tinalles

    3. THE HOOK MOUNTAIN MASSACRE

    Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.

    In the Hooks Shaddow

  • The Graul Homestead Ground Floor by BWatford
  • The Graul Homestead Upstairs and Basement by BWatford
  • The Graul Homestead Barn and Field by BWatford
  • Graul Homestead by Threelite

    Retaking Rannick

  • Hook Mountain Exterior and Caves by Digital Mystic
  • Fort Rannick 1st Floor by BWatford
  • Fort Rannick 1st Floor North by Riding Bull
  • Fort Rannick 1st Floor South by Riding Bull
  • Fort Rannick 2nd Floor by BWatford
  • Fort Rannick 2nd Floor by Riding Bull
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by Riding Bull
  • Fort Rannick (116x88 Split into 4 parts, each 58x44) by threelite
  • Fort Rannick: 3 levels except the outside (grid size 70x70) by Philly

    Down Comes the Rain

  • Saving the School Children (Just add boat) by Digital Mystic
  • Turtleback Ferry Chapel/Black Maga by Digital Mystic
  • Turtleback Ferry Chapel/Black Maga by Tinalles
  • Turtleback Ferry Chapel/Black Maga /w Grid by Tinalles
  • Turtleback Ferry Chapel/Black Maga by Miikka Autere
  • Top of Dam Ogre Fight by Digital Mystic
  • Skulls Crossing Western Caves by BWatford
  • Skulls Crossing Skulls Watch by BWatford
  • Skulls Crossing Grazulls Domain by BWatford
  • Ferry crafted from the shell of giant turtle by GustavoMalek
  • Skull's Crossing - Encounter with the Ogre Demolition Crew - 20x20 by GustavoMalek
  • Skull's Crossing: Skull's Watch - 20x20 by GustavoMalek
  • Skull's Crossing: Grazuul's Domain - 20x19 by GustavoMalek

    The Haunted Heart

  • Mysterious Derelict (25x25 units, 70 pixels per unit) by threelite
  • Heart of Sadness by Digital Mystic
  • Heart of Sadness by Miikka Autere

    Harrowing the Hook

  • Hook Mountain Clanhold pt1 by BWatford
  • Hook Mountain Clanhold pt2 by BWatford
  • Hook Mountain Clanhold by Miikka Autere
  • Hook Mountain Clanhold - full map (72px - 106x68) by GustavoMalek
  • Hook Mountain Clanhold - divided in 2 parts of 53x68 each (better resolution) by GustavoMalek

    4. FORTRESS OF THE STONE GIANTS

    Stones over Sandpoint

  • Sandpoint North Gate by Digital Mystic
  • Sandpoint East Bridge by Digital Mystic
  • Sandpoint Garrison and Town Hall by Digital Mystic
  • Sandpoint Scarnetti Manor by Digital Mystic
  • Mill Pond - 32x30 by threelite
  • Two Knights Brewery - Beer or Death - 25x25 by threelite

    Journey to Jorgenfist

  • Ogre Cattle Rustlers - 35x35 by threelite
  • Storval by Digital Mystic

    Into the Valley of the Black Tower

  • Longtooth’s Lair by Digital Mystic
  • Wyvern/Deathweb Caves by Digital Mystic
  • Jorgenfist by Digital Mystic
  • Black Tower 1 by Digital Mystic
  • Black Tower 2 by Digital Mystic
  • Jorgenfist - One huge image, 78x96 by threelite
  • Jorgenfist - Split into 4, 39x48 each image by threelite
  • River Caves - 45x29 by threelite
  • Longtooth's Cave - 44x13 by threelite
  • Watchpost - 30x30 by threelite
  • The Black Tower - 16x31 by threelite

    Under Jorgenfist

  • Under Jorgenfist by Digital Mystic
  • The Pit and Caverns - Split into 4 for Roll20 upload limit. 46x34 each, 92x68 total by threelite

    The Ancient Library

  • The Ancient Library by Digital Mystic
  • Jorgenfist Library - 61x37 by threelite

    5. SINS OF THE SAVIORS

    The Scribbler's Rhyme

  • Lamashtu's Shrine by threelite

    Seeking Runeforge

  • The Scriblers Lair by Digital Mystic
  • The Dragon's Lair - 59x22, did 2 maps; one showing the hidden ramp and another without by threelite
  • The Dragon's Lair by Digital Mystic
  • The Sihedron Circle - 29x20 by threelite
  • The Sihedron Circle by Digital Mystic
  • Frozen Cathedral - 34x19 by threelite
  • Frozen Cathedral by Digital Mystic
  • Xin's Stairway - 29x23 by threelite
  • Xin's Stairway by Digital Mystic

    Runeforge and the Abjurant Halls

  • Runeforge - 52x33 by threelite
  • Runeforge by Digital Mystic
  • Ravenous Crypts - 30x22 by threelite
  • Ravenous Crypts by Digital Mystic
  • The Vault of Greed - 50x34 by threelite
  • The Vault of Greed - by Digital Mystic
  • Iron Cages of Lust - 69x44 by threelite
  • Iron Cages of Lust by Digital Mystic
  • Shimmering Veils of Pride - 49x33 by threelite
  • Shimmering Veils of Pride by Digital Mystic
  • Festering Maze of Sloth - 39x27 by threelite
  • Festering Maze of Sloth Drained - 39x27 by threelite
  • Festering Maze of Sloth by Digital Mystic
  • Halls of Wrath - 80x129 (rotated so that north is up) by threelite
  • Halls of Wrath by Digital Mystic

    6. SPIRES OF XIN-SHALAST

    Whispers in the Wood

  • Vekker's Cabin - 33x41 by threelite
  • Vekker's Cabin Environs - 31x37 by threelite

    Zin-Shalast

  • Lair of the Hidden Beast - 28x20 by threelite
  • Ghlorofaex's Lair - 101x64 by threelite

    The Eye of Avarice

  • The Eye of Avarice (34x23) by villadelfia

    Maps that I don't know where they are from:

  • Giant Sentinels - 56x40 by threelite


  • 1 person marked this as a favorite.

    Wow. 1000 posts! Amazing. I thought it would be appropriate to celebrate the 1000th post by linking a couple of maps!

    The Scriblers Lair.

    The Sihedron Circle.

    The Dragon's Lair.

    I just want to take a moment to say that I am constantly amazed by the quality and quantity of amazing work put forward by the community to support this AP. The creativity, generosity, and love of the game that so many people show is just astounding. These things have helped many people transform their game tables into an event to remember.


    1 person marked this as a favorite.

    So, my players happen to have enchanted an item here and there with Ant Haul to better enable their insane loot gathering exploits. When they got to the Rune Cauldron room, the Barbarian decided he wanted to flip it over so it would stop smoking and bothering the Pally. I quickly looked up the weight, and realized that the 900lbs listed was far too low. That must just be the empty cauldron. So, a quick discussion followed, with a little trip to Wolfram Alpha. So... should any of you need to know this in your campaign...

    10ft across and 12 ft tall. roughly spherical with the extra height being the two foot tall legs. The volume of such a sphere is about 520 cubic feet. A cubic foot of water weighs a bit over 62 lbs. I will round down mostly here. So... the water in the cauldron weighs about 32,240 lbs. Round it up to 33k lbs with the weight of the Cauldron itself. That's about 71k Kilos for you people who use sane measurement systems.

    So assuming Medium size and biped... you are looking at a required strength of over 40 in order to even shift it.

    No Mr. Barbarian, you cant move the cauldron.


    8 people marked this as a favorite.

    So, last night my group had one of those amazing moments that just needs to be shared. For your amusement, please find below a tale of roguish hi-jinx and atomic pyro-calypse.

    So, having arrived in the Valley of the Black Tower, the group decided to do some scouting. They managed to find and loot the lair of Longtooth the Dragon (slain by the groups pally back in Sandpoint - that story has been told already). They then find the River caves and the secret passage within, and proceed on towards the Giants Caves. They struggled a bit with the Redcaps within, but due to the groups rogue making a couple handy disarm rolls they manage to prevent them from sending a warning to the enemies ahead.

    Now... at this point, the groups Wizard, who has a penchant for running into melee range at times, has to leave because he has work in the morning. The rest of the group decides to push on for one more encounter before they call it a night. Some pointed questioning of the Redcaps warned them that there is a fearsome "wee red beastie" that none of them wants to tangle with further down the hall. Curiosity piqued, they proceed on, with the rogue scouting well ahead. As he draws near the entrance to Enga's cave, he quaffs potions of Invis and Haste, and rolls a disturbingly high stealth roll. Enga is unprepared for him. I describer her as "hunched over a pile of refuse, picking through it for edible morsels. Beside her lies a short spear that glows with a blue light." The rogue tells me "I have a GREAT idea! Go with me..." He then stealth's up to the square directly next to her. At this point I think that he is about to discover the hard way that not all Kobalds are what they appear to be, and furthermore that you can not sneak attack a lv 12 Barbarian. He then tells me "Ok, as my standard action, I pick up her spear."

    "Uh... what?" I reply, with my usual level of wit and panache.

    "Yeah, you said it was lying on the ground. I pick it up. Since I am not attacking I don't break invis. And now for my move action I take off back down the cave towards the group."

    So, naturally Enga enrages and gives chase. She just saw her spear take off down the hallway, and she wants it back! The rest of the group, unaware of what has just transpired is gifted with a surprising view of a glowing spear bouncing down the hallway towards them and being tossed to fall on the ground ten feet in front of them. It is followed quickly by a 2 foot tall raging lizard creature wrapped in spiked armor.

    Enga is able to double move to the square next to her spear, but has no actions left to pick it up. As she rushes by the invisible rogue, he attempts to back-stab her with a sap. Nothing happens. His sneak attack doesn't resolve and the sap itself doesn't overcome her DR.

    "Uh oh" he thinks, "what have I started here?"

    Now the groups barbarian decides he will deal with the little creature his way. Charge / Bullrush. 6'4'' Halforc Barbarian in fullplate smashes into the little Lizard Critter and comes to a complete stop, as if he hit a cave wall.

    "Uh oh," he thinks "What has the rogue started here?"

    The Half-orc paladin decides to smite her and asks if it resolves. I check alignment... "Yep. The light of your goddess shines down and highlights her for you. She is smitten."

    The Half-orc druid (yeah, three half orcs... makes trips to town interesting), the last person who gets to act before Enga, steps forward and picks up her spear right before she can.

    Disarmed and enraged, Enga attempts to charge / bullrush her way past the Rogue and find something else she can use as a weapon to kill these invaders. The fight bottlenecks with Enga sandwiched between the rogue (using feint to sneak attack... I thought that was brilliant), and the Half-orc Barbarian vital striking up a storm, but unfortunately the Pally is unable to reach his target.

    Enga manages to bullrush her way past the rogue, but the barbarian spends a double move to run to the end of the cave and block her in again. Now Enga finds herself surrounded by guys who are tearing her apart.

    The pally charge attacks and lands his first strike of the melee. Crit (his dice must be blessed by Iomedae) 88 points of damage. Enge is suddenly at 4 HP.

    Enraged and completely devoid of fear, Enga uses the only weapon left to her. She snatches off her Necklace of fireballs, and with a hearty curse in Draconic she slams them onto the ground.

    "This is going to be bad guys," I tell them.

    Cocky and unfamliar with this particular item, the barbarian seems unworried. He is sitting at 132HP after all and has insane saves.

    The pally is stoic and quiet. He knows me well enough to know that when I say bad, I usually mean REEEAAAALY bad.

    The rogue, who knows exactly what is going on just asks "What is the DC?"

    I decide to do the damage dice first. "Four, Six, twelve, twenty eight... its going to be thirty six guys."

    "Oh you had me worried there." says the Barbarian.

    "No. 36D6." I reply.

    The dice fall. I see a lot of fives and sixes. "144 points of fire damage. DC 14 Reflex for half, guys."

    There are three or four seconds of dead silence followed by a muffled "Holy Crap..." from the barbarian.

    The rogue rolls a 15, one more than he needed. "Sweet! I take no damage!"

    The pally rolls his dice. "25 I take half. 72 points of fire damage. That puts me exactly at 0 HP."

    The barbarian rolls. "10. Crap. I'm dead."

    "What were you at before? 132? You are now at -12. So you are not QUITE dead."

    "Yeah but my rage ends when I fall unconscious. I loose my con bonus and all my extra HP. I am dead." reply's the barbarian.

    "Oh damn... wait... you are a half-orc. You have Orc Ferocity. So does the Pally!"

    So the Pally and the Barbarian are left standing there staring at each other. Both of them are smoking like a B-B-Q. The barbarian is missing all his hair and bone is showing through his ragged flesh wounds. Between them is a breast plate and buckler both glowing white hot, and a greasy black smear - all that is left of poor Enga the Kobold Barbarian.

    Meanwhile the rogue pops out from behind the pally where he hid to avoid the effects of the blast.

    The pally looks at the barbarian, grunts, and slaps his holy symbol of Iomedae, channeling a heal for 30 points, bringing them both back to positive numbers.

    The rogue then complains that his cloak got soot on it.

    Thus ended our epic evening. The Wizard who missed it all was actually overjoyed, because he would almost definitely have been in range of the blast and would likely have been turned into paste.

    Oh for bonus points, we had the barbarian roll a d100 to see what he would have been reincarnated as had he died.

    92.

    Kobold.


    5 people marked this as a favorite.

    Allright, I made it fully public. See if this works.

    LINKIFICATION


    8 people marked this as a favorite.

    Oh my goodness! I just stumbled across these AMAZING works by David Hemenway / Hero339 over on Deviant Art. This is just STUNNING! I think that Glassworks may be even better than Tintagels already awesome map! I want to send him a message letting him know that I linked it here, but I cant seem to figure out my Deviant Art psw lol. Anyway... Show this guy some love and perhaps he will make some more amazing maps!

    Swallowtail Festival

    Rusty Dragon

    The Glassworks

    Glassworks Basement

    Catacombs of Wrath


    21 people marked this as a favorite.

    Ok. Here we go with an updated list O' maps! Template for this post found HERE!

    General Sandpoint Maps

  • Garrison Gridless. by Terry Dyer
  • Sandpoint Lumbermill Exterior. by Terry Dyer
  • Sandpoint Lumbermill Interior. by Evil Lincoln
  • General Store Ground floor. General Store Seccond floor General Store Basement by Gr4ys.
    General Store with Basement By The Numerator
  • The Hagfish. by BrotherJason
  • The Rusty Dragon 1st Floor The Rusty Dragon 2nd Floor by Gr4ys

    Burnt Offerings

    Festival and Fire

  • Cathedral Square for Initial Assault. By Unknown
  • North Gate for Die Dog Die. By Digitalmystic
  • Desecrated Vault. By Dakcenturi
  • General Store Basement for Shopkeepers Daughter by Gr4ys.
  • The Boar Hunt by The Numerator
  • Trouble at the Rusty Dragon by Gr4ys
  • Monster in the Closet by Gr4ys
  • Garrison for Grim News from Mosswood. by Terry Dyer

    Glass and Wrath

  • Beautiful Sandpoint Glassworks map. by Tintagel
  • Glassworks Basement. by Tintagel
  • Smugglers Tunnel. by IxionZero
  • Cathedral of Wrath. by IxionZero
  • Catacombs of Wrath by Askren

    Thistletop

  • First Version of Thistletop by Unknown.
  • Second Version of Thistletop. by Askren
  • Bunyip Lair by Tintagel
  • Thistletop Dungeons 1. by Askren
  • Thistletop Dungeons 2. by Askren

    The Skinsaw Murders

    Murder Most Foul

  • Sandpoint Lumbermill Exterior. by Terry Dyer
  • Sandpoint Lumbermill Interior. by Evil Lincoln (This one could use a rework. Does not match description in module.)
  • Sandpoint Lumbermill Interior and Exterior combined

    The Thing in the Atic

  • Habe’s Sanitarium by ThreeLite
  • Alternate Habe’s by TalesfromtheTabletop (not sure of Paizo Username)

    Walking Scarecrows

  • Farmlands 1 By ???
  • Farmlands 2 By ???
  • Farmlands 3 By ???
  • Farmhouse By ???

    Misgivings

  • Foxglove Manor/The Misgivings 1st Floor w/ surroundings by Tintagel
  • Foxglove Manor/The Misgivings 1st Floor by Tintagel
  • Foxglove Manor/The Misgivings 2nd Floor by Tintagel
  • Foxglove Manor/The Misgivings Attic by Tintagel
  • Foxglove Manor/The Misgivings Basement by Tintagel
  • Foxglove Manor/The Misgivings Caverns by Tintagel

    Chasing the Skinsaw

  • Foxglove Townhouse by DigitalMystic

    The Seven’s Sawmill

  • The Seven’s Sawmill by ThreeLite
  • The Sevens Sawmill and Foxglove Townhouse by Dom C
  • The Undermill by GustavoMalek
  • Ground Floor by GustavoMalek
  • Seccond Floor by GustavoMalek
  • Third Floor by GustavoMalek
  • Fourth Floor/Workshop by GustavoMalek
  • Rookery by GustavoMalek

    Shadows of Time

  • Shadow Clock Tower and Roof by Dom C
  • Shadow Clock Roof by Tinalles

    The Hook Mountain Massacre

    Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.

    In the Hooks Shaddow

  • The Graul Homestead Ground Floor by BWatford
  • The Graul Homestead Upstairs and Basement by BWatford
  • The Graul Homestead Barn and Field by BWatford

    Retaking Rannick

  • Hook Mountain Exterior and Caves by Digital Mystic
  • Fort Rannick 1st Floor by BWatford
  • Fort Rannick 1st Floor North by Riding Bull
  • Fort Rannick 1st Floor South by Riding Bull
  • Fort Rannick 2nd Floor by BWatford
  • Fort Rannick 2nd Floor by Riding Bull
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by BWatford
  • Below Fort Rannick by Riding Bull

    Down Comes the Rain

  • Saving the School Children (Just add boat) by Digital Mystic
  • Turtleback Fery Chapel/Black Maga by Digital Mystic
  • Turtleback Fery Chapel/Black Maga by Miikka Autere
  • Top of Dam Ogre Fight by Digital Mystic
  • Skulls Crossing Western Caves by BWatford
  • Skulls Crossing Skulls Watch by BWatford
  • Skulls Crossing Grazulls Domain by BWatford

    The Haunted Heart

  • Heart of Sadness by Digital Mystic
  • Heart of Sadness by Miikka Autere

    Harrowing the Hook

  • Hook Mountain Clanhold pt1 by BWatford
  • Hook Mountain Clanhold pt2 by BWatford
  • Hook Mountain Clanhold by Miikka Autere

    Fortress of the Stone Giants

    Stones over Sandpoint

  • Sandpoint North Gate by Digital Mystic
  • Sandpoint East Bridge by Digital Mystic
  • Sandpoint Garrison and Town Hall by Digital Mystic
  • Sandpoint Scarnetti Manor by Digital Mystic

    Journey to Jorgenfist

  • Storval by Digital Mystic

    Into the Valley of the Black Tower

  • Longtooth’s Lair by Digital Mystic
  • Wyvern/Deathweb Caves by Digital Mystic
  • Jorgenfist by Digital Mystic
  • Black Tower 1 by Digital Mystic
  • Black Tower 2 by Digital Mystic

    Under Jorgenfist

  • Under Jorgenfist by Digital Mystic

    The Ancient Library

  • The Ancient Library by Digital Mystic


  • 1 person marked this as a favorite.

    Yep. And I think I played the Dragon fairly well... sorta. He was a youngish dragon on his first town raid. Excited, inexperienced, and perhaps a bit blood thirsty. He did breathe on the targets once to soften them up (giving the pally time to smite him before melee began unfortunately). He then flew in and landed before the two PCs (double move) and roared, expecting them to cower and wish for their brown pants (as almost every humanoid has in the past). Longtooth probably expected that whoever inhabited the suit of once shiny (not soot covered) armor was severely hurt having taken a direct hit from his breath weapon the round before. He never imagined that one tiny fellow could do enough damage to him in a few brief seconds to prevent him from taking wing and escaping. Sadly, his lack of imagination was his undoing.


    12 people marked this as a favorite.

    The Hook Mountain Massacre

    Many of these links are from THIS thread. I have linked the super high resolution versions. You may need to resize them to make them work for you, or you can download the lower res versions in the thread above.

    In the Hooks Shaddow

  • The Graul Homestead Ground Floor by BWatford
  • The Graul Homestead Upstairs and Basement by BWatford
  • The Graul Homestead Barn and Field by BWatford

    Retaking Rannick

  • Hook Mountain Exterior and Caves by Digital Mystic
  • Fort Rannick 1st Floor by BWatford
  • Fort Rannick 2nd Floor by BWatford
  • Below Fort Rannick by BWatford

    Down Comes the Rain

  • Saving the School Children (Just add boat) by Digital Mystic
  • Turtleback Fery Chapel/Black Maga by Digital Mystic
  • Top of Dam Ogre Fight by Digital Mystic
  • Skulls Crossing Western Caves by BWatford
  • Skulls Crossing Skulls Watch by BWatford
  • Skulls Crossing Grazulls Domain by BWatford

    The Haunted Heart

  • Heart of Sadness by Digital Mystic

    Harrowing the Hook

  • Hook Mountain Clanhold pt1 by BWatford
  • Hook Mountain Clanhold pt2 by BWatford

    Fortress of the Stone Giants

    Stones over Sandpoint

  • Sandpoint North Gate by Digital Mystic
  • Sandpoint East Bridge by Digital Mystic
  • Sandpoint Garrison and Town Hall by Digital Mystic
  • Sandpoint Scarnetti Manor by Digital Mystic

    Journey to Jorgenfist

  • Storval by Digital Mystic

    Into the Valley of the Black Tower

  • Longtooth’s Lair by Digital Mystic
  • Wyvern/Deathweb Caves by Digital Mystic
  • Jorgenfist by Digital Mystic
  • Black Tower 1 by Digital Mystic
  • Black Tower 2 by Digital Mystic

    Under Jorgenfist

  • Under Jorgenfist by Digital Mystic

    The Ancient Library

  • The Ancient Library by Digital Mystic


  • 24 people marked this as a favorite.

    Burnt Offerings

    Festival and Fire

  • Cathedral Square for Initial Assault. By Unknown
  • North Gate for Die Dog Die. By Digitalmystic
  • Desecrated Vault. By Dakcenturi
  • General Store Basement for Shopkeepers Daughter by Gr4ys.
  • The Boar Hunt by The Numerator
  • Trouble at the Rusty Dragon by Gr4ys
  • Monster in the Closet by Gr4ys
  • Garrison for Grim News from Mosswood. by Terry Dyer

    Glass and Wrath

  • Beautiful Sandpoint Glassworks map. by Tintagel
  • Glassworks Basement. by Tintagel
  • Smugglers Tunnel. by IxionZero
  • Cathedral of Wrath. by IxionZero

    Thistletop

  • First Version of Thistletop. by Unknown.
  • Second Version of Thistletop. by Askren
  • Bunyip Lair by Tintagel
  • Thistletop Dungeons 1. by Askren
  • Thistletop Dungeons 2. by Askren

    The Skinsaw Murders

    Murder Most Foul

  • Sandpoint Lumbermill Exterior. by Terry Dyer
  • Sandpoint Lumbermill Interior. by Evil Lincoln (This one could use a rework. Does not match description in module.)

    The Thing in the Atic

  • Habe’s Sanitarium by ThreeLite
  • Alternate Habe’s by TalesfromtheTabletop (not sure of Paizo Username)

    Walking Scarecrows

  • Farmlands - I think there were battlemaps for this, but I can’t seem to find them.

    Misgivings

  • Foxglove Manor/The Misgivings 1st Floor w/ surroundings by Tintagel
  • Foxglove Manor/The Misgivings 1st Floor by Tintagel
  • Foxglove Manor/The Misgivings 2nd Floor by Tintagel
  • Foxglove Manor/The Misgivings Attic by Tintagel
  • Foxglove Manor/The Misgivings Basement by Tintagel
  • Foxglove Manor/The Misgivings Caverns by Tintagel

    Chasing the Skinsaw

  • Foxglove Townhouse by DigitalMystic

    The Seven’s Sawmill

  • The Seven’s Sawmill by ThreeLite
  • The Sevens Sawmill and Foxglove Townhouse by Dom C

    Shadows of Time

  • The Clock Tower - I don’t think we have had a user created version of this yet. I ended up using the one in the book.


  • 20 people marked this as a favorite.

    Ok I am gathering together the just the maps right now and making a list for each Chapter. Eventually I (or someone else) will update the entire thread list from page 14 I am sure. It is looking like that job will be a big one, unless someone can show me how to copy and paste the entire list while maintaining the BBcode. Rebuilding all of that will be a big project. In the mean time, for those just looking for maps for their game, here is chapter 1. And HERE is a google doc with the BBcode for what I have done so far if anyone should need to update this at any point. If I have missed anything please let me know and I will update it.

    Burnt Offerings

    Festival and Fire

  • Cathedral Square for Initial Assault. By Unknown
  • North Gate for Die Dog Die. By Digitalmystic

    Local Heros

  • Desecrated Vault. By Dakcenturi
  • General Store Basement for Shopkeepers Daughter by Gr4ys.
  • The Boar Hunt - Do not have map for this yet.
  • Trouble at the Rusty Dragon by Gr4ys
  • Monster in the Closet by Gr4ys
  • Garrison for Grim News from Mosswood. by Terry Dyer

    Glass and Wrath

  • Beautiful Sandpoint Glassworks map. by Tintagel
  • Glassworks Basement. by Tintagel
  • Smugglers Tunnel. by IxionZero
  • Cathedral of Wrath. by IxionZero

    Thistletop

  • First Version of Thistletop. by Unknown.
  • Second Version of Thistletop. by Askren
  • Thistletop Dungeons 1. by Askren
  • Thistletop Dungeons 2. by Askren


  • 2 people marked this as a favorite.

    Well... this can be tricky. There are a number of answers to this question. First however let us fully identify the issue here as clearly as possible.

    Your fighter is a min/maxer. He is also a bit of a rule abuser (trip builds are a bit cheap, but ces't la vie. Your gunslinger is broken. This is no surprise. All gunslingers are broken.

    But take heart! Both classes are pretty much at the top of their power curve at your level. Going forward they will get less and less powerful compared to the other players (and the NPCs).

    Now... how to handle things now. Well... rule one... change things up!

    There is no reason you have to run the encounters as written. I covered the floor of Lamatar's cave with spikes of ice making it both difficult terrain with effects similar to caltrops for anyone other than him. Likewise... surround him with a haze of cold smoke giving him total concealment that he can see through. Make that gunslinger choose which square he wants to shoot at blindly, and even then it is a 50% chance he misses. Have fun! USE CONCEALMENT A LOT!

    As for Barl... why should he even care about the trip fighter. He has the FLY spell. He should immediately fly up into the air and start chucking rocks from his back pack at the PCs and drop spells on them. Add some Mooks to the encounter for the PCs to deal with to keep them busy. Oh... and as for the gunslinger... well old Barl popped off a displacement scroll right before they ran in. Watch the PCs sweat when they cant reach him with melee, and can only hit him half the time with ranged.

    Now... start doing this all the time. Make it S.O.P. for your bad guys. Also, change things up all the time. Some of the encounters are just poorly laid out. For example, the Lamia chick at the keep. Instead of fighting her in the small cramped room downstairs... she snuck out and charmed Shalelu and the three surviving black arrows, then used Illusions to make the PCs look like Ogrekin. Then she used a magic item I gave her to summon a couple Babu demons and Half Fiend Minotaurs and set them, and the Black Arrows, all against the PCs. It was brutal, and if the PCs hadn't come up with a creative way to break the charm they probably would have lost. It was a glorious clusterfluck of crazy proportions, and a great fight.

    As things go forward, more and more of your BBEGs will have spells and you should make sure to use them to their best effect, and supplement them as needed with other abilities / spells to challenge your players. As they go up in level, your two trouble PCs will be less and less of an issue, and any clerics / wizards you have will start giving you fits.

    Oh... and feel free to pad hit points or fudge a dice roll every now and again as necessary. It is important to give the PCs an occasional epic win against overwhelming odds, but you must make sure it is the exception not the rule. Make the scrabble for what they get. Make them pay the Iron Price and in the end you will all have more fun.


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    All right then guys. Excellent advice all around. I assumed that the giants would just turn tail with the dragon dead, however, as Latrecis pointed out, hy would they. Heck, how would they even KNOW that the dragon was dead? He died well out of sight of everyone on the other side of the north wall.

    I may pad things out by adding one more group of giants to keep the guys busy through the next night of games, and I may have to pad some HP for Big Terry to keep him from getting one shot like LT. Over all I will count this as a success and move on. Thanks for helping to put it all into perspective guys!

    Some time I should type of some of the other epic moments my group has had. Like the time the same pally pulled a death from above on the Bunyip, or the way that my Wizard has a habit of kamikaze attacking every Lamia Matriarch he sees. Or the Gnome Barbarian who rode a runaway wagon full of produce into the Sandpoint harbor in order to escape the town guard during the festival.

    I love this game.


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    Allrighty! The Ancient Library!

    http://i.imgur.com/geUZX3F.jpg

    And as a bonus, here are are the armor models I used so that you can have Zombie Giants that match the background armor. They are PNGs on a transparent background ready to drop into any VTT.

    http://i.imgur.com/bZl9C2t.png

    http://i.imgur.com/kVRUb8o.png

    and last but not least, the Headless Lord!

    http://i.imgur.com/iCDbZ8l.png

    By the way, I had a fellow asking how many Pixels per Inch I use so that he can print them out for use with a regular table top group. I honestly don't know much about that, but I THINK all my pics are at a default of 72 PPI.

    Anyway, I hope my maps can be of use to some of you guys. Feel free to share any input, or any experiences you have using them.

    Happy gaming all!

    The D.M.


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    I will do the Library for sure, then I may stop for a bit and focus on getting the game together. I still need to put all these maps into Roll20, make the monster tokens, stat them out, write up a bunch of descriptions and dialogue, and generally bust my rump to get things ready for my gaming group. We are on a little break between modules but they are pretty anxious to get back into things so... I will probably stop for a bit after the Library. If I have free time I may start on the next module early. I have been having some fun working on these maps, but boy has it been time consuming.


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    Oh don't get me started on this... sigh. The maps are so weak. They aren't even symmetrical! Ive spent hours carefully measuring and redrafting some of these maps from the ground up.

    Maps are honestly the weakest part of the Paizo AP system. And they are SUCH an important part!

    I don't want to seem like I am getting out pitchforks or anything. I LOVE Paizo and Pathfinder. The thing that sets them apart, to me, is the respect their work shows for the customers. The presence here on the forums, the quality of the work itself, and the forward thinking aspects of the business view like embracing digital mediums and online community. The two things that I, personally, think should be improved on, are the maps and the interactive portions of the adventures (the parts you read to the players). The maps should be detailed, high res, and interactive. The text you read should be longer, with more detailed descriptions and perhaps some suggested dialogue options for NPCs. Describe not just visuals, but smells, and sounds. Paint a detailed sensory picture to go support the visuals of provided by improved maps. Immersion is the name of the game here, anything that can help get the players into the feel of things is going to make for a better game, and better games make for return customers!

    I know that space in any printed material is at a premium... so perhaps provide the rest as a digital download.

    Ahh well. I probably just don't have the full picture of the whole business here. I am sure that Paizo has good reasons for what it does. Thanks for listening to my little rant here.


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    Hope you guys like this stuff. I am getting little in the way of feedback here. Any input is welcome.

    All right! Time to descend under Jorgenfist!

    This one was big. I have a lower res version, and then the high res version split into four parts. Here they are.

    Lower Res Full Map

    http://i.imgur.com/t4PEeSE.jpg

    Under Jorgenfist 1

    http://i.imgur.com/ycehC3C.jpg

    Under Jorgenfist 2

    http://i.imgur.com/2vGJxwG.jpg

    Under Jorgenfist 3

    http://i.imgur.com/HKwWX0P.jpg

    Under Jorgenfist 4

    http://i.imgur.com/eO7Bx0S.jpg


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    Jorgenfist 1

    http://i.imgur.com/QXkHq8p.jpg

    Somewhat higher res

    Gate and courtyard

    http://i.imgur.com/2RT3onK.jpg

    Mammoth Pens and tower

    http://i.imgur.com/bcTdC30.png

    Spire, towers, and Bear Hall (which I apparently forgot to put doors on... sigh. Ill fix that later)

    http://i.imgur.com/BCWVpYR.jpg

    Towers and Feast Hall

    http://i.imgur.com/ih4MMu9.png

    I am pretty tired. If I made any mistakes (other than those darned doors) let me know.


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    Scarnetti Manor for the Raid on Sandpoint. This should be the last map needed for that encounter (Geez... do they HAVE enough battle scenes there?!)

    http://i.imgur.com/J3tYTFN.jpg


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    Well that was easily done! Added a barrel and cropped it down to eliminate all the unused space to the north.

    Sandpoint North Gate for Die Dog Die!

    http://i.imgur.com/p0jdU1G.jpg


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    All right I reworked my Storval Stairs map a bit. I think it looks much better now. Any advice is, as always, appreciated.

    http://i.imgur.com/VKIchCM.jpg

    I included an elevation chart on the right side that you can use to keep track of how high the PCs are flying since they are likely to try to avoid the stairs if they can (and at this level flying is probably fairly easy for them). I got the idea from this guy who drew his own map and took a picture of it.

    http://thrikreed.deviantart.com/art/Storval-Stairs-407165777

    Anyway... I am thinking of touching up my Sandpoint maps a bit too. When I do I will update the links here too.


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    Not my best work... but it should be functional. I used the skulls to throw back to the skull motif from the dam.

    Storval Stairs.

    http://i.imgur.com/cofXy7N.jpg

    I may come back and rework some of it. I am not sure I like the way the perspective is mixed with the skull walls and the above view for everything else. I may just replace the walls with the two huge statues and whatnot.

    Top to bottom... the stairs should be 400ft and a direct 1/1 rise/run.


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    I am so tired I forgot... The mill in that last post is not original to me. I pillaged it from the beautiful work done by Terry Dyer. I chose to use it because I used his awesome map linked below in my campaign and I wanted to make sure that my players saw the place and it reignited memories of their previous experiences here in Sandpoint.

    http://i278.photobucket.com/albums/kk120/Ter_ruS/mill5.png

    Just wanted to give credit where it is due.


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    I expanded out the east bridge map to include River Street.

    http://i.imgur.com/xhky0gq.jpg


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    Working on maps for the start of the fourth module, the raid on Sandpoint. Here is a map for the North Gate.

    http://i.imgur.com/PPwRTNJ.jpg

    And here is a map for the east bridge near the tannery.

    http://i.imgur.com/4RBMwWu.jpg

    More to follow.


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    My links should be good Nynphaiel, but if you have any issues just let me know and I will fix em.


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    Many are lacking in... higher morals.

    There are the Deherexi family from the Robin Laws stories. (Blood of the City novel and the web short story In the Event of my Untimely Demise.)

    http://pathfinderwiki.com/wiki/House_Derexhi

    http://pathfinderwiki.com/wiki/In_the_Event_of_My_Untimely_Demise/Index

    http://pathfinderwiki.com/wiki/Blood_of_the_City

    The novel (blood of the city) named several other noble houses as I remember.

    OH I found a list of several for you.

    House Darvengian · House Derexhi · House Deverin · House Feste · House Foxglove · House Indros · House Kaddren · House Kaijitsu · House Mindurian · House Nirodin · House Scarnetti · House Valdemar · House Vanderale · House Versade · House Vetillus

    Each should have an entry (however small) in the wiki.

    Hope this helps!


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    Figured I would share two quick maps I slapped together. They are far from perfect, but they should serve for those out there using a VTT.

    Both are battle maps for the flood scenes in Turtleback Ferry.

    Flooded town square. Toss a boat full of kids in there and you have the Saving the School Children encounter.

    http://i.imgur.com/uhNKZAG.jpg

    Aaaand a flooded church... ready to be destroyed by Black Magga.

    http://i.imgur.com/CexTgSu.jpg

    Hope you guys like em.


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    I couldn't find a map of the Foxglove Townhouse in Magnimar that I was satisfied with so I put this one together. Hope you guys enjoy.

    http://i.imgur.com/CE7e4W5.jpg