Hoary Muntjac

Dieffenbaker's page

No posts. Alias of RowynStarr.


Full Name

Dieffenbaker

Race

AC:15 (T:12) (FF:13) | F:5 R:4 W:2 |HP:30/30 | Per. +1

Classes/Levels

Wolf Animal Companion 2

Gender

Male

Size

Medium

Special Abilities

Low-Light Vision, Scent, Link, Share Spells, Tricks

Alignment

Neutral

Occupation

Animal Companion

Strength 13
Dexterity 15
Constitution 15
Intelligence 2
Wisdom 12
Charisma 6

About Dieffenbaker

Dieffenbaker
Wolf Animal Companion 2
N Medium Animal
Init +2; Perception +1
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Defense
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AC 15, touch 12, flat-footed 13 (+3 natural armor, +2 Dex)
hp 30 (3d8+9)
Fort +5, Ref +4, Will +2
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Offense
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Speed 50 ft.
Melee bite +2(1d6+1 plus trip)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15
Feats Improved Natural Armor, Toughness
Skills Acrobatics +6, Stealth +7
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Special Abilities
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Low-Light Vision (Ex) A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.

Scent:This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Tricks: Attack, Down, Fetch, Guard, Track, Defend

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.