Harsk

Dhurnin Ril's page

21 posts. Alias of Celedar.


Full Name

Dhurnin Ril

Race

Dwarf

Classes/Levels

Fighter 12

Gender

Male

Size

4'3" ft

Age

55

Alignment

LG

Deity

Torag

Location

Realm of the Mammoth Lords

Languages

Dwarven, Common, Giant

Strength 19
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 12
Charisma 10

About Dhurnin Ril

Combat:

Base Attack: +12 (Class) +4 (Str) = +16
Armor Class: 10+11(+2 Full Plate) +2(Dex) +8(+2 Tower Shield) +1(Dodge) = 32 AC
Hitpoints: 120 (Level) + 12 (Favored Class) + 36 (Con) + 12 (Toughness) = 180
Initiative: +2
Speed: 20ft
Saves:
Fort: +12 (Class) +3 (Con) +1 (Cloak)= +16
Reflex: +4 (Class) +2 (Dex) +1 (Cloak) = +7
Will: +4 (Class) +1 (Wis) +1 (Cloak) +1 (Trait) = +7

Weapons:

Dwarven Waraxe +1 (+16 (Base) +2 (Focus) +2 (Class)) = +20/+15/+10 (+22/+17/+12 vs Giants)
Damage: 1d10+11 (+2d6 vs Giants, +1 vs Giants, Goblins and Orcs) 19-20 Crit x3
Masterwork Warhammer (+16 (Base) +1 (Class)) = +17/+12/+7
Damage: 1d8+5 (+1 vs Giants, Goblins and Orcs) 20 Crit x3
Masterwork Heavy Pick (+16 (Base)) = +16/+11/+6
Damage: 1d6+4 (+1 vs Giants, Goblins and Orcs) 20 Crit x4

Skills:

Skills: (12+33=45 Skill Points)
Climb: 15 + 4 (Str) - 7 (Armor Check) = +12
Craft (Armor): 8 +1 (Wis) = +9
Knowledge (Engineering): 4 +1 (Int) = +5
Profession (Miner): 3 +1 (Wis) = +4
Survival: 15 +1 (Wis) = +16

Feats:

Feats:
Free: Leadership (Score: 13)
1st: Weapon Focus: Dwarven Waraxe
1st: Shield Focus
2nd: Dodge
3rd: Combat Expertise
4th: Weapon Specialization: Dwarven Waraxe
5th: Tower Shield Proficiency
6th: Toughness
7th: Mobility
8th: Greater Weapon Focus: Dwarven Waraxe
9th: Greater Shield Focus
10th: Improved Critical: Dwarven Waraxe
11th: Endurance
12th: Greater Weapon Specialization: Dwarven Waraxe

Equipment:

Full Plate +2 (5650 gp)
Tower Shield +2 (4180 gp)
Dwarven Waraxe +1 Bane (Humaniod: Giant) (8330 gp)
Cloak of Resistance (1000 gp)
Backpack (2 gp)
Bedroll (1 sp)
Blanket, Winter (5 sp)
Rations, Trail x10 (5 gp)
Waterskin x 5 (5 gp)
Belt Pouch (1 gp)
Masterwork Warhammer (312 gp)
Masterwork Heavy Pick (308 gp)
Light Hammers x 5 (5 gp)
Miner`s Tools (5 gp)
19 pp
6 gp
4 sp
Total Weight: 169.5 lbs

Class Abilities:

Bravery +3 (vs Fear)
Armor Training 3
Weapon Training (+2 with Axes, +1 with Hammers

Traits:

Combat: Armor Expert (reduce armor check by 1)
Faith: Indomitable Faith (+1 to Will)
Magic: Magical Talent (Mage Hand 1/day)
Social: Natural-Born Leader (+1 to Leadership
Race: Tunnel Fighter (+2 initiative and +1 critical damage underground)
Regional: Blooded (+1 damage to giants, goblins and orcs)
Religion: Guardian of the Forge (+1 to Knowledge (Engineering))

Appearance:

Dhurnin Ril looks like your typical dwarf. Rarely out of his armor, his black beard is long and braided, his hair is wild and unkempt when his full helm is off, which is rarely. His armor a dull iron color and banged up, his shield notched and dented. Dhurnin's hands are scarred and his waraxe is never far away from them. Most of the time it looks like Dhurnin's been to hell and back and forgot to clean up afterwards.

Background:

Snorh Ril and his son Dhurnin Ril had left their home in the Mindspin Mountains in hopes of finding a new place to call home. Dhurnin's mother a dwarven sorcerer of some power had gated in a powerful demon into their old home, it had killed her and many other dwarfs on its rampage before finally dieing. Snorh and the rest of his clan where expelled. Going north they travelled for many months finally coming to the place known as the Realm of the Mammoth Lords. The journey was hard and the dwarfs came under attack almost every step of the way, evil creatures wanting riches and many just wanting a dwarven snack, until there was only a handful of dwarfs left.
They had finally arrived and that's when everything went wrong, Snorh disappeared without a trace on their first day in the lands and Dhurnin was thrust into the roll of expedition leader. The day after his father's disappearance Dhurnin prayed to Torag for guidance and he received a vision of a vast mine that would keep his followers feed and clothed. Dhurnin was rejuvenated by the vision, his belief in Torag strengthened and his belief in himself also, he wasn't going to let the rest of Clan Stonebreaker down. Now Dhurnin and Lur Hefen his childhood friend and the last of the Stonebreaker Clan must make their way, not knowing the lands and try and find a new home to try and recruit and rebuild the clan and to find Snorh. Now only 13 strong Clan Stonebreak believes they can rebuild, this is their story.

Tribe:

Tribe: Clan Stonebreaker
Ethos: Work hard everyday to rebuild the Clan, Everything for clan Stonebreaker
Strengths: Resiliant, self reliant
Weakness: Few in numbers
Renown: Mining
Symbol: A Black Anvil in a Blue Circle with a Battleaxe in front

Cohort:

Name: Lur Hefen of Clan Stonebreaker
Race: Dwarf
Gender: Male
Class: Cleric
Level: 9
Alignment: LG
Religion: Torag
Age: 53
Height: 4`2`` ft
Weight: 185 lbs

Ability Scores:
Str: 12 (2 )
Dex: 12 (2 )
Con: 14 (12+2) (2 )
Int: 12 (2 )
Wis: 16 (12+2+2) (2 )
Cha: 12 (14-2) (5 )
(15)

Base Attack: +6 (Class) +1 (Str) = +7
Armor Class: 10 +7(Breastplate +1) +1(Dex) +3(+1 Heavy Steel Shield) = 21 AC
Hit Points: 72 (Level) + 9 (Favored Class) + 16 (Con) = 97
Initiative: +1
Speed: 20ft
Saves:
Fort: +6 (Class) +2 (Con) +2 (Cloak) = +10
Reflex: +3 (Class) +1 (Dex) +2 (Cloak) = +6
Will: +6 (Cloak) +3 (Wis) +2 (Cloak) = +11

Skills: (12+24=36 Skill Points)
Diplomacy: 9
Heal: 7
Knowledge (Religion): 5
Profession (Miner): 5
Sense Motive: 6
Spellcraft: 5

Languages:
Dwarven
Common
Giant

Equipment:
Breastplate +1 (2350 gp)
Heavy Steel Shield +1 (2170 gp)
Cloak of Resistance +2 (2000 gp)
Wand of Cure Light Wounds 1st lvl 50 charges x3 (2250 gp)
Masterwork Morningstar (308 gp)
Heavy Crossbow (50 gp)
Crossbow Bolts x40 (2 gp)
Backpack (2 gp)
Bedroll (1 sp)
Blanket, Winter (5 sp)
Rations, Trail x10 (5 gp)
Waterskin x 5 (5 gp)
Belt Pouch (1 gp)
Miner`s Tools (5 gp)
80 pp
51 gp
4 sp
Total Weight: 86.5 lbs

Feats:
1st: Combat Casting
3rd: Extra Channel
5th: Endurance
7th: Craft Magic Arms and Armor
9th: Extra Channel

Class Abilities:
Aura (LG)
Channel Energy (Positive, +5d6, 8 times a day)
Domains: Artifice, Good
Orisons
Artificer's Touch (6 times per day)
Dancing Weapons (4 rounds per day)
Touch of Good (+4 to attacks, skills, ability checks, saves for 1 round, 6 times per day)
Holy Lance (Holy ability on weapons for 4 rounds 1 time per day)

Spells:
Orisons: 4
Create Water
Detect Magic
Resistance
Stabilize

1st Level: 5+1
Animate Rope
Protection from Evil x1
Bless x1
Command
Comprehend Languages
Cure Light Wounds
Divine Favor
Endure Elements
Magic Weapon
Remove Fear x2
Santuary x1
Shield of Faith x1
Summon Monster I

2nd Level: 5+1
Wood Shape
Align Weapon (Good) x1
Aid
Bear`s Endurance
Bull`s Strength x2
Cure Moderate Wounds
Delay Poison
Find Traps
Hold Person
Make Whole
Remove Paralysis x2
Resist Energy
Restoration, Lesser x1
Silence
Summon Monster II

3rd Level: 4+1
Stone Shape x2
Magic Circle Againest Evil
Create Food and Water x1
Cure Serious Wounds
Daylight
Dispel Magic x1
Invisibility Purge
Prayer
Protection from Energy x1
Remove Blindness/Deafness
Remove Curse
Remove Disease
Searing Light
Summon Monster III

4th Level: 2+1
Minor Creation
Holy Smite x1
Air Walk
Cure Critical Wounds
Death Ward
Dismissal
Divine Power
Freedom of Movement x1
Neutralize Poison x1
Restoration
Spell Immunity
Summon Monster IV
Tongues

5th Level: 1+1
Fabricate x1
Dispel Evil
Break Enchantment
Breath of Life x1
Command, Greater
Cure Light Wounds, Mass
Flame Strike
Raise Dead
Rightous Might
Summon Monster V
True Seeing
Wall of Stone


Followers:

Type:

5 1st Level Dwarven Commoners
Darar the Brewer
Kagi the Armorsmith
Oifa the Weaponsmith
Dusara the Bowyer
Hul the Architect

Ability Scores:
Str: 10
Dex: 10
Con: 12 (10+2)
Int: 10
Wis: 12 (10+2)
Cha: 8 (10-2)

Base Attack Bonus: +0
Armor Class: 10
Hit Points: 3 (Level) + 1 (Con) = 4
Speed: 20ft
Saves:
Fort: +0 +1 = +1
Reflex: +0 +0 = +0
Will: +0 +1 = +1

Skills: (8 Skill Points)
Craft(1x Brewing, 1x Armor, 1x Weaponsmithing, 1x Bowyer, 1x Architect): 4
Profession ( Miner): 4

Equipment:
Longspear (5 gp)
Backpack (2 gp)
Bedroll (1 sp)
Blanket, Winter (5 sp)
Rations, Trail x10 (5 gp)
Waterskin x 5 (5 gp)
Belt Pouch (1 gp)
Miners Tools (5 gp)
Artisan Tools (5 gp)
21 gp
4 sp

Feats:
Endurance

Type:

5 1st Level Dwarven Fighters
Pik Kneecapper
Rreken Ogrebane
Tor Thunderaxe
Gnar Orcsplitter
Nikta Goblinbane

Ability Scores:
Str: 10
Dex: 10
Con: 12 (10+2)
Int: 10
Wis: 12 (10+2)
Cha: 8 (10-2)

Base Attack Bonus: +1
Armor Class: 10 + 2 (Leather Armor) +2 (Heavy Wooden Shield) = 14
Hit Points: 5 (Level) + 1 (Con) = 6
Speed: 20ft
Saves:
Fort: +2 +1 = +3
Reflex: +0 +0 = +0
Will: +0 +1 = +1

Skills: (8 Skill Points)
Profession ( Miner): 4
Survival: 4

Equipment:
Leather Armor (10 gp)
Heavy Wooden Shield (7 gp)
Battleaxe (10 gp)
Backpack (2 gp)
Bedroll (1 sp)
Blanket, Winter (5 sp)
Rations, Trail x10 (5 gp)
Waterskin x 5 (5 gp)
Belt Pouch (1 gp)
Miners Tools (5 gp)
4 gp
4 sp

Feats:
1st: Endurance
1st: Weapon Focus (Battleaxe)

Type:

1 2nd Level Rogue
Aeri Darklode

Ability Scores:
Str: 10
Dex: 10
Con: 12 (10+2)
Int: 10
Wis: 12 (10+2)
Cha: 8 (10-2)

Base Attack Bonus: +1
Armor Class: 10 +2 (Leather Armor) = 12
Hit Points: 6 (Level) +2 (Con) = 8
Speed: 20ft
Saves:
Fort: +0 +1 = +1
Reflex: +3 +0 = +3
Will: +0 +1 = +1

Skills: (40 +0 = 40 Skill Points)
Appraise: 5
Climb: 5
Disable Device: 5
Perception: 5
Profession (Miner): 5
Sense Motive: 5
Stealth: 5
Use Magic Device: 5

Equipment:
Leather Armor (10 gp)
Dagger (2 gp)
Light Crossbow (35 gp)
Crossbow Bolts x40 (2 gp)
Backpack (2 gp)
Bedroll (1 sp)
Blanket, Winter (5 sp)
Rations, Trail x10 (5 gp)
Waterskin x 5 (5 gp)
Belt Pouch (1 gp)
Thieves Tools (30 gp)
Miner's Tools (5 gp)
2 gp
4 sp

Feats:
1st: Endurance

Class Abilities:
Sneak Attack +1d6
Trapfinding
Evasion
Rogue Talent (Trap Spotter)