About Dhurnin RilCombat:
Base Attack: +12 (Class) +4 (Str) = +16 Armor Class: 10+11(+2 Full Plate) +2(Dex) +8(+2 Tower Shield) +1(Dodge) = 32 AC Hitpoints: 120 (Level) + 12 (Favored Class) + 36 (Con) + 12 (Toughness) = 180 Initiative: +2 Speed: 20ft Saves: Fort: +12 (Class) +3 (Con) +1 (Cloak)= +16 Reflex: +4 (Class) +2 (Dex) +1 (Cloak) = +7 Will: +4 (Class) +1 (Wis) +1 (Cloak) +1 (Trait) = +7 Weapons:
Dwarven Waraxe +1 (+16 (Base) +2 (Focus) +2 (Class)) = +20/+15/+10 (+22/+17/+12 vs Giants) Damage: 1d10+11 (+2d6 vs Giants, +1 vs Giants, Goblins and Orcs) 19-20 Crit x3 Masterwork Warhammer (+16 (Base) +1 (Class)) = +17/+12/+7 Damage: 1d8+5 (+1 vs Giants, Goblins and Orcs) 20 Crit x3 Masterwork Heavy Pick (+16 (Base)) = +16/+11/+6 Damage: 1d6+4 (+1 vs Giants, Goblins and Orcs) 20 Crit x4 Skills:
Skills: (12+33=45 Skill Points) Climb: 15 + 4 (Str) - 7 (Armor Check) = +12 Craft (Armor): 8 +1 (Wis) = +9 Knowledge (Engineering): 4 +1 (Int) = +5 Profession (Miner): 3 +1 (Wis) = +4 Survival: 15 +1 (Wis) = +16 Feats:
Feats: Free: Leadership (Score: 13) 1st: Weapon Focus: Dwarven Waraxe 1st: Shield Focus 2nd: Dodge 3rd: Combat Expertise 4th: Weapon Specialization: Dwarven Waraxe 5th: Tower Shield Proficiency 6th: Toughness 7th: Mobility 8th: Greater Weapon Focus: Dwarven Waraxe 9th: Greater Shield Focus 10th: Improved Critical: Dwarven Waraxe 11th: Endurance 12th: Greater Weapon Specialization: Dwarven Waraxe Equipment:
Full Plate +2 (5650 gp) Tower Shield +2 (4180 gp) Dwarven Waraxe +1 Bane (Humaniod: Giant) (8330 gp) Cloak of Resistance (1000 gp) Backpack (2 gp) Bedroll (1 sp) Blanket, Winter (5 sp) Rations, Trail x10 (5 gp) Waterskin x 5 (5 gp) Belt Pouch (1 gp) Masterwork Warhammer (312 gp) Masterwork Heavy Pick (308 gp) Light Hammers x 5 (5 gp) Miner`s Tools (5 gp) 19 pp 6 gp 4 sp Total Weight: 169.5 lbs Class Abilities:
Bravery +3 (vs Fear) Armor Training 3 Weapon Training (+2 with Axes, +1 with Hammers Traits:
Combat: Armor Expert (reduce armor check by 1) Faith: Indomitable Faith (+1 to Will) Magic: Magical Talent (Mage Hand 1/day) Social: Natural-Born Leader (+1 to Leadership Race: Tunnel Fighter (+2 initiative and +1 critical damage underground) Regional: Blooded (+1 damage to giants, goblins and orcs) Religion: Guardian of the Forge (+1 to Knowledge (Engineering)) Appearance:
Dhurnin Ril looks like your typical dwarf. Rarely out of his armor, his black beard is long and braided, his hair is wild and unkempt when his full helm is off, which is rarely. His armor a dull iron color and banged up, his shield notched and dented. Dhurnin's hands are scarred and his waraxe is never far away from them. Most of the time it looks like Dhurnin's been to hell and back and forgot to clean up afterwards. Background:
Snorh Ril and his son Dhurnin Ril had left their home in the Mindspin Mountains in hopes of finding a new place to call home. Dhurnin's mother a dwarven sorcerer of some power had gated in a powerful demon into their old home, it had killed her and many other dwarfs on its rampage before finally dieing. Snorh and the rest of his clan where expelled. Going north they travelled for many months finally coming to the place known as the Realm of the Mammoth Lords. The journey was hard and the dwarfs came under attack almost every step of the way, evil creatures wanting riches and many just wanting a dwarven snack, until there was only a handful of dwarfs left. They had finally arrived and that's when everything went wrong, Snorh disappeared without a trace on their first day in the lands and Dhurnin was thrust into the roll of expedition leader. The day after his father's disappearance Dhurnin prayed to Torag for guidance and he received a vision of a vast mine that would keep his followers feed and clothed. Dhurnin was rejuvenated by the vision, his belief in Torag strengthened and his belief in himself also, he wasn't going to let the rest of Clan Stonebreaker down. Now Dhurnin and Lur Hefen his childhood friend and the last of the Stonebreaker Clan must make their way, not knowing the lands and try and find a new home to try and recruit and rebuild the clan and to find Snorh. Now only 13 strong Clan Stonebreak believes they can rebuild, this is their story. Tribe:
Tribe: Clan Stonebreaker Ethos: Work hard everyday to rebuild the Clan, Everything for clan Stonebreaker Strengths: Resiliant, self reliant Weakness: Few in numbers Renown: Mining Symbol: A Black Anvil in a Blue Circle with a Battleaxe in front Cohort:
Name: Lur Hefen of Clan Stonebreaker Race: Dwarf Gender: Male Class: Cleric Level: 9 Alignment: LG Religion: Torag Age: 53 Height: 4`2`` ft Weight: 185 lbs Ability Scores:
Base Attack: +6 (Class) +1 (Str) = +7
Skills: (12+24=36 Skill Points)
Languages:
Equipment:
Feats:
Class Abilities:
Spells:
1st Level: 5+1
2nd Level: 5+1
3rd Level: 4+1
4th Level: 2+1
5th Level: 1+1
Followers:
Type: 5 1st Level Dwarven Commoners
Ability Scores:
Base Attack Bonus: +0
Skills: (8 Skill Points)
Equipment:
Feats:
Type: 5 1st Level Dwarven Fighters
Ability Scores:
Base Attack Bonus: +1
Skills: (8 Skill Points)
Equipment:
Feats:
Type: 1 2nd Level Rogue
Ability Scores:
Base Attack Bonus: +1
Skills: (40 +0 = 40 Skill Points)
Equipment:
Feats:
Class Abilities:
|