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Dhreld of Admundfort's page

4 posts. Alias of Flanderdash.


About Dhreld of Admundfort

Str 17
Dex 7
Con 13
Int 11
Wis 15
Chr 15

St. Cuthbert (of the Cudgel) is the combative deity of Wisdom, Dedication, and Zeal.

PALADIN
Paladins are the quintessential knights-in-shining-armor. They’re
noble warriors of unwavering good who protect the innocent,
crusade against evil, and uphold the law while challenging those
who abuse the rules for their own benefit. Because of their strict
code of conduct, few achieve paladin-hood and fewer still walk
the path their whole lives without falling.

Race: Human
Prime Requisite: Str and Cha 16+
Alignment: Lawful Good
Weapons: All
Armor: All + shields

Detect Evil: Paladins can cast a detect evil with a 60’ range by
concentrating for 1 round. They can only detect evil monsters
and characters, not magic.

Divine Grace: Paladins receive a +2 bonus on all saving throws.

Divine Health: Paladins are immune to all diseases but not
curses such as lycanthropy.

Lay on Hands: Paladins can heal by the laying on of hands.
1/day, a paladin can heal 2 HP per experience level on himself
or someone else.

Cure Disease: Paladins can cast cure disease once per week per
5 experience levels.
Aura of Protection: Paladins emit an aura of protection in a 10’
radius. All summoned and evil creatures suffer a −1 penalty to
attack rolls within the aura.

Circle of Power: A paladin wielding a holy sword projects
power in a 15’ radius when the sword is unsheathed and wielded.
This ability dispels enemy magic up to the experience level of the
paladin.

Turn Undead: A paladin can turn undead, devils, and demons
at 3rd level as if he were a 1st level cleric. The paladin’s turning
level increases to 2nd at 4th level, 3rd at 5th, etc.

Special Mount: A paladin gains a special mount at 4th level.
The paladin’s mount appears as fast as possible when called. It is
then magically bound and always loyal to the paladin. The paladin can communicate simple commands to his mount without
fail. The GM should determine the nature of the paladin’s mount
and the mount should be obtained as part of an adventure.

Priest Spells: Paladins can cast priest spells beginning at 9th
level. He can only cast spells in the Combat, Divination, Healing, and Protection spheres. Paladins do not gain bonus spells
for high wisdom. Paladins cannot cast cleric or druid spells from
scrolls nor use priest items unless also allowed to warriors.

Equipment:
(150 gp Starting Gold)

Backpack 2 gp, 2 lb
Splint Mail Armor (AC 5) 80gp, 40 lb.