Sian Daemodus

Dharvol's page

1 post. Alias of Silver Fang.


Full Name

Dharvol

Race

Tiefling (Demon-Spawn (Pitborn))

Classes/Levels

Inquisitor 1; HP 12/12; AC 15, T 11, FF 14; CMD 13; F +2, R +1, W +5; Init +2, Per +9

Gender

Male

Size

Medium

Age

86

Special Abilities

Orisons, Judgement, Monster Lore, Stern Gaze

Alignment

LN

Deity

Iomedae

Location

Kenabres

Languages

Common, Abyssal

Strength 15
Dexterity 12
Constitution 10
Intelligence 8
Wisdom 16
Charisma 12

About Dharvol

Plan:
WotR Character

1 toughness
3 Weapon Focus (longsword)
4 +1 str
5 Power Attack
7 Deific Obedience
8 +1
9 Corungon Smash
11
13 Critical Focus
15 Banishing Critical

Furious Focus, Cleave, Dazzling Display, Shatter Defenses

Statistics:

Male Tiefling Inquisitor
Favored Class: Inquisitor
LN Medium Outsider (Native)
Init +2; Senses Darkvision, Deathwatch; Perception +9
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 dex, +0 shield)
hp 12 (d8+4)
Fort +2, Ref +0, Will +5
Cold Resistance 5, Electricity Resistance 5, Fire Resistance 5
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OFFENSE
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Speed 30 ft. base, 20 in armor

Melee
Cold Iron Longsword +2 (1d8+2,19-20/x2,S)

Ranged
Sling +0 (1d4+2, x2, 50', B)

------------------------------
STATISTICS
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Str 15, Dex 12, Con 10, Int 8, Wis 16, Cha 12
Base Atk +0; CMB +2; CMD 13 (12 flat footed)

Traits
(campaign) Touched By Divinity : As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity (Iomedae) for free. In addition, choose one domain associated with your chosen deity (Glory). You gain the use of that domain’s 1st-level domain spell (Shield of Faith) as a spell-like ability usable once per day (CL equals your character level). Associated Mythic Path: Hierophant.
(background) Arcane Temper : You gain a +1 trait bonus on concentration and initiative checks.

Feats
(L1) - Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Skills 5 points
Acrobatics* -1 (+1 dex, -2 ACP)
Appraise -1 (-1 int)
Artistry
Bluff +7 (1 rank, 3 wis, class)
Climb* +1 (+3 str, -2 ACP)
Craft
Diplomacy +1 (+1 cha)
Disable Device* (2 racial)
Disguise
Escape Artist*
Fly* -1 (1 dex, -2 ACP)
Handle Animal
Heal +7 (1 ranks, 3 wis, class)
Intimidate +8 (1 rank, 1 stern gaze, 3 wis, class)
Knowledge(Arcana) -1 (-1 int)
Knowledge(Dungeoneering) -1 (-1 int)
Knowledge(Engineering) -1 (-1 int)
Knowledge(Nature) -1 (-1 int)
Knowledge(Planes) -1 (-1 int)
Knowledge(Religion) (-1 int)
Linguistics
Lore
Perception +9 (1 rank, 3 wis, 2 race, class)
Profession
Ride*
Sense Motive +8 (1 rank, 1 stern gaze, 3 wis, class)
Sleight of Hand
Spellcraft
Stealth
Survival
Swim* +1 (+3 str, -2 ACP)
Use Magic Device

ACP -2
*ACP applies to these skills

Weapon and Armor Proficiencies
Simple weapons, hand crossbow, longbow, repeating crossbow, shortbow, and longsword, Light Armor, Medium Armor, Shields (except tower shield)

Languages Common, Abyssal

Spells Known:

Level 0 DC13
Create Water Creates 2 gallons/level of pure water.
Detect Magic Detects spells and magic items within 60 ft.
Light Object shines like a torch.
Stabilize Cause a dying creature to stabilize.
Level 1 DC14
Cure Light Wounds Cures 1d8 damage + 1/level (max +5).
Shield of Faith Aura grants +2 or higher deflection bonus.

Special Abilities:

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Disable Device and Perception checks.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Soul Seer: Rare tieflings have a peculiar sight that allows them to see the state of a creature’s soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits.
Inquisition Heresy
- Righteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks.
Orisons
Judgement: Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action.
Monster LoreThe inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Gear & possessions:

Cold Iron Longsword
Silver Holy Symbol of Iomedae
Armored Coat
Dagger
Squire's Outfit
Inquisitor's Kit (throw away torches)
Common manacles
50' Hemp rope
Sling
Sling Bullets (10)

Carrying Capacity
Light 0-66 lb. Medium 67-133 lb. Heavy 134-200 lb.
Current Load Carried 75 lb.
Money 11 GP 9 SP 0 CP

Appearance and personality:

Height: 6' 1"
Weight: 175
Age: 86
Eyes: Yellow
Skin: Inky dark blue/indigo
Hair: Red

Having been essentially raised by inquisitors, Dharvol generally fits their stereotypes. He is generally very serious and direct individual, with little appreciation for humor or frivolity. He has seen and heard of many terrible acts that people, cultists, and evildoers have committed and is often not phased by tales of woe. He is, however, easilly surprised by simple acts of kindness, and the good side of people can surprise him.

He is very by the book and sees most situations in a very black or white nature. Along with that, the ends often justify the means and Dharvol has little issue with physical coercion or interrogation of known demonic associates or evil doers.

Over time, Dharvol will trend to LG and should be a little more flexible in his dealings with others. He will never really be nice or warm to any except his closest of friends and allies, however.

Background:

When the baby was left at the door of the Church of Iomadea, everybody was wondering why the baby's parents would abandon such a cute boy. As Dharvol grew and developed, it became obvious that Dharvol's parents knew something would be difficult for their child. As he grew and developed, Dharvol looked less human and more like the Tiefling that was part of his bloodline. It started with minor things, like yellow eyes, then got more pronounced with inky skin, finally ending up with nearly fang-like incisors, pointy ears, and small horns on the top of his head. The church and the orphanage responded by keeping Dharvol out of the public's eye and training him to clean up the Church's internal house. They trained him in the arts of interrogation, using his talents to ferret out heretics and break up secret groups.

The training was long and hard but eventually produced an inquisitor that was tough and dedicated. In late adolescence, Dharvol started to have dreams and visions of eagles bathed in light. He took this to heart and re-doubled his dedication to Iomedae. Eventually, he was able to channel some power of his own but to a far lesser extent than the clerics and paladins that trained him.

Over time Dharvol proved himself to be capable, finding heretics and demon sympathizers in the internal heirarchy of the church and the surrounding community. He excels at interrogations, finding truths from people that lie, and otherwise dealing with the depraved.

Tracking/Consumables:

Shield of Faith uses/day: 1/1
Sling Bullets 10/10
Rations 5/5