Full Name |
Dhakira Menedes V of Erekrus |
Race |
Female Pahmet Dwarf | HP 39/49| AC15, T11, FF14 | F:+7*, R:+3*. W:+8*|SR11 | Init.: +2| Perc: +9 (+11 with stonecunning), Dark vision 30' |
Classes/Levels |
Cleric (Herald Caller) of Pharasma/6 | Channel positive energy 3d6 0/5| Recall +3 6/6 | Active Conditions : Resistance, (drawback) | Wands: CLW 31/50, Bless 10/25 |
About Dhakira Menedes V of Erekrus
Dhakira Menedes V of Erekrus
Female dwarf (Pahmet) cleric (herald caller) of Pharasma 6 (Pathfinder Player Companion: Monster Summoner's Handbook 7)
N Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 49 (6d8+16)
Fort +7, Ref +3, Will +8; +1 trait bonus vs. the supernatural abilities of undead creatures., +2 trait bonus on saving throws against curses and curse effects (including mummy rot and spells with the curse descriptor)., +2 trait bonus on saving throws against a mummy's aura of despair.
Defensive Abilities defensive training; SR 11, magic resistant[APG]
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Offense
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Speed 20 ft.
Melee dagger +5 (1d4+1/19-20) or
dagger +5 (1d4+1/19-20) or
morningstar +5 (1d8+1)
Special Attacks channel positive energy 5/day (DC 15, 3d6), hatred
Domain Spell-Like Abilities (CL 6th; concentration +10)
At will—remote viewing (6 rounds/day)
Cleric (Herald Caller) Spells Prepared (CL 6th; concentration +10)
3rd—invisibility purge, prayer, communal resist energy[UC], speak with dead[D] (DC 16)
2nd—align weapon, burst of radiance (DC 15), delay poison, invigorating poison, memory lapse[D,APG] (DC 15)
1st—comprehend languages[D], magic weapon, protection from evil, remove sickness[UM] (DC 14), sanctuary (DC 14)
0 (at will)—detect poison, guidance, mending, resistance
D Domain spell; Domain Knowledge (Memory[APG] subdomain)
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Statistics
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Str 13, Dex 12, Con 14, Int 8, Wis 17, Cha 14
Base Atk +4; CMB +5; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Augment Summoning, Cleansing Burst, Sacred Summons[UM], Selective Channeling
Traits arcane temper, deathkeeper (pahmet), mummy-cursed, sacred touch
Skills Acrobatics +1 (-3 to jump), Appraise +3 (+5 to assess nonmagical metals or gemstones), Craft (alchemy) +3, Diplomacy +6, Heal +12, Knowledge (history) +5, Knowledge (religion) +5, Linguistics +3, Lore (Curses) +8, Perception +9 (+11 to notice unusual stonework), Sense Motive +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Ancient Osiriani, Common, Dwarven
SQ call heralds, divine heralds, oppressive expectations, recall
Combat Gear scroll of bless, bless, hold person, scroll of cure light wounds, remove fear, remove sickness, unbreakable heart, wand of bless (25 charges), wand of cure light wounds; Other Gear mithral shirt, dagger, dagger, morningstar, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Pharasma)[UE], mess kit[UE], pot, scroll case, silver holy symbol of Pharasma, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Pharasma, wrist sheath[UE], wrist sheath[UE], 2,905 gp, 8 sp, 2 cp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Call Heralds (+2 concentration) (Su) Concentration bonus to summon monster spells.
Cleansing Burst Channeling energy causes undead to lose ability to cause disease or +4 sacred bonus vs. disease.
Cleric (Herald Caller) Domain (Memory)
Cleric Channel Positive Energy 3d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Divine Heralds (Su) Summon creatures appropriate to deity.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Recall (+3, 6/day) (Su) Touched creature can retry a failed knowledge check with a +3 bonus
Remote Viewing (6 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability.
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Resistance (11) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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When affected by curses, curse effects, and the spell-like and supernatural effects of undead that allows a saving throw, you gain an additional saving throw at the end of your next turn. If you succeed at this additional saving throw, the curse or effect ends, but any damage taken remains.
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