About Devrien
Name: Devrien
I am a Mystic Glaive who Lives in the Wilderness.
Might: 11 Edge: 1
Speed: 15 [14 in armor] Edge: 1
Intellect: 10 Edge: 0
Armor Bonus:
Abilities -
Practiced: Armor
Practiced: All Weapons
Fighting Move: No Need For Weapons
Fighting Move: Trained Without Armor
Trained: Climbing
Trained: Identify Animals
Trained: Identify Plants
Trained: Identify/Understand the numenera
Trained: Jumping
Trained: Sense Magic
Trained: Swimming
Trained: Wilderness Navigation
Special Abilities -
Hedge Magic (1 intellect)
Dark esoteries
Inabilities -
Unnerving aura (Charm, persuasion, deception tasks +1 step)
Gear -
Clothing
Broadsword
Bow, 12 Arrows
Brigadine Armor
Compass
Explorer's pack
- 50' rope
- 3 days rations
- 3 spikes
- hammer
- warm clothes
- sturdy boots
- 3 torches
- 2 minor glowglobes
Cyphers -
Culuva Venom Extract (Apply to one weapon, will cause an extra point of speed damage on each hit for the next 28 hours (by-passes armor))
Greenberry Packet (Restores 6 might stat points when swallowed)
Oddity
Oddity
Background:Raised in a small village by the village witch/Nano, Devrian grew up learning all about the numenera. Devrian was just into his young adulthood when a change in ruling group resulted in a mob attacking his mother because of her suddenly 'heretical' ways. He tried to fight them off and amazingly succeeded in defeating several older men. However, the mob leaders used this as proof his mother was heretical and overwhelmed the pair, resulting in the beheading of his mother and the exile of Devrian so that he could 'spread the word' of the village's new philosophy.
He took to the wilderness like a amphibious beast to water and never looked back as he fled as far as he could from his home.
Connection: Pick one other PC who isn’t from the wilderness. You can’t help but feel a little contempt for that character and her “civilized” ways, which show disdain for all things natural and (to your mind) true.