DEVON GERHART CR 1
Male Human Fighter (Weapon Master) 2
LE Medium Humanoid (Human)
Init +6;
Senses Perception +7
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DEFENSE
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AC 19, touch 15, flat-footed 14. . (+4 armor, +4 Dex, +1 dodge)
hp 21 (2d10+4)
Fort +6,
Ref +5,
Will +2
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OFFENSE
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Spd 30 ft.
Melee Dagger +7 (1d4+1/19-20/x2) and
. . Unarmed Strike +7 (1d3+1/20/x2)
Ranged Longbow +7 (1d8/20/x3)
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STATISTICS
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Str 13,
Dex 20,
Con 14,
Int 15,
Wis 14,
Cha 8
Base Atk +2;
CMB +3;
CMD 18 (19 vs. Grapple19 vs. Trip)
Feats Cosmopolitan: Knowledge (Local), Perception, Crane Style, Dodge, Improved Unarmed Strike, Weapon Finesse
Traits Narrows Survivor, Rostlander
Skills Climb -1, Escape Artist +3, Fly +3, Knowledge (Local) +7, Perception +7, Ride +3, Sense Motive +8, Survival +8, Swim -1
Languages Common, Dwarven, Elven, Infernal, Undercommon
SQ Heart of the Wilderness +1, Weapon Guard +1: Rapier (Ex)
Combat Gear Arrows (14), Chain Shirt, Dagger, Longbow
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SPECIAL ABILITIES
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Crane Style Take -2 penalty when fighting defensively
Heart of the Wilderness +1 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Narrows Survivor You gain a +1 trait bonus to Initiative and Sense Motive checks. Sense Motive is always a class skill for you.
Weapon Guard +1: Rapier (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.